#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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38
Scripts/Items/Clothing/Artifacts/CrimsonCincture.cs
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38
Scripts/Items/Clothing/Artifacts/CrimsonCincture.cs
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@ -0,0 +1,38 @@
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using System;
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namespace Server.Items
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{
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public class CrimsonCincture : HalfApron, ITokunoDyable
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{
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public override int LabelNumber{ get{ return 1075043; } } // Crimson Cincture
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[Constructable]
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public CrimsonCincture() : base()
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{
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Hue = 0x485;
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Attributes.BonusDex = 5;
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Attributes.BonusHits = 10;
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Attributes.RegenHits = 2;
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}
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public CrimsonCincture( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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61
Scripts/Items/Clothing/Artifacts/DivineCountenance.cs
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61
Scripts/Items/Clothing/Artifacts/DivineCountenance.cs
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@ -0,0 +1,61 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class DivineCountenance : HornedTribalMask
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{
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public override int LabelNumber{ get{ return 1061289; } } // Divine Countenance
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public override int ArtifactRarity{ get{ return 11; } }
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public override int BasePhysicalResistance{ get{ return 8; } }
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public override int BaseFireResistance{ get{ return 6; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BaseEnergyResistance{ get{ return 25; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public DivineCountenance()
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{
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Hue = 0x482;
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Attributes.BonusInt = 8;
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Attributes.RegenMana = 2;
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Attributes.ReflectPhysical = 15;
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Attributes.LowerManaCost = 8;
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}
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public DivineCountenance( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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Resistances.Physical = 0;
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Resistances.Fire = 0;
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Resistances.Cold = 0;
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Resistances.Energy = 0;
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break;
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}
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}
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}
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}
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}
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56
Scripts/Items/Clothing/Artifacts/HatOfTheMagi.cs
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56
Scripts/Items/Clothing/Artifacts/HatOfTheMagi.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class HatOfTheMagi : WizardsHat
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{
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public override int LabelNumber{ get{ return 1061597; } } // Hat of the Magi
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public override int ArtifactRarity{ get{ return 11; } }
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public override int BasePoisonResistance{ get{ return 20; } }
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public override int BaseEnergyResistance{ get{ return 20; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public HatOfTheMagi()
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{
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Hue = 0x481;
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Attributes.BonusInt = 8;
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Attributes.RegenMana = 4;
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Attributes.SpellDamage = 10;
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}
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public HatOfTheMagi( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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Resistances.Poison = 0;
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Resistances.Energy = 0;
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break;
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}
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}
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}
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}
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}
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56
Scripts/Items/Clothing/Artifacts/HuntersHeaddress.cs
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56
Scripts/Items/Clothing/Artifacts/HuntersHeaddress.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class HuntersHeaddress : DeerMask
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{
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public override int LabelNumber{ get{ return 1061595; } } // Hunter's Headdress
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public override int ArtifactRarity{ get{ return 11; } }
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public override int BaseColdResistance{ get{ return 23; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public HuntersHeaddress()
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{
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Hue = 0x594;
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SkillBonuses.SetValues( 0, SkillName.Archery, 20 );
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Attributes.BonusDex = 8;
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Attributes.NightSight = 1;
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Attributes.AttackChance = 15;
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}
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public HuntersHeaddress( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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Resistances.Cold = 0;
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break;
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}
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}
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}
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}
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}
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54
Scripts/Items/Clothing/Artifacts/SpiritOfTheTotem.cs
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54
Scripts/Items/Clothing/Artifacts/SpiritOfTheTotem.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class SpiritOfTheTotem : BearMask
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{
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public override int LabelNumber{ get{ return 1061599; } } // Spirit of the Totem
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public override int ArtifactRarity{ get{ return 11; } }
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public override int BasePhysicalResistance{ get{ return 20; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public SpiritOfTheTotem()
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{
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Hue = 0x455;
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Attributes.BonusStr = 20;
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Attributes.ReflectPhysical = 15;
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Attributes.AttackChance = 15;
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}
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public SpiritOfTheTotem( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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Resistances.Physical = 0;
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break;
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}
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}
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}
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}
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}
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1040
Scripts/Items/Clothing/BaseClothing.cs
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1040
Scripts/Items/Clothing/BaseClothing.cs
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File diff suppressed because it is too large
Load diff
315
Scripts/Items/Clothing/Cloaks.cs
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315
Scripts/Items/Clothing/Cloaks.cs
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using System;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public abstract class BaseCloak : BaseClothing
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{
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public BaseCloak( int itemID ) : this( itemID, 0 )
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{
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}
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public BaseCloak( int itemID, int hue ) : base( itemID, Layer.Cloak, hue )
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{
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}
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public BaseCloak( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable]
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public class Cloak : BaseCloak, IArcaneEquip
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{
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#region Arcane Impl
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private int m_MaxArcaneCharges, m_CurArcaneCharges;
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxArcaneCharges
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{
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get{ return m_MaxArcaneCharges; }
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set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int CurArcaneCharges
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{
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get{ return m_CurArcaneCharges; }
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set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsArcane
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{
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get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
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}
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public void Update()
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{
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if ( IsArcane )
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ItemID = 0x26AD;
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else if ( ItemID == 0x26AD )
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ItemID = 0x1515;
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if ( IsArcane && CurArcaneCharges == 0 )
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Hue = 0;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( IsArcane )
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list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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if ( IsArcane )
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LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
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}
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public void Flip()
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{
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if ( ItemID == 0x1515 )
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ItemID = 0x1530;
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else if ( ItemID == 0x1530 )
