#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
44
Scripts/Items/Champion Artifacts/Shared/OblivionsNeedle.cs
Normal file
44
Scripts/Items/Champion Artifacts/Shared/OblivionsNeedle.cs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class OblivionsNeedle : Dagger
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094916; } } // Oblivion's Needle [Replica]
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
|
||||
public override bool CanFortify{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public OblivionsNeedle()
|
||||
{
|
||||
Attributes.BonusStam = 20;
|
||||
Attributes.AttackChance = 20;
|
||||
Attributes.DefendChance = -20;
|
||||
Attributes.WeaponDamage = 40;
|
||||
|
||||
WeaponAttributes.HitLeechStam = 50;
|
||||
}
|
||||
|
||||
public OblivionsNeedle( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue