#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
namespace Server.Items
{
public class CrimsonCincture : HalfApron, ITokunoDyable
{
public override int LabelNumber{ get{ return 1075043; } } // Crimson Cincture
[Constructable]
public CrimsonCincture() : base()
{
Hue = 0x485;
Attributes.BonusDex = 5;
Attributes.BonusHits = 10;
Attributes.RegenHits = 2;
}
public CrimsonCincture( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DivineCountenance : HornedTribalMask
{
public override int LabelNumber{ get{ return 1061289; } } // Divine Countenance
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 8; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BaseEnergyResistance{ get{ return 25; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public DivineCountenance()
{
Hue = 0x482;
Attributes.BonusInt = 8;
Attributes.RegenMana = 2;
Attributes.ReflectPhysical = 15;
Attributes.LowerManaCost = 8;
}
public DivineCountenance( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Resistances.Physical = 0;
Resistances.Fire = 0;
Resistances.Cold = 0;
Resistances.Energy = 0;
break;
}
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class HatOfTheMagi : WizardsHat
{
public override int LabelNumber{ get{ return 1061597; } } // Hat of the Magi
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePoisonResistance{ get{ return 20; } }
public override int BaseEnergyResistance{ get{ return 20; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public HatOfTheMagi()
{
Hue = 0x481;
Attributes.BonusInt = 8;
Attributes.RegenMana = 4;
Attributes.SpellDamage = 10;
}
public HatOfTheMagi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Resistances.Poison = 0;
Resistances.Energy = 0;
break;
}
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class HuntersHeaddress : DeerMask
{
public override int LabelNumber{ get{ return 1061595; } } // Hunter's Headdress
public override int ArtifactRarity{ get{ return 11; } }
public override int BaseColdResistance{ get{ return 23; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public HuntersHeaddress()
{
Hue = 0x594;
SkillBonuses.SetValues( 0, SkillName.Archery, 20 );
Attributes.BonusDex = 8;
Attributes.NightSight = 1;
Attributes.AttackChance = 15;
}
public HuntersHeaddress( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Resistances.Cold = 0;
break;
}
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SpiritOfTheTotem : BearMask
{
public override int LabelNumber{ get{ return 1061599; } } // Spirit of the Totem
public override int ArtifactRarity{ get{ return 11; } }
public override int BasePhysicalResistance{ get{ return 20; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public SpiritOfTheTotem()
{
Hue = 0x455;
Attributes.BonusStr = 20;
Attributes.ReflectPhysical = 15;
Attributes.AttackChance = 15;
}
public SpiritOfTheTotem( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
Resistances.Physical = 0;
break;
}
}
}
}
}