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ItemID = 0x1515;
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}
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#endregion
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[Constructable]
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public Cloak() : this( 0 )
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{
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}
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[Constructable]
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public Cloak( int hue ) : base( 0x1515, hue )
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{
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Weight = 5.0;
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}
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public Cloak( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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if ( IsArcane )
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{
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writer.Write( true );
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writer.Write( (int) m_CurArcaneCharges );
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writer.Write( (int) m_MaxArcaneCharges );
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}
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else
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{
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writer.Write( false );
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}
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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if ( reader.ReadBool() )
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{
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m_CurArcaneCharges = reader.ReadInt();
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m_MaxArcaneCharges = reader.ReadInt();
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if ( Hue == 2118 )
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Hue = ArcaneGem.DefaultArcaneHue;
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}
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break;
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}
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}
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if ( Weight == 4.0 )
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Weight = 5.0;
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}
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}
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[Flipable]
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public class RewardCloak : BaseCloak, IRewardItem
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{
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private int m_LabelNumber;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Number
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{
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get{ return m_LabelNumber; }
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set{ m_LabelNumber = value; InvalidateProperties(); }
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}
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public override int LabelNumber
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{
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get
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{
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if ( m_LabelNumber > 0 )
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return m_LabelNumber;
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return base.LabelNumber;
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}
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}
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override void OnAdded(IEntity parent)
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{
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base.OnAdded( parent );
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if ( parent is Mobile )
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((Mobile)parent).VirtualArmorMod += 2;
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}
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public override void OnRemoved(IEntity parent)
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{
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base.OnRemoved( parent );
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if ( parent is Mobile )
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((Mobile)parent).VirtualArmorMod -= 2;
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}
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public override bool Dye( Mobile from, DyeTub sender )
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{
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from.SendLocalizedMessage( sender.FailMessage );
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return false;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ Hue, m_LabelNumber } ) ); // X Year Veteran Reward
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}
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public override bool CanEquip( Mobile m )
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{
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if ( !base.CanEquip( m ) )
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return false;
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return !m_IsRewardItem || Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
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}
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[Constructable]
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public RewardCloak() : this( 0 )
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{
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}
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[Constructable]
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public RewardCloak( int hue ) : this( hue, 0 )
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{
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}
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[Constructable]
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public RewardCloak( int hue, int labelNumber ) : base( 0x1515, hue )
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{
