#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
271
Scripts/Items/Deeds/CommodityDeed.cs
Normal file
271
Scripts/Items/Deeds/CommodityDeed.cs
Normal file
|
|
@ -0,0 +1,271 @@
|
|||
using System;
|
||||
using Server.Targeting;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public interface ICommodity /* added IsDeedable prop so expansion-based deedables can determine true/false */
|
||||
{
|
||||
int DescriptionNumber{ get; }
|
||||
bool IsDeedable { get; }
|
||||
}
|
||||
|
||||
public class CommodityDeed : Item
|
||||
{
|
||||
private Item m_Commodity;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Item Commodity
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Commodity;
|
||||
}
|
||||
}
|
||||
|
||||
public bool SetCommodity( Item item )
|
||||
{
|
||||
InvalidateProperties();
|
||||
|
||||
if ( m_Commodity == null && item is ICommodity && ((ICommodity)item).IsDeedable )
|
||||
{
|
||||
m_Commodity = item;
|
||||
m_Commodity.Internalize();
|
||||
InvalidateProperties();
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( m_Commodity );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Commodity = reader.ReadItem();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
if (m_Commodity != null)
|
||||
{
|
||||
Hue = 0x592;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public CommodityDeed( Item commodity ) : base( 0x14F0 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Hue = 0x47;
|
||||
|
||||
m_Commodity = commodity;
|
||||
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public CommodityDeed() : this( null )
|
||||
{
|
||||
}
|
||||
|
||||
public CommodityDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
if ( m_Commodity != null )
|
||||
m_Commodity.Delete();
|
||||
|
||||
base.OnDelete();
|
||||
}
|
||||
|
||||
public override int LabelNumber{ get{ return m_Commodity == null ? 1047016 : 1047017; } }
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( m_Commodity != null )
|
||||
{
|
||||
string args;
|
||||
|
||||
if ( m_Commodity.Name == null )
|
||||
args = String.Format( "#{0}\t{1}", ( m_Commodity is ICommodity ) ? ((ICommodity)m_Commodity).DescriptionNumber : m_Commodity.LabelNumber, m_Commodity.Amount );
|
||||
else
|
||||
args = String.Format( "{0}\t{1}", m_Commodity.Name, m_Commodity.Amount );
|
||||
|
||||
list.Add( 1060658, args ); // ~1_val~: ~2_val~
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add( 1060748 ); // unfilled
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
|
||||
if ( m_Commodity != null )
|
||||
{
|
||||
string args;
|
||||
|
||||
if ( m_Commodity.Name == null )
|
||||
args = String.Format( "#{0}\t{1}", ( m_Commodity is ICommodity ) ? ((ICommodity)m_Commodity).DescriptionNumber : m_Commodity.LabelNumber, m_Commodity.Amount );
|
||||
else
|
||||
args = String.Format( "{0}\t{1}", m_Commodity.Name, m_Commodity.Amount );
|
||||
|
||||
LabelTo( from, 1060658, args ); // ~1_val~: ~2_val~
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
int number;
|
||||
|
||||
BankBox box = from.FindBankNoCreate();
|
||||
CommodityDeedBox cox = CommodityDeedBox.Find( this );
|
||||
|
||||
// Veteran Rewards mods
|
||||
if ( m_Commodity != null )
|
||||
{
|
||||
if ( box != null && IsChildOf( box ) )
|
||||
{
|
||||
number = 1047031; // The commodity has been redeemed.
|
||||
|
||||
box.DropItem( m_Commodity );
|
||||
|
||||
m_Commodity = null;
|
||||
Delete();
|
||||
}
|
||||
else if ( cox != null )
|
||||
{
|
||||
if ( cox.IsSecure )
|
||||
{
|
||||
number = 1047031; // The commodity has been redeemed.
|
||||
|
||||
cox.DropItem( m_Commodity );
|
||||
|
||||
m_Commodity = null;
|
||||
Delete();
|
||||
}
|
||||
else
|
||||
number = 1080525; // The commodity deed box must be secured before you can use it.
|
||||
}
|
||||
else
|
||||
{
|
||||
if( Core.ML )
|
||||
{
|
||||
number = 1080526; // That must be in your bank box or commodity deed box to use it.
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 1047024; // To claim the resources ....
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( cox != null && !cox.IsSecure )
|
||||
{
|
||||
number = 1080525; // The commodity deed box must be secured before you can use it.
|
||||
}
|
||||
else if ( ( box == null || !IsChildOf( box ) ) && cox == null )
|
||||
{
|
||||
if( Core.ML )
|
||||
{
|
||||
number = 1080526; // That must be in your bank box or commodity deed box to use it.
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 1047026; // That must be in your bank box to use it.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 1047029; // Target the commodity to fill this deed with.
|
||||
|
||||
from.Target = new InternalTarget( this );
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage( number );
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private CommodityDeed m_Deed;
|
||||
|
||||
public InternalTarget( CommodityDeed deed ) : base( 3, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( m_Deed.Deleted )
|
||||
return;
|
||||
|
||||
int number;
|
||||
|
||||
if ( m_Deed.Commodity != null )
|
||||
{
|
||||
number = 1047028; // The commodity deed has already been filled.
|
||||
}
|
||||
else if ( targeted is Item )
|
||||
{
|
||||
BankBox box = from.FindBankNoCreate();
|
||||
CommodityDeedBox cox = CommodityDeedBox.Find( m_Deed );
|
||||
|
||||
// Veteran Rewards mods
|
||||
if ( box != null && m_Deed.IsChildOf( box ) && ((Item)targeted).IsChildOf( box ) ||
|
||||
cox != null && cox.IsSecure && ((Item)targeted).IsChildOf( cox ) )
|
||||
{
|
||||
if ( m_Deed.SetCommodity( (Item) targeted ) )
|
||||
{
|
||||
m_Deed.Hue = 0x592;
|
||||
number = 1047030; // The commodity deed has been filled.
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 1047027; // That is not a commodity the bankers will fill a commodity deed with.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( Core.ML )
|
||||
{
|
||||
number = 1080526; // That must be in your bank box or commodity deed box to use it.
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 1047026; // That must be in your bank box to use it.
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 1047027; // That is not a commodity the bankers will fill a commodity deed with.
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage( number );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue