#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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96
Scripts/Items/Deeds/BarkeepContract.cs
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96
Scripts/Items/Deeds/BarkeepContract.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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using Server.Multis;
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namespace Server.Items
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{
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public class BarkeepContract : Item
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{
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public override string DefaultName
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{
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get { return "a barkeep contract"; }
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}
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[Constructable]
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public BarkeepContract() : base( 0x14F0 )
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public BarkeepContract( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 ); //version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( from.AccessLevel >= AccessLevel.GameMaster )
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{
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from.SendLocalizedMessage( 503248 ); // Your godly powers allow you to place this vendor whereever you wish.
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Mobile v = new PlayerBarkeeper( from, BaseHouse.FindHouseAt( from ) );
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v.Direction = from.Direction & Direction.Mask;
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v.MoveToWorld( from.Location, from.Map );
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this.Delete();
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}
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else
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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if ( house == null || !house.IsOwner( from ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You are not the full owner of this house." );
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}
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else if ( !house.CanPlaceNewBarkeep() )
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{
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from.SendLocalizedMessage( 1062490 ); // That action would exceed the maximum number of barkeeps for this house.
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}
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else
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{
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bool vendor, contract;
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BaseHouse.IsThereVendor( from.Location, from.Map, out vendor, out contract );
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if ( vendor )
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{
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from.SendLocalizedMessage( 1062677 ); // You cannot place a vendor or barkeep at this location.
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}
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else if ( contract )
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{
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from.SendLocalizedMessage( 1062678 ); // You cannot place a vendor or barkeep on top of a rental contract!
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}
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else
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{
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Mobile v = new PlayerBarkeeper( from, house );
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v.Direction = from.Direction & Direction.Mask;
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v.MoveToWorld( from.Location, from.Map );
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this.Delete();
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}
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}
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}
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}
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}
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}
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112
Scripts/Items/Deeds/ClothingBlessDeed.cs
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112
Scripts/Items/Deeds/ClothingBlessDeed.cs
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@ -0,0 +1,112 @@
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using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Items
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{
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public class ClothingBlessTarget : Target // Create our targeting class (which we derive from the base target class)
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{
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private ClothingBlessDeed m_Deed;
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public ClothingBlessTarget( ClothingBlessDeed deed ) : base( 1, false, TargetFlags.None )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object target ) // Override the protected OnTarget() for our feature
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{
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if ( m_Deed.Deleted || m_Deed.RootParent != from )
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return;
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if ( target is BaseClothing )
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{
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BaseClothing item = (BaseClothing)target;
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if ( item is IArcaneEquip )
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{
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IArcaneEquip eq = (IArcaneEquip)item;
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if ( eq.IsArcane )
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{
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from.SendLocalizedMessage( 1005019 ); // This bless deed is for Clothes only.
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return;
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}
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}
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if ( item.LootType == LootType.Blessed || item.BlessedFor == from || (Mobile.InsuranceEnabled && item.Insured) ) // Check if its already newbied (blessed)
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{
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from.SendLocalizedMessage( 1045113 ); // That item is already blessed
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}
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else if ( item.LootType != LootType.Regular )
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{
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from.SendLocalizedMessage( 1045114 ); // You can not bless that item
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}
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else if ( !item.CanBeBlessed || item.RootParent != from )
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{
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from.SendLocalizedMessage( 500509 ); // You cannot bless that object
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}
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else
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{
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item.LootType = LootType.Blessed;
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from.SendLocalizedMessage( 1010026 ); // You bless the item....
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m_Deed.Delete(); // Delete the bless deed
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}
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}
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else
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{
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from.SendLocalizedMessage( 500509 ); // You cannot bless that object
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}
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}
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}
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public class ClothingBlessDeed : Item // Create the item class which is derived from the base item class
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{
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public override string DefaultName
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{
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get { return "a clothing bless deed"; }
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}
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[Constructable]
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public ClothingBlessDeed() : base( 0x14F0 )
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public ClothingBlessDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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LootType = LootType.Blessed;
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int version = reader.ReadInt();
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}
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public override bool DisplayLootType{ get{ return false; } }
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public override void OnDoubleClick( Mobile from ) // Override double click of the deed to call our target
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{
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if ( !IsChildOf( from.Backpack ) ) // Make sure its in their pack
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else
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{
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from.SendLocalizedMessage( 1005018 ); // What would you like to bless? (Clothes Only)
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from.Target = new ClothingBlessTarget( this ); // Call our target
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}
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}
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}
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}
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271
Scripts/Items/Deeds/CommodityDeed.cs
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271
Scripts/Items/Deeds/CommodityDeed.cs
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using System;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Items
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{
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public interface ICommodity /* added IsDeedable prop so expansion-based deedables can determine true/false */
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{
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int DescriptionNumber{ get; }
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bool IsDeedable { get; }
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}
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public class CommodityDeed : Item
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{
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private Item m_Commodity;
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[CommandProperty( AccessLevel.GameMaster )]
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public Item Commodity
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{
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get
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{
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return m_Commodity;
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}
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}
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public bool SetCommodity( Item item )
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{
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InvalidateProperties();
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if ( m_Commodity == null && item is ICommodity && ((ICommodity)item).IsDeedable )
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{
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m_Commodity = item;
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m_Commodity.Internalize();
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InvalidateProperties();
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return true;
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}
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else
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{
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return false;
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( m_Commodity );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Commodity = reader.ReadItem();
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switch ( version )
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{
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case 0:
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{
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if (m_Commodity != null)
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{
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Hue = 0x592;
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}
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break;
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}
