#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
namespace Server.Items
{
public class CrimsonCincture : HalfApron, ITokunoDyable
{
public override int LabelNumber{ get{ return 1075043; } } // Crimson Cincture
[Constructable]
public CrimsonCincture() : base()
{
Hue = 0x485;
Attributes.BonusDex = 5;
Attributes.BonusHits = 10;
Attributes.RegenHits = 2;
}
public CrimsonCincture( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DivineCountenance : HornedTribalMask
{
public override int LabelNumber{ get{ return 1061289; } } // Divine Countenance
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 8; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BaseEnergyResistance{ get{ return 25; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public DivineCountenance()
{
Hue = 0x482;
Attributes.BonusInt = 8;
Attributes.RegenMana = 2;
Attributes.ReflectPhysical = 15;
Attributes.LowerManaCost = 8;
}
public DivineCountenance( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Resistances.Physical = 0;
Resistances.Fire = 0;
Resistances.Cold = 0;
Resistances.Energy = 0;
break;
}
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class HatOfTheMagi : WizardsHat
{
public override int LabelNumber{ get{ return 1061597; } } // Hat of the Magi
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePoisonResistance{ get{ return 20; } }
public override int BaseEnergyResistance{ get{ return 20; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public HatOfTheMagi()
{
Hue = 0x481;
Attributes.BonusInt = 8;
Attributes.RegenMana = 4;
Attributes.SpellDamage = 10;
}
public HatOfTheMagi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Resistances.Poison = 0;
Resistances.Energy = 0;
break;
}
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class HuntersHeaddress : DeerMask
{
public override int LabelNumber{ get{ return 1061595; } } // Hunter's Headdress
public override int ArtifactRarity{ get{ return 11; } }
public override int BaseColdResistance{ get{ return 23; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public HuntersHeaddress()
{
Hue = 0x594;
SkillBonuses.SetValues( 0, SkillName.Archery, 20 );
Attributes.BonusDex = 8;
Attributes.NightSight = 1;
Attributes.AttackChance = 15;
}
public HuntersHeaddress( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Resistances.Cold = 0;
break;
}
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SpiritOfTheTotem : BearMask
{
public override int LabelNumber{ get{ return 1061599; } } // Spirit of the Totem
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 20; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public SpiritOfTheTotem()
{
Hue = 0x455;
Attributes.BonusStr = 20;
Attributes.ReflectPhysical = 15;
Attributes.AttackChance = 15;
}
public SpiritOfTheTotem( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Resistances.Physical = 0;
break;
}
}
}
}
}

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using System;
using Server.Engines.VeteranRewards;
namespace Server.Items
{
public abstract class BaseCloak : BaseClothing
{
public BaseCloak( int itemID ) : this( itemID, 0 )
{
}
public BaseCloak( int itemID, int hue ) : base( itemID, Layer.Cloak, hue )
{
}
public BaseCloak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable]
public class Cloak : BaseCloak, IArcaneEquip
{
#region Arcane Impl
private int m_MaxArcaneCharges, m_CurArcaneCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int MaxArcaneCharges
{
get{ return m_MaxArcaneCharges; }
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int CurArcaneCharges
{
get{ return m_CurArcaneCharges; }
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsArcane
{
get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
}
public void Update()
{
if ( IsArcane )
ItemID = 0x26AD;
else if ( ItemID == 0x26AD )
ItemID = 0x1515;
if ( IsArcane && CurArcaneCharges == 0 )
Hue = 0;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( IsArcane )
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if ( IsArcane )
LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
}
public void Flip()
{
if ( ItemID == 0x1515 )
ItemID = 0x1530;
else if ( ItemID == 0x1530 )
ItemID = 0x1515;
}
#endregion
[Constructable]
public Cloak() : this( 0 )
{
}
[Constructable]
public Cloak( int hue ) : base( 0x1515, hue )
{
Weight = 5.0;
}
public Cloak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
if ( IsArcane )
{
writer.Write( true );
writer.Write( (int) m_CurArcaneCharges );
writer.Write( (int) m_MaxArcaneCharges );
}
else
{
writer.Write( false );
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
if ( reader.ReadBool() )
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
if ( Hue == 2118 )
Hue = ArcaneGem.DefaultArcaneHue;
}
break;
}
}
if ( Weight == 4.0 )
Weight = 5.0;
}
}
[Flipable]
public class RewardCloak : BaseCloak, IRewardItem
{
private int m_LabelNumber;
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int Number
{
get{ return m_LabelNumber; }
set{ m_LabelNumber = value; InvalidateProperties(); }
}
public override int LabelNumber
{
get
{
if ( m_LabelNumber > 0 )
return m_LabelNumber;
return base.LabelNumber;
}
}
public override int BasePhysicalResistance{ get{ return 3; } }
public override void OnAdded(IEntity parent)
{
base.OnAdded( parent );
if ( parent is Mobile )
((Mobile)parent).VirtualArmorMod += 2;
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved( parent );
if ( parent is Mobile )
((Mobile)parent).VirtualArmorMod -= 2;
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( Core.ML && m_IsRewardItem )
list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ Hue, m_LabelNumber } ) ); // X Year Veteran Reward
}
public override bool CanEquip( Mobile m )
{
if ( !base.CanEquip( m ) )
return false;
return !m_IsRewardItem || Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
}
[Constructable]
public RewardCloak() : this( 0 )
{
}
[Constructable]
public RewardCloak( int hue ) : this( hue, 0 )
{
}
[Constructable]
public RewardCloak( int hue, int labelNumber ) : base( 0x1515, hue )
{
Weight = 5.0;
LootType = LootType.Blessed;
m_LabelNumber = labelNumber;
}
public RewardCloak( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_LabelNumber );
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_LabelNumber = reader.ReadInt();
m_IsRewardItem = reader.ReadBool();
break;
}
}
if ( Parent is Mobile )
((Mobile)Parent).VirtualArmorMod += 2;
}
}
[Flipable( 0x230A, 0x2309 )]
public class FurCape : BaseCloak
{
[Constructable]
public FurCape() : this( 0 )
{
}
[Constructable]
public FurCape( int hue ) : base( 0x230A, hue )
{
Weight = 4.0;
}
public FurCape( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public abstract class BaseMiddleTorso : BaseClothing
{
public BaseMiddleTorso( int itemID ) : this( itemID, 0 )
{
}
public BaseMiddleTorso( int itemID, int hue ) : base( itemID, Layer.MiddleTorso, hue )
{
}
public BaseMiddleTorso( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x1541, 0x1542 )]
public class BodySash : BaseMiddleTorso
{
[Constructable]
public BodySash() : this( 0 )
{
}
[Constructable]
public BodySash( int hue ) : base( 0x1541, hue )
{
Weight = 1.0;
}
public BodySash( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x153d, 0x153e )]
public class FullApron : BaseMiddleTorso
{
[Constructable]
public FullApron() : this( 0 )
{
}
[Constructable]
public FullApron( int hue ) : base( 0x153d, hue )
{
Weight = 4.0;
}
public FullApron( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x1f7b, 0x1f7c )]
public class Doublet : BaseMiddleTorso
{
[Constructable]
public Doublet() : this( 0 )
{
}
[Constructable]
public Doublet( int hue ) : base( 0x1F7B, hue )
{
Weight = 2.0;
}
public Doublet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x1ffd, 0x1ffe )]
public class Surcoat : BaseMiddleTorso
{
[Constructable]
public Surcoat() : this( 0 )
{
}
[Constructable]
public Surcoat( int hue ) : base( 0x1FFD, hue )
{
Weight = 6.0;
}
public Surcoat( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 3.0 )
Weight = 6.0;
}
}
[Flipable( 0x1fa1, 0x1fa2 )]
public class Tunic : BaseMiddleTorso
{
[Constructable]
public Tunic() : this( 0 )
{
}
[Constructable]
public Tunic( int hue ) : base( 0x1FA1, hue )
{
Weight = 5.0;
}
public Tunic( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x2310, 0x230F )]
public class FormalShirt : BaseMiddleTorso
{
[Constructable]
public FormalShirt() : this( 0 )
{
}
[Constructable]
public FormalShirt( int hue ) : base( 0x2310, hue )
{
Weight = 1.0;
}
public FormalShirt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
