#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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355
Scripts/Items/Food/Asian.cs
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355
Scripts/Items/Food/Asian.cs
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using System;
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namespace Server.Items
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{
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public class Wasabi : Item
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{
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[Constructable]
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public Wasabi() : base( 0x24E8 )
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{
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Weight = 1.0;
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}
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public Wasabi( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class WasabiClumps : Food
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{
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[Constructable]
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public WasabiClumps() : base( 0x24EB )
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{
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Stackable = false;
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Weight = 1.0;
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FillFactor = 2;
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}
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public WasabiClumps( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class EmptyBentoBox : Item
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{
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[Constructable]
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public EmptyBentoBox() : base( 0x2834 )
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{
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Weight = 5.0;
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}
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public EmptyBentoBox( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class BentoBox : Food
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{
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[Constructable]
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public BentoBox() : base( 0x2836 )
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{
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Stackable = false;
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Weight = 5.0;
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FillFactor = 2;
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}
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public override bool Eat( Mobile from )
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{
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if ( !base.Eat( from ) )
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return false;
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from.AddToBackpack( new EmptyBentoBox() );
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return true;
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}
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public BentoBox( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SushiRolls : Food
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{
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[Constructable]
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public SushiRolls() : base( 0x283E )
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{
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Stackable = false;
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Weight = 3.0;
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FillFactor = 2;
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}
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public SushiRolls( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SushiPlatter : Food
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{
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[Constructable]
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public SushiPlatter() : base( 0x2840 )
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{
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Stackable = Core.ML;
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Weight = 3.0;
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FillFactor = 2;
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}
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public SushiPlatter( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class GreenTeaBasket : Item
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{
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[Constructable]
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public GreenTeaBasket() : base( 0x284B )
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{
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Weight = 10.0;
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}
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public GreenTeaBasket( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class GreenTea : Food
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{
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[Constructable]
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public GreenTea() : base( 0x284C )
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{
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Stackable = false;
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Weight = 4.0;
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FillFactor = 2;
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}
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public GreenTea( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class MisoSoup : Food
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{
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[Constructable]
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public MisoSoup() : base( 0x284D )
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{
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Stackable = false;
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Weight = 4.0;
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FillFactor = 2;
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}
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public MisoSoup( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class WhiteMisoSoup : Food
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{
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[Constructable]
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public WhiteMisoSoup() : base( 0x284E )
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{
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Stackable = false;
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Weight = 4.0;
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FillFactor = 2;
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}
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public WhiteMisoSoup( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class RedMisoSoup : Food
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{
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[Constructable]
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public RedMisoSoup() : base( 0x284F )
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{
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Stackable = false;
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Weight = 4.0;
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FillFactor = 2;
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}
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public RedMisoSoup( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class AwaseMisoSoup : Food
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{
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[Constructable]
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public AwaseMisoSoup() : base( 0x2850 )
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{
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Stackable = false;
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Weight = 4.0;
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FillFactor = 2;
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}
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public AwaseMisoSoup( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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