#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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49
Scripts/Items/Champion Artifacts/Shared/GauntletsOfAnger.cs
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49
Scripts/Items/Champion Artifacts/Shared/GauntletsOfAnger.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class GuantletsOfAnger : PlateGloves
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{
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public override int LabelNumber{ get{ return 1094902; } } // Gauntlets of Anger [Replica]
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public override int BasePhysicalResistance{ get{ return 4; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 5; } }
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public override int BasePoisonResistance{ get{ return 6; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override bool CanFortify{ get{ return false; } }
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[Constructable]
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public GuantletsOfAnger()
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{
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Hue = 0x29b;
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Attributes.BonusHits = 8;
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Attributes.RegenHits = 2;
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Attributes.DefendChance = 10;
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}
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public GuantletsOfAnger( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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