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}
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}
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public CommodityDeed( Item commodity ) : base( 0x14F0 )
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{
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Weight = 1.0;
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Hue = 0x47;
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m_Commodity = commodity;
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LootType = LootType.Blessed;
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}
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[Constructable]
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public CommodityDeed() : this( null )
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{
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}
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public CommodityDeed( Serial serial ) : base( serial )
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{
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}
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public override void OnDelete()
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{
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if ( m_Commodity != null )
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m_Commodity.Delete();
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base.OnDelete();
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}
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public override int LabelNumber{ get{ return m_Commodity == null ? 1047016 : 1047017; } }
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_Commodity != null )
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{
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string args;
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if ( m_Commodity.Name == null )
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args = String.Format( "#{0}\t{1}", ( m_Commodity is ICommodity ) ? ((ICommodity)m_Commodity).DescriptionNumber : m_Commodity.LabelNumber, m_Commodity.Amount );
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else
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args = String.Format( "{0}\t{1}", m_Commodity.Name, m_Commodity.Amount );
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list.Add( 1060658, args ); // ~1_val~: ~2_val~
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}
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else
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{
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list.Add( 1060748 ); // unfilled
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}
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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if ( m_Commodity != null )
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{
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string args;
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if ( m_Commodity.Name == null )
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args = String.Format( "#{0}\t{1}", ( m_Commodity is ICommodity ) ? ((ICommodity)m_Commodity).DescriptionNumber : m_Commodity.LabelNumber, m_Commodity.Amount );
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else
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args = String.Format( "{0}\t{1}", m_Commodity.Name, m_Commodity.Amount );
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LabelTo( from, 1060658, args ); // ~1_val~: ~2_val~
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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int number;
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BankBox box = from.FindBankNoCreate();
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CommodityDeedBox cox = CommodityDeedBox.Find( this );
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// Veteran Rewards mods
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if ( m_Commodity != null )
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{
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if ( box != null && IsChildOf( box ) )
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{
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number = 1047031; // The commodity has been redeemed.
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box.DropItem( m_Commodity );
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m_Commodity = null;
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Delete();
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}
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else if ( cox != null )
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{
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if ( cox.IsSecure )
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{
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number = 1047031; // The commodity has been redeemed.
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cox.DropItem( m_Commodity );
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m_Commodity = null;
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Delete();
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}
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else
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number = 1080525; // The commodity deed box must be secured before you can use it.
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}
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else
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{
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if( Core.ML )
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{
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number = 1080526; // That must be in your bank box or commodity deed box to use it.
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}
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else
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{
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number = 1047024; // To claim the resources ....
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}
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}
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}
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else if ( cox != null && !cox.IsSecure )
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{
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number = 1080525; // The commodity deed box must be secured before you can use it.
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}
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else if ( ( box == null || !IsChildOf( box ) ) && cox == null )
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{
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if( Core.ML )
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{
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number = 1080526; // That must be in your bank box or commodity deed box to use it.
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}
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else
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{
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number = 1047026; // That must be in your bank box to use it.
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}
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}
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else
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{
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number = 1047029; // Target the commodity to fill this deed with.
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from.Target = new InternalTarget( this );
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}
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from.SendLocalizedMessage( number );
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}
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private class InternalTarget : Target
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{
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private CommodityDeed m_Deed;
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public InternalTarget( CommodityDeed deed ) : base( 3, false, TargetFlags.None )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Deed.Deleted )
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return;
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int number;
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if ( m_Deed.Commodity != null )
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{
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number = 1047028; // The commodity deed has already been filled.
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}
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else if ( targeted is Item )
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{
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BankBox box = from.FindBankNoCreate();
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CommodityDeedBox cox = CommodityDeedBox.Find( m_Deed );
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// Veteran Rewards mods
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if ( box != null && m_Deed.IsChildOf( box ) && ((Item)targeted).IsChildOf( box ) ||
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cox != null && cox.IsSecure && ((Item)targeted).IsChildOf( cox ) )
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{
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if ( m_Deed.SetCommodity( (Item) targeted ) )
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{
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m_Deed.Hue = 0x592;
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number = 1047030; // The commodity deed has been filled.
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}
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else
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{
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number = 1047027; // That is not a commodity the bankers will fill a commodity deed with.
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}
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}
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else
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{
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if( Core.ML )
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{
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number = 1080526; // That must be in your bank box or commodity deed box to use it.
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}
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else
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{
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number = 1047026; // That must be in your bank box to use it.
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}
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}
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}
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else
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{
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number = 1047027; // That is not a commodity the bankers will fill a commodity deed with.
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}
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from.SendLocalizedMessage( number );
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}
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}
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}
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}
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149
Scripts/Items/Deeds/DragonBardingDeed.cs
Normal file
149
Scripts/Items/Deeds/DragonBardingDeed.cs
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@ -0,0 +1,149 @@
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Targeting;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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[TypeAlias( "Server.Items.DragonBarding" )]
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public class DragonBardingDeed : Item, ICraftable
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{
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private bool m_Exceptional;
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private Mobile m_Crafter;
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private CraftResource m_Resource;
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public override int LabelNumber{ get{ return m_Exceptional ? 1053181 : 1053012; } } // dragon barding deed
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Crafter{ get{ return m_Crafter; } set{ m_Crafter = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Exceptional{ get{ return m_Exceptional; } set{ m_Exceptional = value; InvalidateProperties(); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource{ get{ return m_Resource; } set{ m_Resource = value; Hue = CraftResources.GetHue( value ); InvalidateProperties(); } }
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public DragonBardingDeed() : base( 0x14F0 )
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{
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Weight = 1.0;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_Exceptional && m_Crafter != null )
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list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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from.BeginTarget( 6, false, TargetFlags.None, new TargetCallback( OnTarget ) );
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from.SendLocalizedMessage( 1053024 ); // Select the swamp dragon you wish to place the barding on.