if ( Weight == 2.0 )
Weight = 1.0;
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x1f9f, 0x1fa0 )]
public class JesterSuit : BaseMiddleTorso
{
[Constructable]
public JesterSuit() : this( 0 )
{
}
[Constructable]
public JesterSuit( int hue ) : base( 0x1F9F, hue )
{
Weight = 4.0;
}
public JesterSuit( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x27A1, 0x27EC )]
public class JinBaori : BaseMiddleTorso
{
[Constructable]
public JinBaori() : this( 0 )
{
}
[Constructable]
public JinBaori( int hue ) : base( 0x27A1, hue )
{
Weight = 3.0;
}
public JinBaori( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public abstract class BaseOuterLegs : BaseClothing
{
public BaseOuterLegs( int itemID ) : this( itemID, 0 )
{
}
public BaseOuterLegs( int itemID, int hue ) : base( itemID, Layer.OuterLegs, hue )
{
}
public BaseOuterLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x230C, 0x230B )]
public class FurSarong : BaseOuterLegs
{
[Constructable]
public FurSarong() : this( 0 )
{
}
[Constructable]
public FurSarong( int hue ) : base( 0x230C, hue )
{
Weight = 3.0;
}
public FurSarong( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 4.0 )
Weight = 3.0;
}
}
[Flipable( 0x1516, 0x1531 )]
public class Skirt : BaseOuterLegs
{
[Constructable]
public Skirt() : this( 0 )
{
}
[Constructable]
public Skirt( int hue ) : base( 0x1516, hue )
{
Weight = 4.0;
}
public Skirt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x1537, 0x1538 )]
public class Kilt : BaseOuterLegs
{
[Constructable]
public Kilt() : this( 0 )
{
}
[Constructable]
public Kilt( int hue ) : base( 0x1537, hue )
{
Weight = 2.0;
}
public Kilt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x279A, 0x27E5 )]
public class Hakama : BaseOuterLegs
{
[Constructable]
public Hakama() : this( 0 )
{
}
[Constructable]
public Hakama( int hue ) : base( 0x279A, hue )
{
Weight = 2.0;
}
public Hakama( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Engines.VeteranRewards;
namespace Server.Items
{
public abstract class BaseOuterTorso : BaseClothing
{
public BaseOuterTorso( int itemID ) : this( itemID, 0 )
{
}
public BaseOuterTorso( int itemID, int hue ) : base( itemID, Layer.OuterTorso, hue )
{
}
public BaseOuterTorso( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x230E, 0x230D )]
public class GildedDress : BaseOuterTorso
{
[Constructable]
public GildedDress() : this( 0 )
{
}
[Constructable]
public GildedDress( int hue ) : base( 0x230E, hue )
{
Weight = 3.0;
}
public GildedDress( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x1F00, 0x1EFF )]
public class FancyDress : BaseOuterTorso
{
[Constructable]
public FancyDress() : this( 0 )
{
}
[Constructable]
public FancyDress( int hue ) : base( 0x1F00, hue )
{
Weight = 3.0;
}
public FancyDress( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DeathRobe : Robe
{
private Timer m_DecayTimer;
private DateTime m_DecayTime;
private static TimeSpan m_DefaultDecayTime = TimeSpan.FromMinutes(1.0);
public override bool DisplayLootType
{
get{ return false; }
}
[Constructable]
public DeathRobe()
{
LootType = LootType.Newbied;
Hue = 2301;
BeginDecay( m_DefaultDecayTime );
}
public new bool Scissor( Mobile from, Scissors scissors )
{
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
return false;
}
public void BeginDecay()
{
BeginDecay( m_DefaultDecayTime );
}
private void BeginDecay( TimeSpan delay )
{
if ( m_DecayTimer != null )
m_DecayTimer.Stop();
m_DecayTime = DateTime.UtcNow + delay;
m_DecayTimer = new InternalTimer( this, delay );
m_DecayTimer.Start();
}
public override bool OnDroppedToWorld( Mobile from, Point3D p )
{
BeginDecay( m_DefaultDecayTime );
return true;
}
public override bool OnDroppedToMobile( Mobile from, Mobile target )
{
if (m_DecayTimer != null )
{
m_DecayTimer.Stop();
m_DecayTimer = null;
}
return true;
}
public override void OnAfterDelete()
{
if ( m_DecayTimer != null )
m_DecayTimer.Stop();
m_DecayTimer = null;
}
private class InternalTimer : Timer
{
private DeathRobe m_Robe;
public InternalTimer( DeathRobe c, TimeSpan delay ) : base( delay )
{
m_Robe = c;
Priority = TimerPriority.FiveSeconds;
}
protected override void OnTick()
{
if ( m_Robe.Parent != null || m_Robe.IsLockedDown )
Stop();
else
m_Robe.Delete();
}
}
public DeathRobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 ); // version
writer.Write( m_DecayTimer != null );
if( m_DecayTimer != null )
writer.WriteDeltaTime( m_DecayTime );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 2:
{
if( reader.ReadBool() )
{
m_DecayTime = reader.ReadDeltaTime();
BeginDecay( m_DecayTime - DateTime.UtcNow );
}
break;
}
case 1:
case 0:
{
if ( Parent == null )
BeginDecay( m_DefaultDecayTime );
break;
}
}
if ( version < 1 && Hue == 0 )
Hue = 2301;
}
}
[Flipable]
public class RewardRobe : BaseOuterTorso, IRewardItem
{
private int m_LabelNumber;
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int Number
{
get{ return m_LabelNumber; }
set{ m_LabelNumber = value; InvalidateProperties(); }
}
public override int LabelNumber
{
get
{
if ( m_LabelNumber > 0 )
return m_LabelNumber;
return base.LabelNumber;
}
}
public override int BasePhysicalResistance{ get{ return 3; } }
public override void OnAdded(IEntity parent)
{
base.OnAdded( parent );
if ( parent is Mobile )
((Mobile)parent).VirtualArmorMod += 2;
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved( parent );
if ( parent is Mobile )
((Mobile)parent).VirtualArmorMod -= 2;
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( Core.ML && m_IsRewardItem )
list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ Hue, m_LabelNumber } ) ); // X Year Veteran Reward
}
public override bool CanEquip( Mobile m )
{
if ( !base.CanEquip( m ) )
return false;
return !m_IsRewardItem || RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
}
[Constructable]
public RewardRobe() : this( 0 )
{
}
[Constructable]
public RewardRobe( int hue ) : this( hue, 0 )
{
}
[Constructable]
public RewardRobe( int hue, int labelNumber ) : base( 0x1F03, hue )
{
Weight = 3.0;
LootType = LootType.Blessed;
m_LabelNumber = labelNumber;
}
public RewardRobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_LabelNumber );
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_LabelNumber = reader.ReadInt();
m_IsRewardItem = reader.ReadBool();
break;
}
}
if ( Parent is Mobile )
((Mobile)Parent).VirtualArmorMod += 2;
}
}
[Flipable]
public class RewardDress : BaseOuterTorso, IRewardItem
{
private int m_LabelNumber;
private bool m_IsRewardItem;
[CommandProperty( AccessLevel.GameMaster )]
public bool IsRewardItem
{
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int Number
{
get{ return m_LabelNumber; }
set{ m_LabelNumber = value; InvalidateProperties(); }
}
public override int LabelNumber
{
get
{
if ( m_LabelNumber > 0 )
return m_LabelNumber;
return base.LabelNumber;
}
}
public override int BasePhysicalResistance{ get{ return 3; } }
public override void OnAdded(IEntity parent)
{
base.OnAdded( parent );
if ( parent is Mobile )
((Mobile)parent).VirtualArmorMod += 2;
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved( parent );
if ( parent is Mobile )
((Mobile)parent).VirtualArmorMod -= 2;
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_IsRewardItem )
list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ Hue, m_LabelNumber } ) ); // X Year Veteran Reward
}
public override bool CanEquip( Mobile m )
{
if ( !base.CanEquip( m ) )
return false;
return !m_IsRewardItem || RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
}
[Constructable]
public RewardDress() : this( 0 )
{
}
[Constructable]
public RewardDress( int hue ) : this( hue, 0 )
{
}
[Constructable]
public RewardDress( int hue, int labelNumber ) : base( 0x1F01, hue )
{
Weight = 2.0;
LootType = LootType.Blessed;
m_LabelNumber = labelNumber;
}
public RewardDress( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_LabelNumber );
writer.Write( (bool) m_IsRewardItem );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_LabelNumber = reader.ReadInt();
m_IsRewardItem = reader.ReadBool();
break;
}
}
if ( Parent is Mobile )
((Mobile)Parent).VirtualArmorMod += 2;
}
}
[Flipable]
public class Robe : BaseOuterTorso, IArcaneEquip
{
#region Arcane Impl
private int m_MaxArcaneCharges, m_CurArcaneCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int MaxArcaneCharges
{
get{ return m_MaxArcaneCharges; }
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int CurArcaneCharges
{
get{ return m_CurArcaneCharges; }
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsArcane
{
get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
}
public void Update()
{
if ( IsArcane )
ItemID = 0x26AE;
else if ( ItemID == 0x26AE )
ItemID = 0x1F04;
if ( IsArcane && CurArcaneCharges == 0 )
Hue = 0;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( IsArcane )
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if ( IsArcane )
LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
}
public void Flip()
{
if ( ItemID == 0x1F03 )
ItemID = 0x1F04;
else if ( ItemID == 0x1F04 )
ItemID = 0x1F03;
}
#endregion
[Constructable]
public Robe() : this( 0 )
{
}
[Constructable]
public Robe( int hue ) : base( 0x1F03, hue )
{
Weight = 3.0;
}
public Robe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
if ( IsArcane )
{
writer.Write( true );
writer.Write( (int) m_CurArcaneCharges );
writer.Write( (int) m_MaxArcaneCharges );
}
else
{
writer.Write( false );
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
if ( reader.ReadBool() )
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
if ( Hue == 2118 )
Hue = ArcaneGem.DefaultArcaneHue;
}
break;
}
}
}
}
public class MonkRobe : BaseOuterTorso
{
[Constructable]
public MonkRobe() : this( 0x21E )
{
}
[Constructable]
public MonkRobe( int hue ) : base( 0x2687, hue )
{
Weight = 1.0;
StrRequirement = 0;
}
public override int LabelNumber{ get{ return 1076584; } } // A monk's robe
public override bool CanBeBlessed { get { return false; } }
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public MonkRobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x1f01, 0x1f02 )]
public class PlainDress : BaseOuterTorso
{
[Constructable]
public PlainDress() : this( 0 )
{
}
[Constructable]
public PlainDress( int hue ) : base( 0x1F01, hue )
{
Weight = 2.0;
}
public PlainDress( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 3.0 )
Weight = 2.0;
}
}
[Flipable( 0x2799, 0x27E4 )]
public class Kamishimo : BaseOuterTorso
{
[Constructable]
public Kamishimo() : this( 0 )
{
}
[Constructable]
public Kamishimo( int hue ) : base( 0x2799, hue )
{
Weight = 3.0;
}
public Kamishimo( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x279C, 0x27E7 )]
public class HakamaShita : BaseOuterTorso
{
[Constructable]
public HakamaShita() : this( 0 )
{
}
[Constructable]
public HakamaShita( int hue ) : base( 0x279C, hue )
{
Weight = 3.0;
}
public HakamaShita( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x2782, 0x27CD )]
public class MaleKimono : BaseOuterTorso
{
[Constructable]
public MaleKimono() : this( 0 )
{
}
[Constructable]
public MaleKimono( int hue ) : base( 0x2782, hue )
{
Weight = 3.0;
}
public override bool AllowFemaleWearer{ get{ return false; } }
public MaleKimono( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x2783, 0x27CE )]
public class FemaleKimono : BaseOuterTorso
{
[Constructable]
public FemaleKimono() : this( 0 )
{
}
[Constructable]
public FemaleKimono( int hue ) : base( 0x2783, hue )
{
Weight = 3.0;
}
public override bool AllowMaleWearer{ get{ return false; } }
public FemaleKimono( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x2FB9, 0x3173 )]
public class MaleElvenRobe : BaseOuterTorso
{
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
public MaleElvenRobe() : this( 0 )
{
}
[Constructable]
public MaleElvenRobe( int hue ) : base( 0x2FB9, hue )
{
Weight = 2.0;
}
public MaleElvenRobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
[Flipable( 0x2FBA, 0x3174 )]
public class FemaleElvenRobe : BaseOuterTorso
{
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
public FemaleElvenRobe() : this( 0 )
{
}
[Constructable]
public FemaleElvenRobe( int hue ) : base( 0x2FBA, hue )
{
Weight = 2.0;
}
public override bool AllowMaleWearer{ get{ return false; } }
public FemaleElvenRobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
namespace Server.Items
{
public abstract class BasePants : BaseClothing
{
public BasePants( int itemID ) : this( itemID, 0 )
{
}
public BasePants( int itemID, int hue ) : base( itemID, Layer.Pants, hue )
{
}
public BasePants( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x152e, 0x152f )]
public class ShortPants : BasePants
{
[Constructable]
public ShortPants() : this( 0 )
{
}
[Constructable]
public ShortPants( int hue ) : base( 0x152E, hue )
{
Weight = 2.0;
}
public ShortPants( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1539, 0x153a )]
