#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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79
Scripts/Items/Decoration Artifacts/BaseDecorationArtifact.cs
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79
Scripts/Items/Decoration Artifacts/BaseDecorationArtifact.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public abstract class BaseDecorationArtifact : Item
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{
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public abstract int ArtifactRarity{ get; }
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public override bool ForceShowProperties{ get{ return true; } }
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public BaseDecorationArtifact( int itemID ) : base( itemID )
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{
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Weight = 10.0;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1061078, this.ArtifactRarity.ToString() ); // artifact rarity ~1_val~
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}
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public BaseDecorationArtifact( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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public abstract class BaseDecorationContainerArtifact : BaseContainer
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{
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public abstract int ArtifactRarity{ get; }
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public override bool ForceShowProperties{ get{ return true; } }
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public BaseDecorationContainerArtifact( int itemID ) : base( itemID )
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{
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Weight = 10.0;
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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list.Add( 1061078, this.ArtifactRarity.ToString() ); // artifact rarity ~1_val~
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}
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public BaseDecorationContainerArtifact( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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