#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Network;
namespace Server.Items
{
public abstract class BaseSign : Item
{
public BaseSign( int dispID ) : base( dispID )
{
Movable = false;
}
public BaseSign( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class LocalizedSign : Sign
{
private int m_LabelNumber;
public override int LabelNumber{ get{ return m_LabelNumber; } }
[CommandProperty( AccessLevel.GameMaster )]
public int Number{ get{ return m_LabelNumber; } set{ m_LabelNumber = value; InvalidateProperties(); } }
[Constructable]
public LocalizedSign( SignType type, SignFacing facing, int labelNumber ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing )
{
m_LabelNumber = labelNumber;
}
[Constructable]
public LocalizedSign( int itemID, int labelNumber ) : base( itemID )
{
m_LabelNumber = labelNumber;
}
public LocalizedSign( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
writer.Write( m_LabelNumber );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_LabelNumber = reader.ReadInt();
break;
}
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public enum SignFacing
{
North,
West
}
public enum SignType
{
Library,
DarkWoodenPost,
LightWoodenPost,
MetalPostC,
MetalPostB,
MetalPostA,
MetalPost,
Bakery,
Tailor,
Tinker,
Butcher,
Healer,
Mage,
Woodworker,
Customs,
Inn,
Shipwright,
Stables,
BarberShop,
Bard,
Fletcher,
Armourer,
Jeweler,
Tavern,
ReagentShop,
Blacksmith,
Painter,
Provisioner,
Bowyer,
WoodenSign,
BrassSign,
ArmamentsGuild,
ArmourersGuild,
BlacksmithsGuild,
WeaponsGuild,
BardicGuild,
BartersGuild,
ProvisionersGuild,
TradersGuild,
CooksGuild,
HealersGuild,
MagesGuild,
SorcerersGuild,
IllusionistGuild,
MinersGuild,
ArchersGuild,
SeamensGuild,
FishermensGuild,
SailorsGuild,
ShipwrightsGuild,
TailorsGuild,
ThievesGuild,
RoguesGuild,
AssassinsGuild,
TinkersGuild,
WarriorsGuild,
CavalryGuild,
FightersGuild,
MerchantsGuild,
Bank,
Theatre
}
public class Sign : BaseSign
{
[Constructable]
public Sign( SignType type, SignFacing facing ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing )
{
}
[Constructable]
public Sign( int itemID ) : base( itemID )
{
}
public Sign( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SubtextSign : Sign
{
private string m_Subtext;
[CommandProperty( AccessLevel.GameMaster )]
public string Subtext
{
get { return m_Subtext; }
set { m_Subtext = value; InvalidateProperties(); }
}
[Constructable]
public SubtextSign( SignType type, SignFacing facing, string subtext )
: base( type, facing )
{
m_Subtext = subtext;
}
[Constructable]
public SubtextSign( int itemID, string subtext )
: base( itemID )
{
m_Subtext = subtext;
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if ( !String.IsNullOrEmpty( m_Subtext ) )
LabelTo( from, m_Subtext );
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
if ( !String.IsNullOrEmpty( m_Subtext ) )
list.Add( m_Subtext );
}
public SubtextSign( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
writer.Write( m_Subtext );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Subtext = reader.ReadString();
}
}
}