#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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55
Scripts/Items/Games/Backgammon.cs
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55
Scripts/Items/Games/Backgammon.cs
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using System;
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using System.Collections;
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namespace Server.Items
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{
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[Flipable( 0xE1C, 0xFAD )]
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public class Backgammon : BaseBoard
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{
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[Constructable]
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public Backgammon() : base( 0xE1C )
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{
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}
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public override void CreatePieces()
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{
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for ( int i = 0; i < 5; i++ )
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{
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CreatePiece( new PieceWhiteChecker( this ), 42, ( 17 * i ) + 6 );
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CreatePiece( new PieceBlackChecker( this ), 42, ( 17 * i ) + 119 );
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CreatePiece( new PieceBlackChecker( this ), 142, ( 17 * i ) + 6 );
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CreatePiece( new PieceWhiteChecker( this ), 142, ( 17 * i ) + 119 );
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}
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for ( int i = 0; i < 3; i++ )
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{
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CreatePiece( new PieceBlackChecker( this ), 108, ( 17 * i ) + 6 );
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CreatePiece( new PieceWhiteChecker( this ), 108, ( 17 * i ) + 153 );
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}
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for ( int i = 0; i < 2; i++ )
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{
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CreatePiece( new PieceWhiteChecker( this ), 223, ( 17 * i ) + 6 );
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CreatePiece( new PieceBlackChecker( this ), 223, ( 17 * i ) + 170 );
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}
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}
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public Backgammon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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169
Scripts/Items/Games/BaseBoard.cs
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169
Scripts/Items/Games/BaseBoard.cs
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@ -0,0 +1,169 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Multis;
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using Server.Network;
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using Server.ContextMenus;
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using Server.Gumps;
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namespace Server.Items
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{
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public abstract class BaseBoard : Container, ISecurable
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{
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private SecureLevel m_Level;
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[CommandProperty( AccessLevel.GameMaster )]
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public SecureLevel Level
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{
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get{ return m_Level; }
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set{ m_Level = value; }
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}
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public BaseBoard( int itemID ) : base( itemID )
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{
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CreatePieces();
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Weight = 5.0;
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}
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public abstract void CreatePieces();
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public void Reset()
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{
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for ( int i = Items.Count - 1; i >= 0; --i )
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{
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if ( i < Items.Count )
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Items[i].Delete();
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}
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CreatePieces();
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}
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public void CreatePiece( BasePiece piece, int x, int y )
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{
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AddItem( piece );
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piece.Location = new Point3D( x, y, 0 );
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}
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public override bool DisplaysContent{ get{ return false; } } // Do not display (x items, y stones)
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public override bool IsDecoContainer{ get{ return false; } }
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public BaseBoard( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (int)m_Level );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version == 1 )
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m_Level = (SecureLevel)reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 5.0;
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}
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public override TimeSpan DecayTime{ get{ return TimeSpan.FromDays( 1.0 ); } }
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public override bool OnDragDrop( Mobile from, Item dropped )
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{
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BasePiece piece = dropped as BasePiece;
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return ( piece != null && piece.Board == this && base.OnDragDrop( from, dropped ) );
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}
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public override bool OnDragDropInto( Mobile from, Item dropped, Point3D point )
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{
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BasePiece piece = dropped as BasePiece;
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if ( piece != null && piece.Board == this && base.OnDragDropInto( from, dropped, point ) )
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{
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Packet p = new PlaySound( 0x127, GetWorldLocation() );
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p.Acquire();
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if ( RootParent == from )
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{
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from.Send( p );
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}
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else
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{
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foreach ( NetState state in this.GetClientsInRange( 2 ) )
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state.Send( p );
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}
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p.Release();
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return true;
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}
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else
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{
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return false;
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}
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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if ( ValidateDefault( from, this ) )
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list.Add( new DefaultEntry( from, this ) );
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SetSecureLevelEntry.AddTo( from, this, list );
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}
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public static bool ValidateDefault( Mobile from, BaseBoard board )