public class LongPants : BasePants
{
[Constructable]
public LongPants() : this( 0 )
{
}
[Constructable]
public LongPants( int hue ) : base( 0x1539, hue )
{
Weight = 2.0;
}
public LongPants( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x279B, 0x27E6 )]
public class TattsukeHakama : BasePants
{
[Constructable]
public TattsukeHakama() : this( 0 )
{
}
[Constructable]
public TattsukeHakama( int hue ) : base( 0x279B, hue )
{
Weight = 2.0;
}
public TattsukeHakama( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x2FC3, 0x3179 )]
public class ElvenPants : BasePants
{
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
public ElvenPants() : this( 0 )
{
}
[Constructable]
public ElvenPants( int hue ) : base( 0x2FC3, hue )
{
Weight = 2.0;
}
public ElvenPants( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
namespace Server.Items
{
public abstract class BaseShirt : BaseClothing
{
public BaseShirt( int itemID ) : this( itemID, 0 )
{
}
public BaseShirt( int itemID, int hue ) : base( itemID, Layer.Shirt, hue )
{
}
public BaseShirt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1efd, 0x1efe )]
public class FancyShirt : BaseShirt
{
[Constructable]
public FancyShirt() : this( 0 )
{
}
[Constructable]
public FancyShirt( int hue ) : base( 0x1EFD, hue )
{
Weight = 2.0;
}
public FancyShirt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1517, 0x1518 )]
public class Shirt : BaseShirt
{
[Constructable]
public Shirt() : this( 0 )
{
}
[Constructable]
public Shirt( int hue ) : base( 0x1517, hue )
{
Weight = 1.0;
}
public Shirt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 2.0 )
Weight = 1.0;
}
}
[Flipable( 0x2794, 0x27DF )]
public class ClothNinjaJacket : BaseShirt
{
[Constructable]
public ClothNinjaJacket() : this( 0 )
{
}
[Constructable]
public ClothNinjaJacket( int hue ) : base( 0x2794, hue )
{
Weight = 5.0;
Layer = Layer.InnerTorso;
}
public ClothNinjaJacket( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ElvenShirt : BaseShirt
{
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
public ElvenShirt() : this( 0 )
{
}
[Constructable]
public ElvenShirt( int hue ) : base( 0x3175, hue )
{
Weight = 2.0;
}
public ElvenShirt(Serial serial)
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
public class ElvenDarkShirt : BaseShirt
{
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
public ElvenDarkShirt() : this( 0 )
{
}
[Constructable]
public ElvenDarkShirt( int hue ) : base( 0x3176, hue )
{
Weight = 2.0;
}
public ElvenDarkShirt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
namespace Server.Items
{
public abstract class BaseShoes : BaseClothing
{
public BaseShoes( int itemID ) : this( itemID, 0 )
{
}
public BaseShoes( int itemID, int hue ) : base( itemID, Layer.Shoes, hue )
{
}
public BaseShoes( Serial serial ) : base( serial )
{
}
public override bool Scissor( Mobile from, Scissors scissors )
{
if( DefaultResource == CraftResource.None )
return base.Scissor( from, scissors );
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 2 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 2: break; // empty, resource removed
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
m_Resource = DefaultResource;
break;
}
}
}
}
[Flipable( 0x2307, 0x2308 )]
public class FurBoots : BaseShoes
{
[Constructable]
public FurBoots() : this( 0 )
{
}
[Constructable]
public FurBoots( int hue ) : base( 0x2307, hue )
{
Weight = 3.0;
}
public FurBoots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x170b, 0x170c )]
public class Boots : BaseShoes
{
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
public Boots() : this( 0 )
{
}
[Constructable]
public Boots( int hue ) : base( 0x170B, hue )
{
Weight = 3.0;
}
public Boots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable]
public class ThighBoots : BaseShoes, IArcaneEquip
{
#region Arcane Impl
private int m_MaxArcaneCharges, m_CurArcaneCharges;
[CommandProperty( AccessLevel.GameMaster )]
public int MaxArcaneCharges
{
get{ return m_MaxArcaneCharges; }
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public int CurArcaneCharges
{
get{ return m_CurArcaneCharges; }
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsArcane
{
get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if ( IsArcane )
LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
}
public void Update()
{
if ( IsArcane )
ItemID = 0x26AF;
else if ( ItemID == 0x26AF )
ItemID = 0x1711;
if ( IsArcane && CurArcaneCharges == 0 )
Hue = 0;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( IsArcane )
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
}
public void Flip()
{
if ( ItemID == 0x1711 )
ItemID = 0x1712;
else if ( ItemID == 0x1712 )
ItemID = 0x1711;
}
#endregion
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
public ThighBoots() : this( 0 )
{
}
[Constructable]
public ThighBoots( int hue ) : base( 0x1711, hue )
{
Weight = 4.0;
}
public ThighBoots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
if ( IsArcane )
{
writer.Write( true );
writer.Write( (int) m_CurArcaneCharges );
writer.Write( (int) m_MaxArcaneCharges );
}
else
{
writer.Write( false );
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
if ( reader.ReadBool() )
{
m_CurArcaneCharges = reader.ReadInt();
m_MaxArcaneCharges = reader.ReadInt();
if ( Hue == 2118 )
Hue = ArcaneGem.DefaultArcaneHue;
}
break;
}
}
}
}
[FlipableAttribute( 0x170f, 0x1710 )]
public class Shoes : BaseShoes
{
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
public Shoes() : this( 0 )
{
}
[Constructable]
public Shoes( int hue ) : base( 0x170F, hue )
{
Weight = 2.0;
}
public Shoes( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x170d, 0x170e )]
public class Sandals : BaseShoes
{
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
[Constructable]
public Sandals() : this( 0 )
{
}
[Constructable]
public Sandals( int hue ) : base( 0x170D, hue )
{
Weight = 1.0;
}
public Sandals( Serial serial ) : base( serial )
{
}
public override bool Dye( Mobile from, DyeTub sender )
{
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x2797, 0x27E2 )]
public class NinjaTabi : BaseShoes
{
[Constructable]
public NinjaTabi() : this( 0 )
{
}
[Constructable]
public NinjaTabi( int hue ) : base( 0x2797, hue )
{
Weight = 2.0;
}
public NinjaTabi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x2796, 0x27E1 )]
public class SamuraiTabi : BaseShoes
{
[Constructable]
public SamuraiTabi() : this( 0 )
{
}
[Constructable]
public SamuraiTabi( int hue ) : base( 0x2796, hue )
{
Weight = 2.0;
}
public SamuraiTabi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x2796, 0x27E1 )]
public class Waraji : BaseShoes
{
[Constructable]
public Waraji() : this( 0 )
{
}
[Constructable]
public Waraji( int hue ) : base( 0x2796, hue )
{
Weight = 2.0;
}
public Waraji( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x2FC4, 0x317A )]
public class ElvenBoots : BaseShoes
{
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
public ElvenBoots() : this( 0 )
{
}
[Constructable]
public ElvenBoots( int hue ) : base( 0x2FC4, hue )
{
Weight = 2.0;
}
public ElvenBoots( Serial serial ) : base( serial )
{
}
public override bool Dye( Mobile from, DyeTub sender )
{
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -0,0 +1,147 @@
using System;
namespace Server.Items
{
public abstract class BaseWaist : BaseClothing
{
public BaseWaist( int itemID ) : this( itemID, 0 )
{
}
public BaseWaist( int itemID, int hue ) : base( itemID, Layer.Waist, hue )
{
}
public BaseWaist( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x153b, 0x153c )]
public class HalfApron : BaseWaist
{
[Constructable]
public HalfApron() : this( 0 )
{
}
[Constructable]
public HalfApron( int hue ) : base( 0x153b, hue )
{
Weight = 2.0;
}
public HalfApron( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[Flipable( 0x27A0, 0x27EB )]
public class Obi : BaseWaist
{
[Constructable]
public Obi() : this( 0 )
{
}
[Constructable]
public Obi( int hue ) : base( 0x27A0, hue )
{
Weight = 1.0;
}
public Obi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x2B68, 0x315F )]
public class WoodlandBelt : BaseWaist
{
public override Race RequiredRace { get { return Race.Elf; } }
[Constructable]
public WoodlandBelt() : this( 0 )
{
}
[Constructable]
public WoodlandBelt( int hue ) : base( 0x2B68, hue )
{
Weight = 4.0;
}
public WoodlandBelt( Serial serial ) : base( serial )
{
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public override bool Scissor( Mobile from, Scissors scissors )
{
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}