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}
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else
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
|
||||
}
|
||||
|
||||
public virtual void OnTarget( Mobile from, object obj )
|
||||
{
|
||||
if ( Deleted )
|
||||
return;
|
||||
|
||||
SwampDragon pet = obj as SwampDragon;
|
||||
|
||||
if ( pet == null || pet.HasBarding )
|
||||
{
|
||||
from.SendLocalizedMessage( 1053025 ); // That is not an unarmored swamp dragon.
|
||||
}
|
||||
else if ( !pet.Controlled || pet.ControlMaster != from )
|
||||
{
|
||||
from.SendLocalizedMessage( 1053026 ); // You can only put barding on a tamed swamp dragon that you own.
|
||||
}
|
||||
else if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1060640 ); // The item must be in your backpack to use it.
|
||||
}
|
||||
else
|
||||
{
|
||||
pet.BardingExceptional = this.Exceptional;
|
||||
pet.BardingCrafter = this.Crafter;
|
||||
pet.BardingHP = pet.BardingMaxHP;
|
||||
pet.BardingResource = this.Resource;
|
||||
pet.HasBarding = true;
|
||||
pet.Hue = this.Hue;
|
||||
|
||||
this.Delete();
|
||||
|
||||
from.SendLocalizedMessage( 1053027 ); // You place the barding on your swamp dragon. Use a bladed item on your dragon to remove the armor.
|
||||
}
|
||||
}
|
||||
|
||||
public DragonBardingDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( (bool) m_Exceptional );
|
||||
writer.Write( (Mobile) m_Crafter );
|
||||
writer.Write( (int) m_Resource );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
case 0:
|
||||
{
|
||||
m_Exceptional = reader.ReadBool();
|
||||
m_Crafter = reader.ReadMobile();
|
||||
|
||||
if ( version < 1 )
|
||||
reader.ReadInt();
|
||||
|
||||
m_Resource = (CraftResource) reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region ICraftable Members
|
||||
|
||||
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
|
||||
{
|
||||
Exceptional = ( quality >= 2 );
|
||||
|
||||
if ( makersMark )
|
||||
Crafter = from;
|
||||
|
||||
Type resourceType = typeRes;
|
||||
|
||||
if ( resourceType == null )
|
||||
resourceType = craftItem.Resources.GetAt( 0 ).ItemType;
|
||||
|
||||
Resource = CraftResources.GetFromType( resourceType );
|
||||
|
||||
CraftContext context = craftSystem.GetContext( from );
|
||||
|
||||
if ( context != null && context.DoNotColor )
|
||||
Hue = 0;
|
||||
|
||||
return quality;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
157
Scripts/Items/Deeds/HairRestylingDeed.cs
Normal file
157
Scripts/Items/Deeds/HairRestylingDeed.cs
Normal file
|
|
@ -0,0 +1,157 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server.Gumps;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HairRestylingDeed : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041061; } } // a coupon for a free hair restyling
|
||||
|
||||
[Constructable]
|
||||
public HairRestylingDeed() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public HairRestylingDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack...
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendGump( new InternalGump( from, this ) );
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalGump : Gump
|
||||
{
|
||||
private Mobile m_From;
|
||||
private HairRestylingDeed m_Deed;
|
||||
|
||||
public InternalGump( Mobile from, HairRestylingDeed deed ) : base( 50, 50 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Deed = deed;
|
||||
|
||||
from.CloseGump( typeof( InternalGump ) );
|
||||
|
||||
AddBackground( 100, 10, 400, 385, 0xA28 );
|
||||
|
||||
AddHtmlLocalized( 100, 25, 400, 35, 1013008, false, false );
|
||||
AddButton( 175, 340, 0xFA5, 0xFA7, 0x0, GumpButtonType.Reply, 0 ); // CANCEL
|
||||
|
||||
AddHtmlLocalized( 210, 342, 90, 35, 1011012, false, false );// <CENTER>HAIRSTYLE SELECTION MENU</center>
|
||||
|
||||
int[][] RacialData = (from.Race == Race.Human) ? HumanArray : ElvenArray;
|
||||
|
||||
for(int i=1; i<RacialData.Length; i++)
|
||||
{
|
||||
AddHtmlLocalized( LayoutArray[i][2], LayoutArray[i][3], (i==1) ? 125 : 80, (i==1) ? 70 : 35, (m_From.Female) ? RacialData[i][0] : RacialData[i][1], false, false );
|
||||
if ( LayoutArray[i][4] != 0 )
|
||||
{
|
||||
AddBackground( LayoutArray[i][0], LayoutArray[i][1], 50, 50, 0xA3C );
|
||||
AddImage( LayoutArray[i][4], LayoutArray[i][5], (m_From.Female) ? RacialData[i][4] : RacialData[i][5] );
|
||||
}
|
||||
AddButton( LayoutArray[i][6], LayoutArray[i][7], 0xFA5, 0xFA7, i, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if( m_From == null || !m_From.Alive )
|
||||
return;
|
||||
|
||||
if ( m_Deed.Deleted )
|
||||
return;
|
||||
|
||||
if ( info.ButtonID < 1 || info.ButtonID > 10 )
|
||||
return;
|
||||
|
||||
int[][] RacialData = (m_From.Race == Race.Human) ? HumanArray : ElvenArray;
|
||||
|
||||
if ( m_From is PlayerMobile )
|
||||
{
|
||||
PlayerMobile pm = (PlayerMobile)m_From;
|
||||
|
||||
pm.SetHairMods( -1, -1 ); // clear any hairmods (disguise kit, incognito)
|
||||
m_From.HairItemID = (m_From.Female) ? RacialData[info.ButtonID][2] : RacialData[info.ButtonID][3];
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
/*
|
||||
gump data: bgX, bgY, htmlX, htmlY, imgX, imgY, butX, butY
|
||||
*/
|
||||
|
||||
int[][] LayoutArray =
|
||||
{
|
||||
new int[] { 0 }, /* padding: its more efficient than code to ++ the index/buttonid */
|
||||
new int[] { 425, 280, 342, 295, 000, 000, 310, 292 },
|
||||
new int[] { 235, 060, 150, 075, 168, 020, 118, 073 },
|
||||
new int[] { 235, 115, 150, 130, 168, 070, 118, 128 },
|
||||
new int[] { 235, 170, 150, 185, 168, 130, 118, 183 },
|
||||
new int[] { 235, 225, 150, 240, 168, 185, 118, 238 },
|
||||
new int[] { 425, 060, 342, 075, 358, 018, 310, 073 },
|
||||
new int[] { 425, 115, 342, 130, 358, 075, 310, 128 },
|
||||
new int[] { 425, 170, 342, 185, 358, 125, 310, 183 },
|
||||
new int[] { 425, 225, 342, 240, 358, 185, 310, 238 },
|
||||
new int[] { 235, 280, 150, 295, 168, 245, 118, 292 } // slot 10, Curly - N/A for elfs.
|
||||
};
|
||||
|
||||
/*
|
||||
racial arrays are: cliloc_F, cliloc_M, ItemID_F, ItemID_M, gump_img_F, gump_img_M
|
||||
*/
|
||||
int[][] HumanArray = /* why on earth cant these utilies be consistent with hex/dec */
|
||||
{
|
||||
new int[] { 0 },
|
||||
new int[] { 1011064, 1011064, 0, 0, 0, 0 }, // bald
|
||||
new int[] { 1011052, 1011052, 0x203B, 0x203B, 0xed1c, 0xC60C }, // Short
|
||||
new int[] { 1011053, 1011053, 0x203C, 0x203C, 0xed1d, 0xc60d }, // Long
|
||||
new int[] { 1011054, 1011054, 0x203D, 0x203D, 0xed1e, 0xc60e }, // Ponytail
|
||||
new int[] { 1011055, 1011055, 0x2044, 0x2044, 0xed27, 0xC60F }, // Mohawk
|
||||
new int[] { 1011047, 1011047, 0x2045, 0x2045, 0xED26, 0xED26 }, // Pageboy
|
||||
new int[] { 1074393, 1011048, 0x2046, 0x2048, 0xed28, 0xEDE5 }, // Buns, Receding
|
||||
new int[] { 1011049, 1011049, 0x2049, 0x2049, 0xede6, 0xede6 }, // 2-tails
|
||||
new int[] { 1011050, 1011050, 0x204A, 0x204A, 0xED29, 0xED29 }, // Topknot
|
||||
new int[] { 1011396, 1011396, 0x2047, 0x2047, 0xed25, 0xc618 } // Curly
|
||||
};
|
||||
int[][] ElvenArray =
|
||||
{
|
||||
new int[] { 0 },
|
||||
new int[] { 1011064, 1011064, 0, 0, 0, 0, }, // bald
|
||||
new int[] { 1074386, 1074386, 0x2fc0, 0x2fc0, 0xedf5, 0xc6e5 }, // long feather
|
||||
new int[] { 1074387, 1074387, 0x2fc1, 0x2fc1, 0xedf6, 0xc6e6 }, // short
|
||||
new int[] { 1074388, 1074388, 0x2fc2, 0x2fc2, 0xedf7, 0xc6e7 }, // mullet
|
||||
new int[] { 1074391, 1074391, 0x2fce, 0x2fce, 0xeddc, 0xc6cc }, // knob
|
||||
new int[] { 1074392, 1074392, 0x2fcf, 0x2fcf, 0xeddd, 0xc6cd }, // braided
|
||||
new int[] { 1074394, 1074394, 0x2fd1, 0x2fd1, 0xeddf, 0xc6cf }, // spiked
|
||||
new int[] { 1074389, 1074385, 0x2fcc, 0x2fbf, 0xedda, 0xc6e4 }, // flower, mid-long
|
||||
new int[] { 1074393, 1074390, 0x2fd0, 0x2fcd, 0xedde, 0xc6cb } // buns, long
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
164
Scripts/Items/Deeds/HolidayTreeDeed.cs
Normal file
164
Scripts/Items/Deeds/HolidayTreeDeed.cs
Normal file
|
|
@ -0,0 +1,164 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Gumps;
|
||||
using Server.Multis;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HolidayTreeDeed : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1041116; } } // a deed for a holiday tree
|
||||
|
||||
[Constructable]
|
||||
public HolidayTreeDeed() : base( 0x14F0 )
|
||||
{
|
||||
Hue = 0x488;
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public HolidayTreeDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public bool ValidatePlacement( Mobile from, Point3D loc )
|
||||
{
|
||||
if ( from.AccessLevel >= AccessLevel.GameMaster )
|
||||
return true;
|
||||
|
||||
if ( !from.InRange( this.GetWorldLocation(), 1 ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 500446 ); // That is too far away.
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( DateTime.UtcNow.Month != 12 )
|
||||
{
|
||||
from.SendLocalizedMessage( 1005700 ); // You will have to wait till next December to put your tree back up for display.
|
||||
return false;
|
||||
}
|
||||
|
||||
Map map = from.Map;
|
||||
|
||||
if ( map == null )
|
||||
return false;
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt( loc, map, 20 );
|
||||
|
||||
if ( house == null || !house.IsFriend( from ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1005701 ); // The holiday tree can only be placed in your house.
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( !map.CanFit( loc, 20 ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 500269 ); // You cannot build that there.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void BeginPlace( Mobile from, HolidayTreeType type )
|
||||
{
|
||||
from.BeginTarget( -1, true, TargetFlags.None, new TargetStateCallback( Placement_OnTarget ), type );
|
||||
}
|
||||
|
||||
public void Placement_OnTarget( Mobile from, object targeted, object state )
|
||||
{
|
||||
IPoint3D p = targeted as IPoint3D;
|
||||
|
||||
if ( p == null )
|
||||
return;
|
||||
|
||||
Point3D loc = new Point3D( p );
|
||||
|
||||
if ( p is StaticTarget )
|
||||
loc.Z -= TileData.ItemTable[((StaticTarget)p).ItemID].CalcHeight; /* NOTE: OSI does not properly normalize Z positioning here.
|
||||
* A side affect is that you can only place on floors (due to the CanFit call).
|
||||
* That functionality may be desired. And so, it's included in this script.
|
||||
*/
|
||||
|
||||
if ( ValidatePlacement( from, loc ) )
|
||||
EndPlace( from, (HolidayTreeType) state, loc );
|
||||
}
|
||||
|
||||
public void EndPlace( Mobile from, HolidayTreeType type, Point3D loc )
|
||||
{
|
||||
this.Delete();
|
||||
HolidayTree tree = new HolidayTree( from, type, loc );
|
||||
BaseHouse house = BaseHouse.FindHouseAt( tree );
|
||||
if ( house != null )
|
||||
house.Addons.Add( tree );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
from.CloseGump( typeof( HolidayTreeChoiceGump ) );
|
||||
from.SendGump( new HolidayTreeChoiceGump( from, this ) );
|
||||
}
|
||||
}
|
||||
|
||||
public class HolidayTreeChoiceGump : Gump
|
||||
{
|
||||
private Mobile m_From;
|
||||
private HolidayTreeDeed m_Deed;
|
||||
|
||||
public HolidayTreeChoiceGump( Mobile from, HolidayTreeDeed deed ) : base( 200, 200 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Deed = deed;
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 0, 0, 220, 120, 5054 );
|
||||
AddBackground( 10, 10, 200, 100, 3000 );
|
||||
|
||||
AddButton( 20, 35, 4005, 4007, 1, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 55, 35, 145, 25, 1018322, false, false ); // Classic
|
||||
|
||||
AddButton( 20, 65, 4005, 4007, 2, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 55, 65, 145, 25, 1018321, false, false ); // Modern
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_Deed.Deleted )
|
||||
return;
|
||||
|
||||
switch ( info.ButtonID )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Deed.BeginPlace( m_From, HolidayTreeType.Classic );
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
m_Deed.BeginPlace( m_From, HolidayTreeType.Modern );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
129
Scripts/Items/Deeds/NameChangeDeed.cs
Normal file
129
Scripts/Items/Deeds/NameChangeDeed.cs
Normal file
|
|
@ -0,0 +1,129 @@
|
|||
using System;
|
||||
using Server.Gumps;
|
||||
using Server.Misc;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class NameChangeDeed : Item
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "a name change deed"; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public NameChangeDeed() : base( 0x14F0 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public NameChangeDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( this.RootParent == from )
|
||||
{
|
||||
from.CloseGump( typeof( NameChangeDeedGump ) );
|
||||
from.SendGump( new NameChangeDeedGump( this ) );
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public class NameChangeDeedGump : Gump
|
||||
{
|
||||
Item m_Sender;
|
||||
|
||||
public void AddBlackAlpha( int x, int y, int width, int height )
|
||||
{
|
||||
AddImageTiled( x, y, width, height, 2624 );
|
||||
AddAlphaRegion( x, y, width, height );
|
||||
}
|
||||
|
||||
public void AddTextField( int x, int y, int width, int height, int index )
|
||||
{
|
||||
AddBackground( x - 2, y - 2, width + 4, height + 4, 0x2486 );
|
||||
AddTextEntry( x + 2, y + 2, width - 4, height - 4, 0, index, "" );
|
||||
}
|
||||
|
||||
public string Center( string text )
|
||||
{
|
||||
return String.Format( "<CENTER>{0}</CENTER>", text );
|
||||
}
|
||||
|
||||
public string Color( string text, int color )
|
||||
{
|
||||
return String.Format( "<BASEFONT COLOR=#{0:X6}>{1}</BASEFONT>", color, text );
|
||||
}
|
||||
|
||||
public void AddButtonLabeled( int x, int y, int buttonID, string text )
|
||||
{
|
||||
AddButton( x, y - 1, 4005, 4007, buttonID, GumpButtonType.Reply, 0 );
|
||||
AddHtml( x + 35, y, 240, 20, Color( text, 0xFFFFFF ), false, false );
|
||||
}
|
||||
|
||||
public NameChangeDeedGump( Item sender ) : base( 50, 50 )
|
||||
{
|
||||
m_Sender = sender;
|
||||
|
||||
Closable=true;
|
||||
Dragable=true;
|
||||
Resizable=false;
|
||||
|
||||
AddPage(0);
|
||||
|
||||
AddBlackAlpha( 10, 120, 250, 85 );
|
||||
AddHtml( 10, 125, 250, 20, Color( Center( "Name Change Deed" ), 0xFFFFFF ), false, false );
|
||||
|
||||
AddLabel( 73, 15, 1152, "" );
|
||||
AddLabel( 20, 150, 0x480, "New Name:" );
|
||||
AddTextField( 100, 150, 150, 20, 0 );
|
||||
|
||||
AddButtonLabeled( 75, 180, 1, "Submit" );
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_Sender == null || m_Sender.Deleted || info.ButtonID != 1 || m_Sender.RootParent != sender.Mobile )
|
||||
return;
|
||||
|
||||
Mobile m = sender.Mobile;
|
||||
TextRelay nameEntry = info.GetTextEntry( 0 );
|
||||
|
||||
string newName = ( nameEntry == null ? null : nameEntry.Text.Trim() );
|
||||
|
||||
|
||||
if ( !NameVerification.Validate( newName, 2, 16, true, false, true, 1, NameVerification.SpaceDashPeriodQuote ) )
|
||||
{
|
||||
m.SendMessage( "That name is unacceptable." );
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
m.RawName = newName;
|
||||
m.SendMessage( "Your name has been changed!" );
|
||||
m.SendMessage( String.Format( "You are now known as {0}", newName ) );
|
||||
m_Sender.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
198
Scripts/Items/Deeds/NewPlayerTicket.cs
Normal file
198
Scripts/Items/Deeds/NewPlayerTicket.cs
Normal file
|
|
@ -0,0 +1,198 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server.Gumps;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class NewPlayerTicket : Item
|
||||
{
|
||||
private Mobile m_Owner;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Mobile Owner
|
||||
{
|
||||
get{ return m_Owner; }
|
||||
set{ m_Owner = value; }
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return 1062094; } } // a young player ticket
|
||||
|
||||
[Constructable]
|
||||
public NewPlayerTicket() : base( 0x14EF )
|
||||
{
|
||||
Weight = 1.0;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
list.Add( 1041492 ); // This is half a prize ticket! Double-click this ticket and target any other ticket marked NEW PLAYER and get a prize! This ticket will only work for YOU, so don't give it away!
|
||||
}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public NewPlayerTicket( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( (Mobile) m_Owner );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Owner = reader.ReadMobile();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( Name == "a young player ticket" )
|
||||
Name = null;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( from != m_Owner )
|
||||
{
|
||||
from.SendLocalizedMessage( 501926 ); // This isn't your ticket! Shame on you! You have to use YOUR ticket.
|
||||
}
|
||||
else if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 501927 ); // Target any other ticket marked NEW PLAYER to win a prize.
|
||||
from.Target = new InternalTarget( this );
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private NewPlayerTicket m_Ticket;
|
||||
|
||||
public InternalTarget( NewPlayerTicket ticket ) : base( 2, false, TargetFlags.None )
|
||||
{
|
||||
m_Ticket = ticket;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( targeted == m_Ticket )
|
||||
{
|
||||
from.SendLocalizedMessage( 501928 ); // You can't target the same ticket!
|
||||
}
|
||||
else if ( targeted is NewPlayerTicket )
|
||||
{
|
||||
NewPlayerTicket theirTicket = targeted as NewPlayerTicket;
|
||||
Mobile them = theirTicket.m_Owner;
|
||||
|
||||
if ( them == null || them.Deleted )
|
||||
{
|
||||
from.SendLocalizedMessage( 501930 ); // That is not a valid ticket.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendGump( new InternalGump( from, m_Ticket ) );
|
||||
them.SendGump( new InternalGump( them, theirTicket ) );
|
||||
}
|
||||
}
|
||||
else if ( targeted is Item && ((Item)targeted).ItemID == 0x14F0 )
|
||||
{
|
||||
from.SendLocalizedMessage( 501931 ); // You need to find another ticket marked NEW PLAYER.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 501929 ); // You will need to select a ticket.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalGump : Gump
|
||||
{
|
||||
private Mobile m_From;
|
||||
private NewPlayerTicket m_Ticket;
|
||||
|
||||
public InternalGump( Mobile from, NewPlayerTicket ticket ) : base( 50, 50 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Ticket = ticket;
|
||||
|
||||
AddBackground( 0, 0, 400, 385, 0xA28 );
|
||||
|
||||
AddHtmlLocalized( 30, 45, 340, 70, 1013011, true, true ); // Choose the gift you prefer. WARNING: if you cancel, and your partner does not, you will need to find another matching ticket!
|
||||
|
||||
AddButton( 46, 128, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 80, 130, 320, 35, 1013012, false, false ); // A sextant
|
||||
|
||||
AddButton( 46, 163, 0xFA5, 0xFA7, 2, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 80, 165, 320, 35, 1013013, false, false ); // A coupon for a single hair restyling
|
||||
|
||||
AddButton( 46, 198, 0xFA5, 0xFA7, 3, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 80, 200, 320, 35, 1013014, false, false ); // A spellbook with all 1st - 4th spells.