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Weight = 5.0;
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LootType = LootType.Blessed;
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m_LabelNumber = labelNumber;
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}
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public RewardCloak( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_LabelNumber );
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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|
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int version = reader.ReadInt();
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|
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switch ( version )
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{
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case 0:
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{
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m_LabelNumber = reader.ReadInt();
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m_IsRewardItem = reader.ReadBool();
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break;
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}
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}
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if ( Parent is Mobile )
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((Mobile)Parent).VirtualArmorMod += 2;
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}
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}
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[Flipable( 0x230A, 0x2309 )]
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public class FurCape : BaseCloak
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{
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[Constructable]
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public FurCape() : this( 0 )
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{
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}
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||||
|
||||
[Constructable]
|
||||
public FurCape( int hue ) : base( 0x230A, hue )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public FurCape( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
1072
Scripts/Items/Clothing/Hats.cs
Normal file
1072
Scripts/Items/Clothing/Hats.cs
Normal file
File diff suppressed because it is too large
Load diff
303
Scripts/Items/Clothing/MiddleTorso.cs
Normal file
303
Scripts/Items/Clothing/MiddleTorso.cs
Normal file
|
|
@ -0,0 +1,303 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseMiddleTorso : BaseClothing
|
||||
{
|
||||
public BaseMiddleTorso( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseMiddleTorso( int itemID, int hue ) : base( itemID, Layer.MiddleTorso, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseMiddleTorso( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x1541, 0x1542 )]
|
||||
public class BodySash : BaseMiddleTorso
|
||||
{
|
||||
[Constructable]
|
||||
public BodySash() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public BodySash( int hue ) : base( 0x1541, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public BodySash( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x153d, 0x153e )]
|
||||
public class FullApron : BaseMiddleTorso
|
||||
{
|
||||
[Constructable]
|
||||
public FullApron() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FullApron( int hue ) : base( 0x153d, hue )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public FullApron( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x1f7b, 0x1f7c )]
|
||||
public class Doublet : BaseMiddleTorso
|
||||
{
|
||||
[Constructable]
|
||||
public Doublet() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Doublet( int hue ) : base( 0x1F7B, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public Doublet( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x1ffd, 0x1ffe )]
|
||||
public class Surcoat : BaseMiddleTorso
|
||||
{
|
||||
[Constructable]
|
||||
public Surcoat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Surcoat( int hue ) : base( 0x1FFD, hue )
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public Surcoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 3.0 )
|
||||
Weight = 6.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x1fa1, 0x1fa2 )]
|
||||
public class Tunic : BaseMiddleTorso
|
||||
{
|
||||
[Constructable]
|
||||
public Tunic() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Tunic( int hue ) : base( 0x1FA1, hue )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public Tunic( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x2310, 0x230F )]
|
||||
public class FormalShirt : BaseMiddleTorso
|
||||
{
|
||||
[Constructable]
|
||||
public FormalShirt() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FormalShirt( int hue ) : base( 0x2310, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public FormalShirt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
if ( Weight == 2.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x1f9f, 0x1fa0 )]
|
||||
public class JesterSuit : BaseMiddleTorso
|
||||
{
|
||||
[Constructable]
|
||||
public JesterSuit() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public JesterSuit( int hue ) : base( 0x1F9F, hue )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public JesterSuit( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x27A1, 0x27EC )]
|
||||
public class JinBaori : BaseMiddleTorso
|
||||
{
|
||||
[Constructable]
|
||||
public JinBaori() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public JinBaori( int hue ) : base( 0x27A1, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public JinBaori( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
168
Scripts/Items/Clothing/OuterLegs.cs
Normal file
168
Scripts/Items/Clothing/OuterLegs.cs
Normal file
|
|
@ -0,0 +1,168 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseOuterLegs : BaseClothing
|
||||
{
|
||||
public BaseOuterLegs( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseOuterLegs( int itemID, int hue ) : base( itemID, Layer.OuterLegs, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseOuterLegs( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x230C, 0x230B )]
|
||||
public class FurSarong : BaseOuterLegs
|
||||
{
|
||||
[Constructable]
|
||||
public FurSarong() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FurSarong( int hue ) : base( 0x230C, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public FurSarong( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 4.0 )
|
||||
Weight = 3.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x1516, 0x1531 )]
|
||||
public class Skirt : BaseOuterLegs
|
||||
{
|
||||
[Constructable]
|
||||
public Skirt() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Skirt( int hue ) : base( 0x1516, hue )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public Skirt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x1537, 0x1538 )]
|
||||
public class Kilt : BaseOuterLegs
|
||||
{
|
||||
[Constructable]
|
||||
public Kilt() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Kilt( int hue ) : base( 0x1537, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public Kilt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x279A, 0x27E5 )]
|
||||
public class Hakama : BaseOuterLegs
|
||||
{
|
||||
[Constructable]
|
||||
public Hakama() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Hakama( int hue ) : base( 0x279A, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public Hakama( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
885
Scripts/Items/Clothing/OuterTorso.cs
Normal file
885
Scripts/Items/Clothing/OuterTorso.cs
Normal file
|
|
@ -0,0 +1,885 @@
|
|||
using System;
|
||||
using Server.Engines.VeteranRewards;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseOuterTorso : BaseClothing
|
||||
{
|
||||
public BaseOuterTorso( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseOuterTorso( int itemID, int hue ) : base( itemID, Layer.OuterTorso, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseOuterTorso( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x230E, 0x230D )]
|
||||
public class GildedDress : BaseOuterTorso
|
||||
{
|
||||
[Constructable]
|
||||
public GildedDress() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public GildedDress( int hue ) : base( 0x230E, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public GildedDress( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x1F00, 0x1EFF )]
|
||||
public class FancyDress : BaseOuterTorso
|
||||
{
|
||||
[Constructable]
|
||||
public FancyDress() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FancyDress( int hue ) : base( 0x1F00, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public FancyDress( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DeathRobe : Robe
|
||||
{
|
||||
private Timer m_DecayTimer;
|
||||
private DateTime m_DecayTime;
|
||||
|
||||
private static TimeSpan m_DefaultDecayTime = TimeSpan.FromMinutes(1.0);
|
||||
|
||||
public override bool DisplayLootType
|
||||
{
|
||||
get{ return false; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public DeathRobe()
|
||||
{
|
||||
LootType = LootType.Newbied;
|
||||
Hue = 2301;
|
||||
BeginDecay( m_DefaultDecayTime );
|
||||
}
|
||||
|
||||
public new bool Scissor( Mobile from, Scissors scissors )
|
||||
{
|
||||
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
||||
return false;
|
||||
}
|
||||
|
||||
public void BeginDecay()
|
||||
{
|
||||
BeginDecay( m_DefaultDecayTime );
|
||||
}
|
||||
|
||||
private void BeginDecay( TimeSpan delay )
|
||||
{
|
||||
if ( m_DecayTimer != null )
|
||||
m_DecayTimer.Stop();
|
||||
|
||||
m_DecayTime = DateTime.UtcNow + delay;
|
||||
|
||||
m_DecayTimer = new InternalTimer( this, delay );
|
||||
m_DecayTimer.Start();
|
||||
}
|
||||
|
||||
public override bool OnDroppedToWorld( Mobile from, Point3D p )
|
||||
{
|
||||
BeginDecay( m_DefaultDecayTime );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool OnDroppedToMobile( Mobile from, Mobile target )
|
||||
{
|
||||
if (m_DecayTimer != null )
|
||||
{
|
||||
m_DecayTimer.Stop();
|
||||
m_DecayTimer = null;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if ( m_DecayTimer != null )
|
||||
m_DecayTimer.Stop();
|
||||
|
||||
m_DecayTimer = null;
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private DeathRobe m_Robe;
|
||||
|
||||
public InternalTimer( DeathRobe c, TimeSpan delay ) : base( delay )
|
||||
{
|
||||
m_Robe = c;
|
||||
Priority = TimerPriority.FiveSeconds;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Robe.Parent != null || m_Robe.IsLockedDown )
|
||||
Stop();
|
||||
else
|
||||
m_Robe.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public DeathRobe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 2 ); // version
|
||||
|
||||
writer.Write( m_DecayTimer != null );
|
||||
|
||||
if( m_DecayTimer != null )
|
||||
writer.WriteDeltaTime( m_DecayTime );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 2:
|
||||
{
|
||||
if( reader.ReadBool() )
|
||||
{
|
||||
m_DecayTime = reader.ReadDeltaTime();
|
||||
BeginDecay( m_DecayTime - DateTime.UtcNow );
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
case 0:
|
||||
{
|
||||
if ( Parent == null )
|
||||
BeginDecay( m_DefaultDecayTime );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( version < 1 && Hue == 0 )
|
||||
Hue = 2301;
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable]
|
||||
public class RewardRobe : BaseOuterTorso, IRewardItem
|
||||
{
|
||||
private int m_LabelNumber;
|
||||
private bool m_IsRewardItem;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Number
|
||||
{
|
||||
get{ return m_LabelNumber; }
|
||||
set{ m_LabelNumber = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_LabelNumber > 0 )
|
||||
return m_LabelNumber;
|
||||
|
||||
return base.LabelNumber;
|
||||
}
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 3; } }
|
||||
|
||||
public override void OnAdded(IEntity parent)
|
||||
{
|
||||
base.OnAdded( parent );
|
||||
|
||||
if ( parent is Mobile )
|
||||
((Mobile)parent).VirtualArmorMod += 2;
|
||||
}
|
||||
|
||||
public override void OnRemoved(IEntity parent)
|
||||
{
|
||||
base.OnRemoved( parent );
|
||||
|
||||
if ( parent is Mobile )
|
||||
((Mobile)parent).VirtualArmorMod -= 2;
|
||||
}
|
||||
|
||||
public override bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
from.SendLocalizedMessage( sender.FailMessage );
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( Core.ML && m_IsRewardItem )
|
||||
list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ Hue, m_LabelNumber } ) ); // X Year Veteran Reward
|
||||
}
|
||||
|
||||
public override bool CanEquip( Mobile m )
|
||||
{
|
||||
if ( !base.CanEquip( m ) )
|
||||
return false;
|
||||
|
||||
return !m_IsRewardItem || RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public RewardRobe() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public RewardRobe( int hue ) : this( hue, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public RewardRobe( int hue, int labelNumber ) : base( 0x1F03, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
m_LabelNumber = labelNumber;
|
||||
}
|
||||
|
||||
public RewardRobe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( (int) m_LabelNumber );
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_LabelNumber = reader.ReadInt();
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( Parent is Mobile )
|
||||
((Mobile)Parent).VirtualArmorMod += 2;
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable]
|
||||
public class RewardDress : BaseOuterTorso, IRewardItem
|
||||
{
|
||||
private int m_LabelNumber;
|
||||
private bool m_IsRewardItem;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsRewardItem
|
||||
{
|
||||
get{ return m_IsRewardItem; }
|
||||
set{ m_IsRewardItem = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Number
|
||||
{
|
||||
get{ return m_LabelNumber; }
|
||||
set{ m_LabelNumber = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_LabelNumber > 0 )
|
||||
return m_LabelNumber;
|
||||
|
||||
return base.LabelNumber;
|
||||
}
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 3; } }
|
||||
|
||||
public override void OnAdded(IEntity parent)
|
||||
{
|
||||
base.OnAdded( parent );
|
||||
|
||||
if ( parent is Mobile )
|
||||
((Mobile)parent).VirtualArmorMod += 2;
|
||||
}
|
||||
|
||||
public override void OnRemoved(IEntity parent)
|
||||
{
|
||||
base.OnRemoved( parent );
|
||||
|
||||
if ( parent is Mobile )
|
||||
((Mobile)parent).VirtualArmorMod -= 2;
|
||||
}
|
||||
|
||||
public override bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
from.SendLocalizedMessage( sender.FailMessage );
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( m_IsRewardItem )
|
||||
list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ Hue, m_LabelNumber } ) ); // X Year Veteran Reward
|
||||
}
|
||||
|
||||
public override bool CanEquip( Mobile m )
|
||||
{
|
||||
if ( !base.CanEquip( m ) )
|
||||
return false;
|
||||
|
||||
return !m_IsRewardItem || RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public RewardDress() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public RewardDress( int hue ) : this( hue, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public RewardDress( int hue, int labelNumber ) : base( 0x1F01, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
m_LabelNumber = labelNumber;
|
||||
}
|
||||
|
||||
public RewardDress( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( (int) m_LabelNumber );
|
||||
writer.Write( (bool) m_IsRewardItem );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_LabelNumber = reader.ReadInt();
|
||||
m_IsRewardItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( Parent is Mobile )
|
||||
((Mobile)Parent).VirtualArmorMod += 2;
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable]
|
||||
public class Robe : BaseOuterTorso, IArcaneEquip
|
||||
{
|
||||
#region Arcane Impl
|
||||
private int m_MaxArcaneCharges, m_CurArcaneCharges;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MaxArcaneCharges
|
||||
{
|
||||
get{ return m_MaxArcaneCharges; }
|
||||
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int CurArcaneCharges
|
||||
{
|
||||
get{ return m_CurArcaneCharges; }
|
||||
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsArcane
|
||||
{
|
||||
get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if ( IsArcane )
|
||||
ItemID = 0x26AE;
|
||||
else if ( ItemID == 0x26AE )
|
||||
ItemID = 0x1F04;
|
||||
|
||||
if ( IsArcane && CurArcaneCharges == 0 )
|
||||
Hue = 0;
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( IsArcane )
|
||||
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
|
||||
if ( IsArcane )
|
||||
LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
|
||||
}
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
if ( ItemID == 0x1F03 )
|
||||
ItemID = 0x1F04;
|
||||
else if ( ItemID == 0x1F04 )
|
||||
ItemID = 0x1F03;
|
||||
}
|
||||
#endregion
|
||||
|
||||
[Constructable]
|
||||
public Robe() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Robe( int hue ) : base( 0x1F03, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public Robe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
if ( IsArcane )
|
||||
{
|
||||
writer.Write( true );
|
||||
writer.Write( (int) m_CurArcaneCharges );
|
||||
writer.Write( (int) m_MaxArcaneCharges );
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write( false );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
if ( reader.ReadBool() )
|
||||
{
|
||||
m_CurArcaneCharges = reader.ReadInt();
|
||||
m_MaxArcaneCharges = reader.ReadInt();
|
||||
|
||||
if ( Hue == 2118 )
|
||||
Hue = ArcaneGem.DefaultArcaneHue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class MonkRobe : BaseOuterTorso
|
||||
{
|
||||
[Constructable]
|
||||
public MonkRobe() : this( 0x21E )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public MonkRobe( int hue ) : base( 0x2687, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
StrRequirement = 0;
|
||||
}
|
||||
public override int LabelNumber{ get{ return 1076584; } } // A monk's robe
|
||||
public override bool CanBeBlessed { get { return false; } }
|
||||
public override bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
from.SendLocalizedMessage( sender.FailMessage );
|
||||
return false;
|
||||
}
|
||||
public MonkRobe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x1f01, 0x1f02 )]
|
||||
public class PlainDress : BaseOuterTorso
|
||||
{
|
||||
[Constructable]
|
||||
public PlainDress() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public PlainDress( int hue ) : base( 0x1F01, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public PlainDress( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 3.0 )
|
||||
Weight = 2.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x2799, 0x27E4 )]
|
||||
public class Kamishimo : BaseOuterTorso
|
||||
{
|
||||
[Constructable]
|
||||
public Kamishimo() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Kamishimo( int hue ) : base( 0x2799, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public Kamishimo( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x279C, 0x27E7 )]
|
||||
public class HakamaShita : BaseOuterTorso
|
||||
{
|
||||
[Constructable]
|
||||
public HakamaShita() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public HakamaShita( int hue ) : base( 0x279C, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public HakamaShita( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x2782, 0x27CD )]
|
||||
public class MaleKimono : BaseOuterTorso
|
||||
{
|
||||
[Constructable]
|
||||
public MaleKimono() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public MaleKimono( int hue ) : base( 0x2782, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public override bool AllowFemaleWearer{ get{ return false; } }
|
||||
|
||||
public MaleKimono( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x2783, 0x27CE )]
|
||||
public class FemaleKimono : BaseOuterTorso
|
||||
{
|
||||
[Constructable]
|
||||
public FemaleKimono() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FemaleKimono( int hue ) : base( 0x2783, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public override bool AllowMaleWearer{ get{ return false; } }
|
||||
|
||||
public FemaleKimono( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x2FB9, 0x3173 )]
|
||||
public class MaleElvenRobe : BaseOuterTorso
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
||||
[Constructable]
|
||||
public MaleElvenRobe() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public MaleElvenRobe( int hue ) : base( 0x2FB9, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public MaleElvenRobe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x2FBA, 0x3174 )]
|
||||
public class FemaleElvenRobe : BaseOuterTorso
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
[Constructable]
|
||||
public FemaleElvenRobe() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FemaleElvenRobe( int hue ) : base( 0x2FBA, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public override bool AllowMaleWearer{ get{ return false; } }
|
||||
|
||||
public FemaleElvenRobe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
167
Scripts/Items/Clothing/Pants.cs
Normal file
167
Scripts/Items/Clothing/Pants.cs
Normal file
|
|
@ -0,0 +1,167 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BasePants : BaseClothing
|
||||
{
|
||||
public BasePants( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public BasePants( int itemID, int hue ) : base( itemID, Layer.Pants, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public BasePants( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x152e, 0x152f )]
|
||||
public class ShortPants : BasePants
|
||||
{
|
||||
[Constructable]
|
||||
public ShortPants() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ShortPants( int hue ) : base( 0x152E, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public ShortPants( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1539, 0x153a )]
|
||||
public class LongPants : BasePants
|
||||
{
|
||||
[Constructable]
|
||||
public LongPants() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public LongPants( int hue ) : base( 0x1539, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public LongPants( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x279B, 0x27E6 )]
|
||||
public class TattsukeHakama : BasePants
|
||||
{
|
||||
[Constructable]
|
||||
public TattsukeHakama() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public TattsukeHakama( int hue ) : base( 0x279B, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public TattsukeHakama( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x2FC3, 0x3179 )]
|
||||
public class ElvenPants : BasePants
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
||||
[Constructable]
|
||||
public ElvenPants() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ElvenPants( int hue ) : base( 0x2FC3, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public ElvenPants( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
204
Scripts/Items/Clothing/Shirts.cs
Normal file
204
Scripts/Items/Clothing/Shirts.cs
Normal file
|
|
@ -0,0 +1,204 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseShirt : BaseClothing
|
||||
{
|
||||
public BaseShirt( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseShirt( int itemID, int hue ) : base( itemID, Layer.Shirt, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseShirt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1efd, 0x1efe )]
|
||||
public class FancyShirt : BaseShirt
|
||||
{
|
||||
[Constructable]
|
||||
public FancyShirt() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FancyShirt( int hue ) : base( 0x1EFD, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public FancyShirt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1517, 0x1518 )]
|
||||
public class Shirt : BaseShirt
|
||||
{
|
||||
[Constructable]
|
||||
public Shirt() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Shirt( int hue ) : base( 0x1517, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Shirt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 2.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x2794, 0x27DF )]
|
||||
public class ClothNinjaJacket : BaseShirt
|
||||
{
|
||||
[Constructable]
|
||||
public ClothNinjaJacket() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ClothNinjaJacket( int hue ) : base( 0x2794, hue )
|
||||
{
|
||||
Weight = 5.0;
|
||||
Layer = Layer.InnerTorso;
|
||||
}
|
||||
|
||||
public ClothNinjaJacket( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ElvenShirt : BaseShirt
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
||||
[Constructable]
|
||||
public ElvenShirt() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ElvenShirt( int hue ) : base( 0x3175, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public ElvenShirt(Serial serial)
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ElvenDarkShirt : BaseShirt
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
[Constructable]
|
||||
public ElvenDarkShirt() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ElvenDarkShirt( int hue ) : base( 0x3176, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public ElvenDarkShirt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
463
Scripts/Items/Clothing/Shoes.cs
Normal file
463
Scripts/Items/Clothing/Shoes.cs
Normal file
|
|
@ -0,0 +1,463 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseShoes : BaseClothing
|
||||
{
|
||||
public BaseShoes( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseShoes( int itemID, int hue ) : base( itemID, Layer.Shoes, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseShoes( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool Scissor( Mobile from, Scissors scissors )
|
||||
{
|
||||
if( DefaultResource == CraftResource.None )
|
||||
return base.Scissor( from, scissors );
|
||||
|
||||
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 2 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 2: break; // empty, resource removed
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Resource = DefaultResource;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x2307, 0x2308 )]
|
||||
public class FurBoots : BaseShoes
|
||||
{
|
||||
[Constructable]
|
||||
public FurBoots() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FurBoots( int hue ) : base( 0x2307, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public FurBoots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x170b, 0x170c )]
|
||||
public class Boots : BaseShoes
|
||||
{
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
|
||||
[Constructable]
|
||||
public Boots() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Boots( int hue ) : base( 0x170B, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public Boots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable]
|
||||
public class ThighBoots : BaseShoes, IArcaneEquip
|
||||
{
|
||||
#region Arcane Impl
|
||||
private int m_MaxArcaneCharges, m_CurArcaneCharges;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MaxArcaneCharges
|
||||
{
|
||||
get{ return m_MaxArcaneCharges; }
|
||||
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int CurArcaneCharges
|
||||
{
|
||||
get{ return m_CurArcaneCharges; }
|
||||
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsArcane
|
||||
{
|
||||
get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
|
||||
if ( IsArcane )
|
||||
LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if ( IsArcane )
|
||||
ItemID = 0x26AF;
|
||||
else if ( ItemID == 0x26AF )
|
||||
ItemID = 0x1711;
|
||||
|
||||
if ( IsArcane && CurArcaneCharges == 0 )
|
||||
Hue = 0;
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( IsArcane )
|
||||
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
|
||||
}
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
if ( ItemID == 0x1711 )
|
||||
ItemID = 0x1712;
|
||||
else if ( ItemID == 0x1712 )
|
||||
ItemID = 0x1711;
|
||||
}
|
||||
#endregion
|
||||
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
|
||||
[Constructable]
|
||||
public ThighBoots() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ThighBoots( int hue ) : base( 0x1711, hue )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public ThighBoots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
if ( IsArcane )
|
||||
{
|
||||
writer.Write( true );
|
||||
writer.Write( (int) m_CurArcaneCharges );
|
||||
writer.Write( (int) m_MaxArcaneCharges );
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write( false );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
if ( reader.ReadBool() )
|
||||
{
|
||||
m_CurArcaneCharges = reader.ReadInt();
|
||||
m_MaxArcaneCharges = reader.ReadInt();
|
||||
|
||||
if ( Hue == 2118 )
|
||||
Hue = ArcaneGem.DefaultArcaneHue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x170f, 0x1710 )]
|
||||
public class Shoes : BaseShoes
|
||||
{
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
|
||||
[Constructable]
|
||||
public Shoes() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Shoes( int hue ) : base( 0x170F, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public Shoes( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x170d, 0x170e )]
|
||||
public class Sandals : BaseShoes
|
||||
{
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
|
||||
[Constructable]
|
||||
public Sandals() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Sandals( int hue ) : base( 0x170D, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Sandals( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x2797, 0x27E2 )]
|
||||
public class NinjaTabi : BaseShoes
|
||||
{
|
||||
[Constructable]
|
||||
public NinjaTabi() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public NinjaTabi( int hue ) : base( 0x2797, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public NinjaTabi( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x2796, 0x27E1 )]
|
||||
public class SamuraiTabi : BaseShoes
|
||||
{
|
||||
[Constructable]
|
||||
public SamuraiTabi() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public SamuraiTabi( int hue ) : base( 0x2796, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public SamuraiTabi( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x2796, 0x27E1 )]
|
||||
public class Waraji : BaseShoes
|
||||
{
|
||||
[Constructable]
|
||||
public Waraji() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Waraji( int hue ) : base( 0x2796, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public Waraji( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x2FC4, 0x317A )]
|
||||
public class ElvenBoots : BaseShoes
|
||||
{
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
||||
[Constructable]
|
||||
public ElvenBoots() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ElvenBoots( int hue ) : base( 0x2FC4, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public ElvenBoots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
147
Scripts/Items/Clothing/Waist.cs
Normal file
147
Scripts/Items/Clothing/Waist.cs
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
|
||||
public abstract class BaseWaist : BaseClothing
|
||||
{
|
||||
public BaseWaist( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseWaist( int itemID, int hue ) : base( itemID, Layer.Waist, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseWaist( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x153b, 0x153c )]
|
||||
public class HalfApron : BaseWaist
|
||||
{
|
||||
[Constructable]
|
||||
public HalfApron() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public HalfApron( int hue ) : base( 0x153b, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public HalfApron( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x27A0, 0x27EB )]
|
||||
public class Obi : BaseWaist
|
||||
{
|
||||
[Constructable]
|
||||
public Obi() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Obi( int hue ) : base( 0x27A0, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Obi( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x2B68, 0x315F )]
|
||||
public class WoodlandBelt : BaseWaist
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
|
||||
[Constructable]
|
||||
public WoodlandBelt() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public WoodlandBelt( int hue ) : base( 0x2B68, hue )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public WoodlandBelt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
from.SendLocalizedMessage( sender.FailMessage );
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool Scissor( Mobile from, Scissors scissors )
|
||||
{
|
||||
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue