#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
public class AcidProofRobe : Robe
{
public override int LabelNumber{ get{ return 1095236; } } // Acid-Proof Robe [Replica]
public override int BaseFireResistance{ get{ return 4; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public AcidProofRobe()
{
Hue = 0x455;
LootType = LootType.Blessed;
}
public AcidProofRobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if (version < 1 && Hue == 1)
{
Hue = 0x455;
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Calm : Halberd
{
public override int LabelNumber{ get{ return 1094915; } } // Calm [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public Calm()
{
Hue = 0x2cb;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.UseBestSkill = 1;
}
public Calm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CrownOfTalKeesh : Bandana
{
public override int LabelNumber{ get{ return 1094903; } } // Crown of Tal'Keesh [Replica]
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 20; } }
public override int BaseEnergyResistance{ get{ return 20; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public CrownOfTalKeesh()
{
Hue = 0x4F2;
Attributes.BonusInt = 8;
Attributes.RegenMana = 4;
Attributes.SpellDamage = 10;
}
public CrownOfTalKeesh( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class FangOfRactus : Kryss
{
public override int LabelNumber{ get{ return 1094892; } } // Fang of Ractus [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public FangOfRactus()
{
Hue = 0x117;
Attributes.SpellChanneling = 1;
Attributes.AttackChance = 5;
Attributes.DefendChance = 5;
Attributes.WeaponDamage = 35;
WeaponAttributes.HitPoisonArea = 20;
WeaponAttributes.ResistPoisonBonus = 15;
}
public FangOfRactus( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class GladiatorsCollar : PlateGorget
{
public override int LabelNumber{ get{ return 1094917; } } // Gladiator's Collar [Replica]
public override int BasePhysicalResistance{ get{ return 18; } }
public override int BaseFireResistance{ get{ return 18; } }
public override int BaseColdResistance{ get{ return 17; } }
public override int BasePoisonResistance{ get{ return 18; } }
public override int BaseEnergyResistance{ get{ return 16; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public GladiatorsCollar()
{
Hue = 0x26d;
Attributes.BonusHits = 10;
Attributes.AttackChance = 10;
ArmorAttributes.MageArmor = 1;
}
public GladiatorsCollar( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class OrcChieftainHelm : OrcHelm
{
public override int LabelNumber{ get{ return 1094924; } } // Orc Chieftain Helm [Replica]
public override int BasePhysicalResistance{ get{ return 23; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 23; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public OrcChieftainHelm()
{
Hue = 0x2a3;
Attributes.Luck = 100;
Attributes.RegenHits = 3;
if( Utility.RandomBool() )
Attributes.BonusHits = 30;
else
Attributes.AttackChance = 30;
}
public OrcChieftainHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if (version < 1 && Hue == 0x3f) /* Pigmented? */
{
Hue = 0x2a3;
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Pacify : Pike
{
public override int LabelNumber{ get{ return 1094929; } } // Pacify [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public Pacify()
{
Hue = 0x835;
Attributes.SpellChanneling = 1;
Attributes.AttackChance = 10;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.UseBestSkill = 1;
}
public Pacify( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Quell : Bardiche
{
public override int LabelNumber{ get{ return 1094928; } } // Quell [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public Quell()
{
Hue = 0x225;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
Attributes.AttackChance = 10;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.UseBestSkill = 1;
}
public Quell( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ShroudOfDeciet : BoneChest
{
public override int LabelNumber{ get{ return 1094914; } } // Shroud of Deceit [Replica]
public override int BasePhysicalResistance{ get{ return 11; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 18; } }
public override int BasePoisonResistance{ get{ return 15; } }
public override int BaseEnergyResistance{ get{ return 13; } }
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public ShroudOfDeciet()
{
Hue = 0x38F;
Attributes.RegenHits = 3;
ArmorAttributes.MageArmor = 1;
SkillBonuses.Skill_1_Name = SkillName.MagicResist;
SkillBonuses.Skill_1_Value = 10;
}
public ShroudOfDeciet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Subdue : Scythe
{
public override int LabelNumber{ get{ return 1094930; } } // Subdue [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override bool CanFortify{ get{ return false; } }
[Constructable]
public Subdue()
{
Hue = 0x2cb;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
Attributes.AttackChance = 10;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.UseBestSkill = 1;
}
public Subdue( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}