|
||||
|
||||
AddButton( 46, 233, 0xFA5, 0xFA7, 4, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 80, 235, 320, 35, 1013015, false, false ); // A wand of fireworks
|
||||
|
||||
AddButton( 46, 268, 0xFA5, 0xFA7, 5, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 80, 270, 320, 35, 1013016, false, false ); // A spyglass
|
||||
|
||||
AddButton( 46, 303, 0xFA5, 0xFA7, 6, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 80, 305, 320, 35, 1013017, false, false ); // Dyes and a dye tub
|
||||
|
||||
AddButton( 120, 340, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 154, 342, 100, 35, 1011012, false, false ); // CANCEL
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_Ticket.Deleted )
|
||||
return;
|
||||
|
||||
int number = 0;
|
||||
|
||||
Item item = null;
|
||||
Item item2 = null;
|
||||
|
||||
switch ( info.ButtonID )
|
||||
{
|
||||
case 1: item = new Sextant(); number = 1010494; break; // A sextant has been placed in your backpack.
|
||||
case 2: item = new HairRestylingDeed(); number = 501933; break; // A coupon for a free hair restyling has been placed in your backpack.
|
||||
case 3: item = new Spellbook( 0xFFFFFFFF ); number = 1010495; break; // A spellbook with all 1st to 4th circle spells has been placed in your backpack.
|
||||
case 4: item = new FireworksWand(); number = 501935; break; // A wand of fireworks has been placed in your backpack.
|
||||
case 5: item = new Spyglass(); number = 501936; break; // A spyglass has been placed in your backpack.
|
||||
case 6: item = new DyeTub(); item2 = new Dyes(); number = 501937; break; // The dyes and dye tub have been placed in your backpack.
|
||||
}
|
||||
|
||||
if ( item != null )
|
||||
{
|
||||
m_Ticket.Delete();
|
||||
|
||||
m_From.SendLocalizedMessage( number );
|
||||
m_From.AddToBackpack( item );
|
||||
|
||||
if ( item2 != null )
|
||||
m_From.AddToBackpack( item2 );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
368
Scripts/Items/Deeds/VendorRentalContract.cs
Normal file
368
Scripts/Items/Deeds/VendorRentalContract.cs
Normal file
|
|
@ -0,0 +1,368 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Multis;
|
||||
using Server.ContextMenus;
|
||||
using Server.Gumps;
|
||||
using Server.Mobiles;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class VendorRentalContract : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1062332; } } // a vendor rental contract
|
||||
|
||||
private VendorRentalDuration m_Duration;
|
||||
private int m_Price;
|
||||
private bool m_LandlordRenew;
|
||||
|
||||
private Mobile m_Offeree;
|
||||
private Timer m_OfferExpireTimer;
|
||||
|
||||
public VendorRentalDuration Duration
|
||||
{
|
||||
get{ return m_Duration; }
|
||||
set
|
||||
{
|
||||
if ( value != null )
|
||||
m_Duration = value;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Price
|
||||
{
|
||||
get{ return m_Price; }
|
||||
set{ m_Price = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool LandlordRenew
|
||||
{
|
||||
get{ return m_LandlordRenew; }
|
||||
set{ m_LandlordRenew = value; }
|
||||
}
|
||||
|
||||
public Mobile Offeree
|
||||
{
|
||||
get{ return m_Offeree; }
|
||||
set
|
||||
{
|
||||
if ( m_OfferExpireTimer != null )
|
||||
{
|
||||
m_OfferExpireTimer.Stop();
|
||||
m_OfferExpireTimer = null;
|
||||
}
|
||||
|
||||
m_Offeree = value;
|
||||
|
||||
if ( value != null )
|
||||
{
|
||||
m_OfferExpireTimer = new OfferExpireTimer( this );
|
||||
m_OfferExpireTimer.Start();
|
||||
}
|
||||
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public VendorRentalContract() : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Hue = 0x672;
|
||||
|
||||
m_Duration = VendorRentalDuration.Instances[0];
|
||||
m_Price = 1500;
|
||||
}
|
||||
|
||||
public VendorRentalContract( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( Offeree != null )
|
||||
list.Add( 1062368, Offeree.Name ); // Being Offered To ~1_NAME~
|
||||
}
|
||||
|
||||
public bool IsLandlord( Mobile m )
|
||||
{
|
||||
if ( IsLockedDown )
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( this );
|
||||
|
||||
if ( house != null && house.DecayType != DecayType.Condemned )
|
||||
return house.IsOwner( m );
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsUsableBy( Mobile from, bool byLandlord, bool byBackpack, bool noOfferee, bool sendMessage )
|
||||
{
|
||||
if ( this.Deleted || !from.CheckAlive( sendMessage ) )
|
||||
return false;
|
||||
|
||||
if ( noOfferee && Offeree != null )
|
||||
{
|
||||
if ( sendMessage )
|
||||
from.SendLocalizedMessage( 1062343 ); // That item is currently in use.
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( byBackpack && IsChildOf( from.Backpack ) )
|
||||
return true;
|
||||
|
||||
if ( byLandlord && IsLandlord( from ) )
|
||||
{
|
||||
if ( from.Map != this.Map || !from.InRange( this, 5 ) )
|
||||
{
|
||||
if ( sendMessage )
|
||||
from.SendLocalizedMessage( 501853 ); // Target is too far away.
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
if ( IsLockedDown )
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( this );
|
||||
|
||||
if ( house != null )
|
||||
{
|
||||
house.VendorRentalContracts.Remove( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( Offeree != null )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062343 ); // That item is currently in use.
|
||||
}
|
||||
else if ( !IsLockedDown )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062334 ); // This item must be in your backpack to be used.
|
||||
return;
|
||||
}
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt( from );
|
||||
|
||||
if ( house == null || !house.IsOwner( from ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062333 ); // You must be standing inside of a house that you own to make use of this contract.
|
||||
}
|
||||
else if ( !house.IsAosRules )
|
||||
{
|
||||
from.SendMessage( "Rental contracts can only be placed in AOS-enabled houses." );
|
||||
}
|
||||
else if ( !house.Public )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062335 ); // Rental contracts can only be placed in public houses.
|
||||
}
|
||||
else if ( !house.CanPlaceNewVendor() )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062352 ); // You do not have enought storage available to place this contract.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1062337 ); // Target the exact location you wish to rent out.
|
||||
from.Target = new RentTarget( this );
|
||||
}
|
||||
}
|
||||
else if ( IsLandlord( from ) )
|
||||
{
|
||||
if ( from.InRange( this, 5 ) )
|
||||
{
|
||||
from.CloseGump( typeof( VendorRentalContractGump ) );
|
||||
from.SendGump( new VendorRentalContractGump( this, from ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 501853 ); // Target is too far away.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
|
||||
if ( IsUsableBy( from, true, true, true, false ) )
|
||||
{
|
||||
list.Add( new ContractOptionEntry( this ) );
|
||||
}
|
||||
}
|
||||
|
||||
private class ContractOptionEntry : ContextMenuEntry
|
||||
{
|
||||
private VendorRentalContract m_Contract;
|
||||
|
||||
public ContractOptionEntry( VendorRentalContract contract ) : base( 6209 )
|
||||
{
|
||||
m_Contract = contract;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
Mobile from = Owner.From;
|
||||
|
||||
if ( m_Contract.IsUsableBy( from, true, true, true, true ) )
|
||||
{
|
||||
from.CloseGump( typeof( VendorRentalContractGump ) );
|
||||
from.SendGump( new VendorRentalContractGump( m_Contract, from ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class RentTarget : Target
|
||||
{
|
||||
private VendorRentalContract m_Contract;
|
||||
|
||||
public RentTarget( VendorRentalContract contract ) : base( -1, false, TargetFlags.None )
|
||||
{
|
||||
m_Contract = contract;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( !m_Contract.IsUsableBy( from, false, true, true, true ) )
|
||||
return;
|
||||
|
||||
IPoint3D location = targeted as IPoint3D;
|
||||
if ( location == null )
|
||||
return;
|
||||
|
||||
Point3D pLocation = new Point3D( location );
|
||||
Map map = from.Map;
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt( pLocation, map, 0 );
|
||||
|
||||
if ( house == null || !house.IsOwner( from ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062338 ); // The location being rented out must be inside of your house.
|
||||
}
|
||||
else if ( BaseHouse.FindHouseAt( from ) != house )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062339 ); // You must be located inside of the house in which you are trying to place the contract.
|
||||
}
|
||||
else if ( !house.IsAosRules )
|
||||
{
|
||||
from.SendMessage( "Rental contracts can only be placed in AOS-enabled houses." );
|
||||
}
|
||||
else if ( !house.Public )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062335 ); // Rental contracts can only be placed in public houses.
|
||||
}
|
||||
else if ( house.DecayType == DecayType.Condemned )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062468 ); // You cannot place a contract in a condemned house.
|
||||
}
|
||||
else if ( !house.CanPlaceNewVendor() )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062352 ); // You do not have enought storage available to place this contract.
|
||||
}
|
||||
else if ( !map.CanFit( pLocation, 16, false, false ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062486 ); // A vendor cannot exist at that location. Please try again.
|
||||
}
|
||||
else
|
||||
{
|
||||
bool vendor, contract;
|
||||
BaseHouse.IsThereVendor( pLocation, map, out vendor, out contract );
|
||||
|
||||
if ( vendor )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062342 ); // You may not place a rental contract at this location while other beings occupy it.
|
||||
}
|
||||
else if ( contract )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062341 ); // That location is cluttered. Please clear out any objects there and try again.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Contract.MoveToWorld( pLocation, map );
|
||||
|
||||
if ( !house.LockDown( from, m_Contract ) )
|
||||
{
|
||||
from.AddToBackpack( m_Contract );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnTargetCancel( Mobile from, TargetCancelType cancelType )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062336 ); // You decide not to place the contract at this time.
|
||||
}
|
||||
}
|
||||
|
||||
private class OfferExpireTimer : Timer
|
||||
{
|
||||
private VendorRentalContract m_Contract;
|
||||
|
||||
public OfferExpireTimer( VendorRentalContract contract ) : base( TimeSpan.FromSeconds( 30.0 ) )
|
||||
{
|
||||
m_Contract = contract;
|
||||
|
||||
Priority = TimerPriority.OneSecond;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
Mobile offeree = m_Contract.Offeree;
|
||||
|
||||
if ( offeree != null )
|
||||
{
|
||||
offeree.CloseGump( typeof( VendorRentalOfferGump ) );
|
||||
|
||||
m_Contract.Offeree = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
|
||||
writer.WriteEncodedInt( m_Duration.ID );
|
||||
|
||||
writer.Write( (int) m_Price );
|
||||
writer.Write( (bool) m_LandlordRenew );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
int durationID = reader.ReadEncodedInt();
|
||||
if ( durationID < VendorRentalDuration.Instances.Length )
|
||||
m_Duration = VendorRentalDuration.Instances[durationID];
|
||||
else
|
||||
m_Duration = VendorRentalDuration.Instances[0];
|
||||
|
||||
m_Price = reader.ReadInt();
|
||||
m_LandlordRenew = reader.ReadBool();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue