#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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315
Scripts/Items/Clothing/Cloaks.cs
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315
Scripts/Items/Clothing/Cloaks.cs
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using System;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public abstract class BaseCloak : BaseClothing
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{
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public BaseCloak( int itemID ) : this( itemID, 0 )
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{
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}
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public BaseCloak( int itemID, int hue ) : base( itemID, Layer.Cloak, hue )
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{
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}
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public BaseCloak( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Flipable]
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public class Cloak : BaseCloak, IArcaneEquip
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{
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#region Arcane Impl
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private int m_MaxArcaneCharges, m_CurArcaneCharges;
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxArcaneCharges
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{
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get{ return m_MaxArcaneCharges; }
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set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int CurArcaneCharges
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{
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get{ return m_CurArcaneCharges; }
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set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsArcane
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{
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get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
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}
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public void Update()
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{
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if ( IsArcane )
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ItemID = 0x26AD;
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else if ( ItemID == 0x26AD )
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ItemID = 0x1515;
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if ( IsArcane && CurArcaneCharges == 0 )
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Hue = 0;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( IsArcane )
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list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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if ( IsArcane )
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LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
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}
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public void Flip()
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{
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if ( ItemID == 0x1515 )
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ItemID = 0x1530;
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else if ( ItemID == 0x1530 )
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ItemID = 0x1515;
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}
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#endregion
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[Constructable]
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public Cloak() : this( 0 )
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{
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}
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[Constructable]
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public Cloak( int hue ) : base( 0x1515, hue )
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{
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Weight = 5.0;
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}
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public Cloak( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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if ( IsArcane )
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{
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writer.Write( true );
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writer.Write( (int) m_CurArcaneCharges );
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writer.Write( (int) m_MaxArcaneCharges );
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}
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else
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{
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writer.Write( false );
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}
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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if ( reader.ReadBool() )
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{
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m_CurArcaneCharges = reader.ReadInt();
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m_MaxArcaneCharges = reader.ReadInt();
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if ( Hue == 2118 )
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Hue = ArcaneGem.DefaultArcaneHue;
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}
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break;
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}
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}
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if ( Weight == 4.0 )
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Weight = 5.0;
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}
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}
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[Flipable]
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public class RewardCloak : BaseCloak, IRewardItem
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{
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private int m_LabelNumber;
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Number
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{
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get{ return m_LabelNumber; }
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set{ m_LabelNumber = value; InvalidateProperties(); }
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}
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public override int LabelNumber
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{
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get
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{
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if ( m_LabelNumber > 0 )
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return m_LabelNumber;
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return base.LabelNumber;
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}
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}
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override void OnAdded(IEntity parent)
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{
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base.OnAdded( parent );
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if ( parent is Mobile )
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((Mobile)parent).VirtualArmorMod += 2;
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}
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public override void OnRemoved(IEntity parent)
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{
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base.OnRemoved( parent );
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if ( parent is Mobile )
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((Mobile)parent).VirtualArmorMod -= 2;
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}
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public override bool Dye( Mobile from, DyeTub sender )
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{
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from.SendLocalizedMessage( sender.FailMessage );
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return false;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( Core.ML && m_IsRewardItem )
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list.Add( RewardSystem.GetRewardYearLabel( this, new object[]{ Hue, m_LabelNumber } ) ); // X Year Veteran Reward
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}
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public override bool CanEquip( Mobile m )
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{
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if ( !base.CanEquip( m ) )
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return false;
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return !m_IsRewardItem || Engines.VeteranRewards.RewardSystem.CheckIsUsableBy( m, this, new object[]{ Hue, m_LabelNumber } );
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}
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[Constructable]
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public RewardCloak() : this( 0 )
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{
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}
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[Constructable]
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public RewardCloak( int hue ) : this( hue, 0 )
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{
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}
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[Constructable]
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public RewardCloak( int hue, int labelNumber ) : base( 0x1515, hue )
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{
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Weight = 5.0;
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LootType = LootType.Blessed;
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m_LabelNumber = labelNumber;
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}
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public RewardCloak( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_LabelNumber );
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_LabelNumber = reader.ReadInt();
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m_IsRewardItem = reader.ReadBool();
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break;
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}
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}
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if ( Parent is Mobile )
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((Mobile)Parent).VirtualArmorMod += 2;
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}
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}
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[Flipable( 0x230A, 0x2309 )]
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public class FurCape : BaseCloak
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{
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[Constructable]
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public FurCape() : this( 0 )
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{
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}
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[Constructable]
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public FurCape( int hue ) : base( 0x230A, hue )
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{
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Weight = 4.0;
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}
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public FurCape( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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