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{
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if ( from.AccessLevel >= AccessLevel.GameMaster )
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return true;
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if ( !from.Alive )
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return false;
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if ( board.IsChildOf( from.Backpack ) )
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return true;
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object root = board.RootParent;
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if ( root is Mobile && root != from )
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return false;
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if ( board.Deleted || board.Map != from.Map || !from.InRange( board.GetWorldLocation(), 1 ) )
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return false;
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BaseHouse house = BaseHouse.FindHouseAt( board );
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return ( house != null && house.IsOwner( from ) );
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}
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public class DefaultEntry : ContextMenuEntry
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{
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private Mobile m_From;
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private BaseBoard m_Board;
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public DefaultEntry( Mobile from, BaseBoard board ) : base( 6162, from.AccessLevel >= AccessLevel.GameMaster ? -1 : 1 )
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{
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m_From = from;
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m_Board = board;
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}
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public override void OnClick()
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{
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if ( BaseBoard.ValidateDefault( m_From, m_Board ) )
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m_Board.Reset();
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}
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}
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}
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}
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105
Scripts/Items/Games/BasePiece.cs
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105
Scripts/Items/Games/BasePiece.cs
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@ -0,0 +1,105 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class BasePiece : Item
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{
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private BaseBoard m_Board;
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public BaseBoard Board
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{
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get { return m_Board; }
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set { m_Board = value; }
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}
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public override bool IsVirtualItem{ get{ return true; } }
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public BasePiece( int itemID, BaseBoard board ) : base( itemID )
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{
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m_Board = board;
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}
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public BasePiece( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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writer.Write( m_Board );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Board = (BaseBoard)reader.ReadItem();
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if ( m_Board == null || Parent == null )
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Delete();
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break;
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}
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}
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}
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public override void OnSingleClick( Mobile from )
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{
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if ( m_Board == null || m_Board.Deleted )
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Delete();
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else if ( !IsChildOf( m_Board ) )
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m_Board.DropItem( this );
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else
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base.OnSingleClick( from );
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}
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public override bool OnDragLift( Mobile from )
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{
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if ( m_Board == null || m_Board.Deleted )
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{
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Delete();
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return false;
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}
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else if ( !IsChildOf( m_Board ) )
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{
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m_Board.DropItem( this );
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return false;
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}
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else
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{
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return true;
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}
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}
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public override bool CanTarget{ get{ return false; } }
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public override bool DropToMobile( Mobile from, Mobile target, Point3D p )
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{
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return false;
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}
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public override bool DropToItem( Mobile from, Item target, Point3D p )
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{
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return ( target == m_Board && p.X != -1 && p.Y != -1 && base.DropToItem( from, target, p ) );
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}
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public override bool DropToWorld( Mobile from, Point3D p )
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{
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return false;
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}
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public override int GetLiftSound( Mobile from )
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{
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return -1;
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}
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}
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}
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44
Scripts/Items/Games/CheckerBoard.cs
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44
Scripts/Items/Games/CheckerBoard.cs
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@ -0,0 +1,44 @@
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using System;
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using System.Collections;
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namespace Server.Items
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{
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public class CheckerBoard : BaseBoard
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{
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public override int LabelNumber{ get{ return 1016449; } } // a checker board
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[Constructable]
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public CheckerBoard() : base( 0xFA6 )
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{
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}
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public override void CreatePieces()
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{
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for ( int i = 0; i < 4; i++ )
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{
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CreatePiece( new PieceWhiteChecker( this ), ( 50 * i ) + 45, 25 );
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CreatePiece( new PieceWhiteChecker( this ), ( 50 * i ) + 70, 50 );
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CreatePiece( new PieceWhiteChecker( this ), ( 50 * i ) + 45, 75 );
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CreatePiece( new PieceBlackChecker( this ), ( 50 * i ) + 70, 150 );
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CreatePiece( new PieceBlackChecker( this ), ( 50 * i ) + 45, 175 );
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CreatePiece( new PieceBlackChecker( this ), ( 50 * i ) + 70, 200 );
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}
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}
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public CheckerBoard( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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61
Scripts/Items/Games/CheckersPieces.cs
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61
Scripts/Items/Games/CheckersPieces.cs
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@ -0,0 +1,61 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class PieceWhiteChecker : BasePiece
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{
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public override string DefaultName
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{
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get { return "white checker"; }
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}
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public PieceWhiteChecker( BaseBoard board ) : base( 0x3584, board )
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{
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}
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public PieceWhiteChecker( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class PieceBlackChecker : BasePiece
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{
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public override string DefaultName
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{
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get { return "black checker"; }
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}
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public PieceBlackChecker( BaseBoard board ) : base( 0x358B, board )
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{
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}
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public PieceBlackChecker( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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341
Scripts/Items/Games/ChessPieces.cs
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341
Scripts/Items/Games/ChessPieces.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class PieceWhiteKing : BasePiece
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{
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public override string DefaultName
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{
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get { return "white king"; }
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}
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public PieceWhiteKing( BaseBoard board ) : base( 0x3587, board )
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{
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}
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public PieceWhiteKing( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class PieceBlackKing : BasePiece
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{
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public override string DefaultName
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{
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get { return "black king"; }
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}
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public PieceBlackKing( BaseBoard board ) : base( 0x358E, board )
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{
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}
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public PieceBlackKing( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class PieceWhiteQueen : BasePiece
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{
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public override string DefaultName
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{
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get { return "white queen"; }
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}
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public PieceWhiteQueen( BaseBoard board ) : base( 0x358A, board )
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{
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}
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public PieceWhiteQueen( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class PieceBlackQueen : BasePiece
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{
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public override string DefaultName
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{
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get { return "black queen"; }
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}
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public PieceBlackQueen( BaseBoard board ) : base( 0x3591, board )
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{
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}
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public PieceBlackQueen( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class PieceWhiteRook : BasePiece
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{
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public override string DefaultName
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{
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get { return "white rook"; }
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}
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public PieceWhiteRook( BaseBoard board ) : base( 0x3586, board )
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{
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}
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|
||||
public PieceWhiteRook( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class PieceBlackRook : BasePiece
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "black rook"; }
|
||||
}
|
||||
|
||||
public PieceBlackRook( BaseBoard board ) : base( 0x358D, board )
|
||||
{
|
||||
}
|
||||
|
||||
public PieceBlackRook( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class PieceWhiteBishop : BasePiece
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "white bishop"; }
|
||||
}
|
||||
|
||||
public PieceWhiteBishop( BaseBoard board ) : base( 0x3585, board )
|
||||
{
|
||||
}
|
||||
|
||||
public PieceWhiteBishop( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class PieceBlackBishop : BasePiece
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "black bishop"; }
|
||||
}
|
||||
|
||||
public PieceBlackBishop( BaseBoard board ) : base( 0x358C, board )
|
||||
{
|
||||
}
|
||||
|
||||
public PieceBlackBishop( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class PieceWhiteKnight : BasePiece
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "white knight"; }
|
||||
}
|
||||
|
||||
public PieceWhiteKnight( BaseBoard board ) : base( 0x3588, board )
|
||||
{
|
||||
}
|
||||
|
||||
public PieceWhiteKnight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class PieceBlackKnight : BasePiece
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "black knight"; }
|
||||
}
|
||||
|
||||
public PieceBlackKnight( BaseBoard board ) : base( 0x358F, board )
|
||||
{
|
||||
}
|
||||
|
||||
public PieceBlackKnight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class PieceWhitePawn : BasePiece
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "white pawn"; }
|
||||
}
|
||||
|
||||
public PieceWhitePawn( BaseBoard board ) : base( 0x3589, board )
|
||||
{
|
||||
}
|
||||
|
||||
public PieceWhitePawn( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class PieceBlackPawn : BasePiece
|
||||
{
|
||||
public override string DefaultName
|
||||
{
|
||||
get { return "black pawn"; }
|
||||
}
|
||||
|
||||
public PieceBlackPawn( BaseBoard board ) : base( 0x3590, board )
|
||||
{
|
||||
}
|
||||
|
||||
public PieceBlackPawn( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
69
Scripts/Items/Games/Chessboard.cs
Normal file
69
Scripts/Items/Games/Chessboard.cs
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Chessboard : BaseBoard
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1016450; } } // a chessboard
|
||||
|
||||
[Constructable]
|
||||
public Chessboard() : base( 0xFA6 )
|
||||
{
|
||||
}
|
||||
|
||||
public override void CreatePieces()
|
||||
{
|
||||
for ( int i = 0; i < 8; i++ )
|
||||
{
|
||||
CreatePiece( new PieceBlackPawn( this ), 67, ( 25 * i ) + 17 );
|
||||
CreatePiece( new PieceWhitePawn( this ), 192, ( 25 * i ) + 17 );
|
||||
}
|
||||
|
||||
// Rook
|
||||
CreatePiece( new PieceBlackRook( this ), 42, 5 );
|
||||
CreatePiece( new PieceBlackRook( this ), 42, 180 );
|
||||
|
||||
CreatePiece( new PieceWhiteRook( this ), 216, 5 );
|
||||
CreatePiece( new PieceWhiteRook( this ), 216, 180 );
|
||||
|
||||
// Knight
|
||||
CreatePiece( new PieceBlackKnight( this ), 42, 30 );
|
||||
CreatePiece( new PieceBlackKnight( this ), 42, 155 );
|
||||
|
||||
CreatePiece( new PieceWhiteKnight( this ), 216, 30 );
|
||||
CreatePiece( new PieceWhiteKnight( this ), 216, 155 );
|
||||
|
||||
// Bishop
|
||||
CreatePiece( new PieceBlackBishop( this ), 42, 55 );
|
||||
CreatePiece( new PieceBlackBishop( this ), 42, 130 );
|
||||
|
||||
CreatePiece( new PieceWhiteBishop( this ), 216, 55 );
|
||||
CreatePiece( new PieceWhiteBishop( this ), 216, 130 );
|
||||
|
||||
// Queen
|
||||
CreatePiece( new PieceBlackQueen( this ), 42, 105 );
|
||||
CreatePiece( new PieceWhiteQueen( this ), 216, 105 );
|
||||
|
||||
// King
|
||||
CreatePiece( new PieceBlackKing( this ), 42, 80 );
|
||||
CreatePiece( new PieceWhiteKing( this ), 216, 80 );
|
||||
}
|
||||
|
||||
public Chessboard( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Scripts/Items/Games/Dices.cs
Normal file
52
Scripts/Items/Games/Dices.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Dices : Item, ITelekinesisable
|
||||
{
|
||||
[Constructable]
|
||||
public Dices() : base( 0xFA7 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Dices( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !from.InRange( this.GetWorldLocation(), 2 ) )
|
||||
return;
|
||||
|
||||
Roll( from );
|
||||
}
|
||||
|
||||
public void OnTelekinesis( Mobile from )
|
||||
{
|
||||
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5022 );
|
||||
Effects.PlaySound( Location, Map, 0x1F5 );
|
||||
|
||||
Roll( from );
|
||||
}
|
||||
|
||||
public void Roll( Mobile from )
|
||||
{
|
||||
this.PublicOverheadMessage( MessageType.Regular, 0, false, string.Format( "*{0} rolls {1}, {2}*", from.Name, Utility.Random( 1, 6 ), Utility.Random( 1, 6 ) ) );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
73
Scripts/Items/Games/Mahjong/MahjongDealerIndicator.cs
Normal file
73
Scripts/Items/Games/Mahjong/MahjongDealerIndicator.cs
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Engines.Mahjong
|
||||
{
|
||||
public class MahjongDealerIndicator
|
||||
{
|
||||
public static MahjongPieceDim GetDimensions( Point2D position, MahjongPieceDirection direction )
|
||||
{
|
||||
if ( direction == MahjongPieceDirection.Up || direction == MahjongPieceDirection.Down )
|
||||
return new MahjongPieceDim( position, 40, 20 );
|
||||
else
|
||||
return new MahjongPieceDim( position, 20, 40 );
|
||||
}
|
||||
|
||||
private MahjongGame m_Game;
|
||||
private Point2D m_Position;
|
||||
private MahjongPieceDirection m_Direction;
|
||||
private MahjongWind m_Wind;
|
||||
|
||||
public MahjongGame Game { get { return m_Game; } }
|
||||
public Point2D Position { get { return m_Position; } }
|
||||
public MahjongPieceDirection Direction { get { return m_Direction; } }
|
||||
public MahjongWind Wind { get { return m_Wind; } }
|
||||
|
||||
public MahjongDealerIndicator( MahjongGame game, Point2D position, MahjongPieceDirection direction, MahjongWind wind )
|
||||
{
|
||||
m_Game = game;
|
||||
m_Position = position;
|
||||
m_Direction = direction;
|
||||
m_Wind = wind;
|
||||
}
|
||||
|
||||
public MahjongPieceDim Dimensions
|
||||
{
|
||||
get { return GetDimensions( m_Position, m_Direction ); }
|
||||
}
|
||||
|
||||
public void Move( Point2D position, MahjongPieceDirection direction, MahjongWind wind )
|
||||
{
|
||||
MahjongPieceDim dim = GetDimensions( position, direction );
|
||||
|
||||
if ( !dim.IsValid() )
|
||||
return;
|
||||
|
||||
m_Position = position;
|
||||
m_Direction = direction;
|
||||
m_Wind = wind;
|
||||
|
||||
m_Game.Players.SendGeneralPacket( true, true );
|
||||
}
|
||||
|
||||
public void Save( GenericWriter writer )
|
||||
{
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Position );
|
||||
writer.Write( (int) m_Direction );
|
||||
writer.Write( (int) m_Wind );
|
||||
}
|
||||
|
||||
public MahjongDealerIndicator( MahjongGame game, GenericReader reader )
|
||||
{
|
||||
m_Game = game;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Position = reader.ReadPoint2D();
|
||||
m_Direction = (MahjongPieceDirection) reader.ReadInt();
|
||||
m_Wind = (MahjongWind) reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
52
Scripts/Items/Games/Mahjong/MahjongDices.cs
Normal file
52
Scripts/Items/Games/Mahjong/MahjongDices.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Engines.Mahjong
|
||||
{
|
||||
public class MahjongDices
|
||||
{
|
||||
private MahjongGame m_Game;
|
||||
private int m_First;
|
||||
private int m_Second;
|
||||
|
||||
public MahjongGame Game { get { return m_Game; } }
|
||||
public int First { get { return m_First; } }
|
||||
public int Second { get { return m_Second; } }
|
||||
|
||||
public MahjongDices( MahjongGame game )
|
||||
{
|
||||
m_Game = game;
|
||||
m_First = Utility.Random( 1, 6 );
|
||||
m_Second = Utility.Random( 1, 6 );
|
||||
}
|
||||
|
||||
public void RollDices( Mobile from )
|
||||
{
|
||||
m_First = Utility.Random( 1, 6 );
|
||||
m_Second = Utility.Random( 1, 6 );
|
||||
|
||||
m_Game.Players.SendGeneralPacket( true, true );
|
||||
|
||||
if ( from != null )
|
||||
m_Game.Players.SendLocalizedMessage( 1062695, string.Format( "{0}\t{1}\t{2}", from.Name, m_First, m_Second ) ); // ~1_name~ rolls the dice and gets a ~2_number~ and a ~3_number~!
|
||||
}
|
||||
|
||||
public void Save( GenericWriter writer )
|
||||
{
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_First );
|
||||
writer.Write( m_Second );
|
||||
}
|
||||
|
||||
public MahjongDices( MahjongGame game, GenericReader reader )
|
||||
{
|
||||
m_Game = game;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_First = reader.ReadInt();
|
||||
m_Second = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Items/Games/Mahjong/MahjongEnums.cs
Normal file
58
Scripts/Items/Games/Mahjong/MahjongEnums.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Engines.Mahjong
|
||||
{
|
||||
public enum MahjongPieceDirection
|
||||
{
|
||||
Up,
|
||||
Left,
|
||||
Down,
|
||||
Right
|
||||
}
|
||||
|
||||
public enum MahjongWind
|
||||
{
|
||||
North,
|
||||
East,
|
||||
South,
|
||||
West
|
||||
}
|
||||
|
||||
public enum MahjongTileType
|
||||
{
|
||||
Dagger1 = 1,
|
||||
Dagger2,
|
||||
Dagger3,
|
||||
Dagger4,
|
||||
Dagger5,
|
||||
Dagger6,
|
||||
Dagger7,
|
||||
Dagger8,
|
||||
Dagger9,
|
||||
Gem1,
|
||||
Gem2,
|
||||
Gem3,
|
||||
Gem4,
|
||||
Gem5,
|
||||
Gem6,
|
||||
Gem7,
|
||||
Gem8,
|
||||
Gem9,
|
||||
Number1,
|
||||
Number2,
|
||||
Number3,
|
||||
Number4,
|
||||
Number5,
|
||||
Number6,
|
||||
Number7,
|
||||
Number8,
|
||||
Number9,
|
||||
North,
|
||||
East,
|
||||
South,
|
||||
West,
|
||||
Green,
|
||||
Red,
|
||||
White
|
||||
}
|
||||
}
|
||||
302
Scripts/Items/Games/Mahjong/MahjongGame.cs
Normal file
302
Scripts/Items/Games/Mahjong/MahjongGame.cs
Normal file
|
|
@ -0,0 +1,302 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Multis;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Engines.Mahjong
|
||||
{
|
||||
public class MahjongGame : Item, ISecurable
|
||||
{
|
||||
public const int MaxPlayers = 4;
|
||||
public const int BaseScore = 30000;
|
||||
|
||||
private MahjongTile[] m_Tiles;
|
||||
private MahjongDealerIndicator m_DealerIndicator;
|
||||
private MahjongWallBreakIndicator m_WallBreakIndicator;
|
||||
private MahjongDices m_Dices;
|
||||
private MahjongPlayers m_Players;
|
||||
private bool m_ShowScores;
|
||||
private bool m_SpectatorVision;
|
||||
private DateTime m_LastReset;
|
||||
|
||||
public MahjongTile[] Tiles { get { return m_Tiles; } }
|
||||
public MahjongDealerIndicator DealerIndicator { get { return m_DealerIndicator; } }
|
||||
public MahjongWallBreakIndicator WallBreakIndicator { get { return m_WallBreakIndicator; } }
|
||||
public MahjongDices Dices { get { return m_Dices; } }
|
||||
public MahjongPlayers Players { get { return m_Players; } }
|
||||
|
||||
private SecureLevel m_Level;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SecureLevel Level
|
||||
{
|
||||
get{ return m_Level; }
|
||||
set{ m_Level = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool ShowScores
|
||||
{
|
||||
get { return m_ShowScores; }
|
||||
set
|
||||
{
|
||||
if ( m_ShowScores == value )
|
||||
return;
|
||||
|
||||
m_ShowScores = value;
|
||||
|
||||
if ( value )
|
||||
m_Players.SendPlayersPacket( true, true );
|
||||
|
||||
m_Players.SendGeneralPacket( true, true );
|
||||
|
||||
m_Players.SendLocalizedMessage( value ? 1062777 : 1062778 ); // The dealer has enabled/disabled score display.
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool SpectatorVision
|
||||
{
|
||||
get { return m_SpectatorVision; }
|
||||
set
|
||||
{
|
||||
if ( m_SpectatorVision == value )
|
||||
return;
|
||||
|
||||
m_SpectatorVision = value;
|
||||
|
||||
if ( m_Players.IsInGamePlayer( m_Players.DealerPosition ) )
|
||||
m_Players.Dealer.Send( new MahjongGeneralInfo( this ) );
|
||||
|
||||
m_Players.SendTilesPacket( false, true );
|
||||
|
||||
m_Players.SendLocalizedMessage( value ? 1062715 : 1062716 ); // The dealer has enabled/disabled Spectator Vision.
|
||||
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public MahjongGame() : base( 0xFAA )
|
||||
{
|
||||
Weight = 5.0;
|
||||
|
||||
BuildWalls();
|
||||
m_DealerIndicator = new MahjongDealerIndicator( this, new Point2D( 300, 300 ), MahjongPieceDirection.Up, MahjongWind.North );
|
||||
m_WallBreakIndicator = new MahjongWallBreakIndicator( this, new Point2D( 335, 335 ) );
|
||||
m_Dices = new MahjongDices( this );
|
||||
m_Players = new MahjongPlayers( this, MaxPlayers, BaseScore );
|
||||
m_LastReset = DateTime.UtcNow;
|
||||
m_Level = SecureLevel.CoOwners;
|
||||
}
|
||||
|
||||
public MahjongGame( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
private void BuildHorizontalWall( ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction, MahjongTileTypeGenerator typeGenerator )
|
||||
{
|
||||
for ( int i = 0; i < 17; i++ )
|
||||
{
|
||||
Point2D position = new Point2D( x + i*20, y );
|
||||
m_Tiles[index + i] = new MahjongTile( this, index + i, typeGenerator.Next(), position, stackLevel, direction, false );
|
||||
}
|
||||
|
||||
index += 17;
|
||||
}
|
||||
|
||||
private void BuildVerticalWall( ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction, MahjongTileTypeGenerator typeGenerator )
|
||||
{
|
||||
for ( int i = 0; i < 17; i++ )
|
||||
{
|
||||
Point2D position = new Point2D( x, y + i*20 );
|
||||
m_Tiles[index + i] = new MahjongTile( this, index + i, typeGenerator.Next(), position, stackLevel, direction, false );
|
||||
}
|
||||
|
||||
index += 17;
|
||||
}
|
||||
|
||||
private void BuildWalls()
|
||||
{
|
||||
m_Tiles = new MahjongTile[17 * 8];
|
||||
|
||||
MahjongTileTypeGenerator typeGenerator = new MahjongTileTypeGenerator( 4 );
|
||||
|
||||
int i = 0;
|
||||
|
||||
BuildHorizontalWall( ref i, 165, 110, 0, MahjongPieceDirection.Up, typeGenerator );
|
||||
BuildHorizontalWall( ref i, 165, 115, 1, MahjongPieceDirection.Up, typeGenerator );
|
||||
|
||||
BuildVerticalWall( ref i, 530, 165, 0, MahjongPieceDirection.Left, typeGenerator );
|
||||
BuildVerticalWall( ref i, 525, 165, 1, MahjongPieceDirection.Left, typeGenerator );
|
||||
|
||||
BuildHorizontalWall( ref i, 165, 530, 0, MahjongPieceDirection.Down, typeGenerator );
|
||||
BuildHorizontalWall( ref i, 165, 525, 1, MahjongPieceDirection.Down, typeGenerator );
|
||||
|
||||
BuildVerticalWall( ref i, 110, 165, 0, MahjongPieceDirection.Right, typeGenerator );
|
||||
BuildVerticalWall( ref i, 115, 165, 1, MahjongPieceDirection.Right, typeGenerator );
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( m_SpectatorVision )
|
||||
list.Add( 1062717 ); // Spectator Vision Enabled
|
||||
else
|
||||
list.Add( 1062718 ); // Spectator Vision Disabled
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
|
||||
m_Players.CheckPlayers();
|
||||
|
||||
if ( from.Alive && IsAccessibleTo( from ) && m_Players.GetInGameMobiles( true, false ).Count == 0 )
|
||||
list.Add( new ResetGameEntry( this ) );
|
||||
|
||||
SetSecureLevelEntry.AddTo( from, this, list );
|
||||
}
|
||||
|
||||
private class ResetGameEntry : ContextMenuEntry
|
||||
{
|
||||
private MahjongGame m_Game;
|
||||
|
||||
public ResetGameEntry( MahjongGame game ) : base( 6162 )
|
||||
{
|
||||
m_Game = game;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
Mobile from = Owner.From;
|
||||
|
||||
if ( from.CheckAlive() && !m_Game.Deleted && m_Game.IsAccessibleTo( from ) && m_Game.Players.GetInGameMobiles( true, false ).Count == 0 )
|
||||
m_Game.ResetGame( from );
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
m_Players.CheckPlayers();
|
||||
|
||||
m_Players.Join( from );
|
||||
}
|
||||
|
||||
public void ResetGame( Mobile from )
|
||||
{
|
||||
if ( DateTime.UtcNow - m_LastReset < TimeSpan.FromSeconds( 5.0 ) )
|
||||
return;
|
||||
|
||||
m_LastReset = DateTime.UtcNow;
|
||||
|
||||
if ( from != null )
|
||||
m_Players.SendLocalizedMessage( 1062771, from.Name ); // ~1_name~ has reset the game.
|
||||
|
||||
m_Players.SendRelievePacket( true, true );
|
||||
|
||||
BuildWalls();
|
||||
m_DealerIndicator = new MahjongDealerIndicator( this, new Point2D( 300, 300 ), MahjongPieceDirection.Up, MahjongWind.North );
|
||||
m_WallBreakIndicator = new MahjongWallBreakIndicator( this, new Point2D( 335, 335 ) );
|
||||
m_Players = new MahjongPlayers( this, MaxPlayers, BaseScore );
|
||||
}
|
||||
|
||||
public void ResetWalls( Mobile from )
|
||||
{
|
||||
if ( DateTime.UtcNow - m_LastReset < TimeSpan.FromSeconds( 5.0 ) )
|
||||
return;
|
||||
|
||||
m_LastReset = DateTime.UtcNow;
|
||||
|
||||
BuildWalls();
|
||||
|
||||
m_Players.SendTilesPacket( true, true );
|
||||
|
||||
if ( from != null )
|
||||
m_Players.SendLocalizedMessage( 1062696 ); // The dealer rebuilds the wall.
|
||||
}
|
||||
|
||||
public int GetStackLevel( MahjongPieceDim dim )
|
||||
{
|
||||
int level = -1;
|
||||
foreach ( MahjongTile tile in m_Tiles )
|
||||
{
|
||||
if ( tile.StackLevel > level && dim.IsOverlapping( tile.Dimensions ) )
|
||||
level = tile.StackLevel;
|
||||
}
|
||||
return level;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( (int) m_Level );
|
||||
|
||||
writer.Write( m_Tiles.Length );
|
||||
|
||||
for ( int i = 0; i < m_Tiles.Length; i++ )
|
||||
m_Tiles[i].Save( writer );
|
||||
|
||||
m_DealerIndicator.Save( writer );
|
||||
|
||||
m_WallBreakIndicator.Save( writer );
|
||||
|
||||
m_Dices.Save( writer );
|
||||
|
||||
m_Players.Save( writer );
|
||||
|
||||
writer.Write( m_ShowScores );
|
||||
writer.Write( m_SpectatorVision );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Level = (SecureLevel)reader.ReadInt();
|
||||
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
if ( version < 1 )
|
||||
m_Level = SecureLevel.CoOwners;
|
||||
|
||||
int length = reader.ReadInt();
|
||||
m_Tiles = new MahjongTile[length];
|
||||
|
||||
for ( int i = 0; i < length; i++ )
|
||||
m_Tiles[i] = new MahjongTile( this, reader );
|
||||
|
||||
m_DealerIndicator = new MahjongDealerIndicator( this, reader );
|
||||
|
||||
m_WallBreakIndicator = new MahjongWallBreakIndicator( this, reader );
|
||||
|
||||
m_Dices = new MahjongDices( this, reader );
|
||||
|
||||
m_Players = new MahjongPlayers( this, reader );
|
||||
|
||||
m_ShowScores = reader.ReadBool();
|
||||
m_SpectatorVision = reader.ReadBool();
|
||||
|
||||
m_LastReset = DateTime.UtcNow;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
245
Scripts/Items/Games/Mahjong/MahjongPacketHandlers.cs
Normal file
245
Scripts/Items/Games/Mahjong/MahjongPacketHandlers.cs
Normal file
|
|
@ -0,0 +1,245 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.Mahjong
|
||||
{
|
||||
public delegate void OnMahjongPacketReceive( MahjongGame game, NetState state, PacketReader pvSrc );
|
||||
|
||||
public sealed class MahjongPacketHandlers
|
||||
{
|
||||
private static OnMahjongPacketReceive[] m_SubCommandDelegates = new OnMahjongPacketReceive[0x100];
|
||||
|
||||
public static void RegisterSubCommand( int subCmd, OnMahjongPacketReceive onReceive )
|
||||
{
|
||||
m_SubCommandDelegates[subCmd] = onReceive;
|
||||
}
|
||||
|
||||
public static OnMahjongPacketReceive GetSubCommandDelegate( int cmd )
|
||||
{
|
||||
if ( cmd >= 0 && cmd < 0x100 )
|
||||
{
|
||||
return m_SubCommandDelegates[cmd];
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
PacketHandlers.Register( 0xDA, 0, true, new OnPacketReceive( OnPacket ) );
|
||||
|
||||
RegisterSubCommand( 0x6, new OnMahjongPacketReceive( ExitGame ) );
|
||||
RegisterSubCommand( 0xA, new OnMahjongPacketReceive( GivePoints ) );
|
||||
RegisterSubCommand( 0xB, new OnMahjongPacketReceive( RollDice ) );
|
||||
RegisterSubCommand( 0xC, new OnMahjongPacketReceive( BuildWalls ) );
|
||||
RegisterSubCommand( 0xD, new OnMahjongPacketReceive( ResetScores ) );
|
||||
RegisterSubCommand( 0xF, new OnMahjongPacketReceive( AssignDealer ) );
|
||||
RegisterSubCommand( 0x10, new OnMahjongPacketReceive( OpenSeat ) );
|
||||
RegisterSubCommand( 0x11, new OnMahjongPacketReceive( ChangeOption ) );
|
||||
RegisterSubCommand( 0x15, new OnMahjongPacketReceive( MoveWallBreakIndicator ) );
|
||||
RegisterSubCommand( 0x16, new OnMahjongPacketReceive( TogglePublicHand ) );
|
||||
RegisterSubCommand( 0x17, new OnMahjongPacketReceive( MoveTile ) );
|
||||
RegisterSubCommand( 0x18, new OnMahjongPacketReceive( MoveDealerIndicator ) );
|
||||
}
|
||||
|
||||
public static void OnPacket( NetState state, PacketReader pvSrc )
|
||||
{
|
||||
MahjongGame game = World.FindItem( pvSrc.ReadInt32() ) as MahjongGame;
|
||||
|
||||
if ( game != null )
|
||||
game.Players.CheckPlayers();
|
||||
|
||||
pvSrc.ReadByte();
|
||||
|
||||
int cmd = pvSrc.ReadByte();
|
||||
|
||||
OnMahjongPacketReceive onReceive = GetSubCommandDelegate( cmd );
|
||||
|
||||
if ( onReceive != null )
|
||||
{
|
||||
onReceive( game, state, pvSrc );
|
||||
}
|
||||
else
|
||||
{
|
||||
pvSrc.Trace( state );
|
||||
}
|
||||
}
|
||||
|
||||
private static MahjongPieceDirection GetDirection( int value )
|
||||
{
|
||||
switch ( value )
|
||||
{
|
||||
case 0: return MahjongPieceDirection.Up;
|
||||
case 1: return MahjongPieceDirection.Left;
|
||||
case 2: return MahjongPieceDirection.Down;
|
||||
default: return MahjongPieceDirection.Right;
|
||||
}
|
||||
}
|
||||
|
||||
private static MahjongWind GetWind( int value )
|
||||
{
|
||||
switch ( value )
|
||||
{
|
||||
case 0: return MahjongWind.North;
|
||||
case 1: return MahjongWind.East;
|
||||
case 2: return MahjongWind.South;
|
||||
default: return MahjongWind.West;
|
||||
}
|
||||
}
|
||||
|
||||
public static void ExitGame( MahjongGame game, NetState state, PacketReader pvSrc )
|
||||
{
|
||||
if ( game == null )
|
||||
return;
|
||||
|
||||
Mobile from = state.Mobile;
|
||||
|
||||
game.Players.LeaveGame( from );
|
||||
}
|
||||
|
||||
public static void GivePoints( MahjongGame game, NetState state, PacketReader pvSrc )
|
||||
{
|
||||
if ( game == null || !game.Players.IsInGamePlayer( state.Mobile ) )
|
||||
return;
|
||||
|
||||
int to = pvSrc.ReadByte();
|
||||
int amount = pvSrc.ReadInt32();
|
||||
|
||||
game.Players.TransferScore( state.Mobile, to, amount );
|
||||
}
|
||||
|
||||
public static void RollDice( MahjongGame game, NetState state, PacketReader pvSrc )
|
||||
{
|
||||
if ( game == null || !game.Players.IsInGamePlayer( state.Mobile ) )
|
||||
return;
|
||||
|
||||
game.Dices.RollDices( state.Mobile );
|
||||
}
|
||||
|
||||
public static void BuildWalls( MahjongGame game, NetState state, PacketReader pvSrc )
|
||||
{
|
||||
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
|
||||
return;
|
||||
|
||||
game.ResetWalls( state.Mobile );
|
||||
}
|
||||
|
||||
public static void ResetScores( MahjongGame game, NetState state, PacketReader pvSrc )
|
||||
{
|
||||
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
|
||||
return;
|
||||
|
||||
game.Players.ResetScores( MahjongGame.BaseScore );
|
||||
}
|
||||
|
||||
public static void AssignDealer( MahjongGame game, NetState state, PacketReader pvSrc )
|
||||
{
|
||||
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
|
||||
return;
|
||||
|
||||
int position = pvSrc.ReadByte();
|
||||
|
||||
game.Players.AssignDealer( position );
|
||||
}
|
||||
|
||||
public static void OpenSeat( MahjongGame game, NetState state, PacketReader pvSrc )
|
||||
{
|
||||
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
|
||||
return;
|
||||
|
||||
int position = pvSrc.ReadByte();
|
||||
|
||||
if ( game.Players.GetPlayer( position ) == state.Mobile )
|
||||
return;
|
||||
|
||||
game.Players.OpenSeat( position );
|
||||
}
|
||||
|
||||
public static void ChangeOption( MahjongGame game, NetState state, PacketReader pvSrc )
|
||||
{
|
||||
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
|
||||
return;
|
||||
|
||||
pvSrc.ReadInt16();
|
||||
pvSrc.ReadByte();
|
||||
|
||||
int options = pvSrc.ReadByte();
|
||||
|
||||
game.ShowScores = (options & 0x1) != 0;
|
||||
game.SpectatorVision = (options & 0x2) != 0;
|
||||
}
|
||||
|
||||
public static void MoveWallBreakIndicator( MahjongGame game, NetState state, PacketReader pvSrc )
|
||||
{
|
||||
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
|
||||
return;
|
||||
|
||||
int y = pvSrc.ReadInt16();
|
||||
int x = pvSrc.ReadInt16();
|
||||
|
||||
game.WallBreakIndicator.Move( new Point2D( x, y ) );
|
||||
}
|
||||
|
||||
public static void TogglePublicHand( MahjongGame game, NetState state, PacketReader pvSrc )
|
||||
{
|
||||
if ( game == null || !game.Players.IsInGamePlayer( state.Mobile ) )
|
||||
return;
|
||||
|
||||
pvSrc.ReadInt16();
|
||||
pvSrc.ReadByte();
|
||||
|
||||
bool publicHand = pvSrc.ReadBoolean();
|
||||
|
||||
game.Players.SetPublic( game.Players.GetPlayerIndex( state.Mobile ), publicHand );
|
||||
}
|
||||
|
||||
public static void MoveTile( MahjongGame game, NetState state, PacketReader pvSrc )
|
||||
{
|
||||
if ( game == null || !game.Players.IsInGamePlayer( state.Mobile ) )
|
||||
return;
|
||||
|
||||
int number = pvSrc.ReadByte();
|
||||
|
||||
if ( number < 0 || number >= game.Tiles.Length )
|
||||
return;
|
||||
|
||||
pvSrc.ReadByte(); // Current direction
|
||||
|
||||
MahjongPieceDirection direction = GetDirection( pvSrc.ReadByte() );
|
||||
|
||||
pvSrc.ReadByte();
|
||||
|
||||
bool flip = pvSrc.ReadBoolean();
|
||||
|
||||
pvSrc.ReadInt16(); // Current Y
|
||||
pvSrc.ReadInt16(); // Current X
|
||||
|
||||
pvSrc.ReadByte();
|
||||
|
||||
int y = pvSrc.ReadInt16();
|
||||
int x = pvSrc.ReadInt16();
|
||||
|
||||
pvSrc.ReadByte();
|
||||
|
||||
game.Tiles[number].Move( new Point2D( x, y ), direction, flip, game.Players.GetPlayerIndex( state.Mobile ) );
|
||||
}
|
||||
|
||||
public static void MoveDealerIndicator( MahjongGame game, NetState state, PacketReader pvSrc )
|
||||
{
|
||||
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
|
||||
return;
|
||||
|
||||
MahjongPieceDirection direction = GetDirection( pvSrc.ReadByte() );
|
||||
|
||||
MahjongWind wind = GetWind( pvSrc.ReadByte() );
|
||||
|
||||
int y = pvSrc.ReadInt16();
|
||||
int x = pvSrc.ReadInt16();
|
||||
|
||||
game.DealerIndicator.Move( new Point2D( x, y ), direction, wind );
|
||||
}
|
||||
}
|
||||
}
|
||||
50
Scripts/Items/Games/Mahjong/MahjongPieceDim.cs
Normal file
50
Scripts/Items/Games/Mahjong/MahjongPieceDim.cs
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Engines.Mahjong
|
||||
{
|
||||
public struct MahjongPieceDim
|
||||
{
|
||||
private Point2D m_Position;
|
||||
private int m_Width;
|
||||
private int m_Height;
|
||||
|
||||
public Point2D Position { get { return m_Position; } }
|
||||
public int Width { get { return m_Width; } }
|
||||
public int Height { get { return m_Height; } }
|
||||
|
||||
public MahjongPieceDim( Point2D position, int width, int height )
|
||||
{
|
||||
m_Position = position;
|
||||
m_Width = width;
|
||||
m_Height = height;
|
||||
}
|
||||
|
||||
public bool IsValid()
|
||||
{
|
||||
return m_Position.X >= 0 && m_Position.Y >= 0 && m_Position.X + m_Width <= 670 && m_Position.Y + m_Height <= 670;
|
||||
}
|
||||
|
||||
public bool IsOverlapping( MahjongPieceDim dim )
|
||||
{
|
||||
return m_Position.X < dim.m_Position.X + dim.m_Width && m_Position.Y < dim.m_Position.Y + dim.m_Height && m_Position.X + m_Width > dim.m_Position.X && m_Position.Y + m_Height > dim.m_Position.Y;
|
||||
}
|
||||
|
||||
public int GetHandArea()
|
||||
{
|
||||
if ( m_Position.X + m_Width > 150 && m_Position.X < 520 && m_Position.Y < 35 )
|
||||
return 0;
|
||||
|
||||
if ( m_Position.X + m_Width > 635 && m_Position.Y + m_Height > 150 && m_Position.Y < 520 )
|
||||
return 1;
|
||||
|
||||
if ( m_Position.X + m_Width > 150 && m_Position.X < 520 && m_Position.Y + m_Height > 635 )
|
||||
return 2;
|
||||
|
||||
if ( m_Position.X < 35 && m_Position.Y + m_Height > 150 && m_Position.Y < 520 )
|
||||
return 3;
|
||||
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
552
Scripts/Items/Games/Mahjong/MahjongPlayers.cs
Normal file
552
Scripts/Items/Games/Mahjong/MahjongPlayers.cs
Normal file
|
|
@ -0,0 +1,552 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
|
||||
namespace Server.Engines.Mahjong
|
||||
{
|
||||
public class MahjongPlayers
|
||||
{
|
||||
private MahjongGame m_Game;
|
||||
private Mobile[] m_Players;
|
||||
private bool[] m_InGame;
|
||||
private bool[] m_PublicHand;
|
||||
private int[] m_Scores;
|
||||
private int m_DealerPosition;
|
||||
private ArrayList m_Spectators;
|
||||
|
||||
public MahjongGame Game { get { return m_Game; } }
|
||||
public int Seats { get { return m_Players.Length; } }
|
||||
public Mobile Dealer { get { return m_Players[m_DealerPosition]; } }
|
||||
public int DealerPosition { get { return m_DealerPosition; } }
|
||||
|
||||
public MahjongPlayers( MahjongGame game, int maxPlayers, int baseScore )
|
||||
{
|
||||
m_Game = game;
|
||||
m_Spectators = new ArrayList();
|
||||
|
||||
m_Players = new Mobile[maxPlayers];
|
||||
m_InGame = new bool[maxPlayers];
|
||||
m_PublicHand = new bool[maxPlayers];
|
||||
m_Scores = new int[maxPlayers];
|
||||
|
||||
for ( int i = 0; i < m_Scores.Length; i++ )
|
||||
m_Scores[i] = baseScore;
|
||||
}
|
||||
|
||||
public Mobile GetPlayer( int index )
|
||||
{
|
||||
if ( index < 0 || index >= m_Players.Length )
|
||||
return null;
|
||||
else
|
||||
return m_Players[index];
|
||||
}
|
||||
|
||||
public int GetPlayerIndex( Mobile mobile )
|
||||
{
|
||||
for ( int i = 0; i < m_Players.Length; i++ )
|
||||
{
|
||||
if ( m_Players[i] == mobile )
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public bool IsInGameDealer( Mobile mobile )
|
||||
{
|
||||
if ( Dealer != mobile )
|
||||
return false;
|
||||
else
|
||||
return m_InGame[m_DealerPosition];
|
||||
}
|
||||
|
||||
public bool IsInGamePlayer( int index )
|
||||
{
|
||||
if ( index < 0 || index >= m_Players.Length || m_Players[index] == null )
|
||||
return false;
|
||||
else
|
||||
return m_InGame[index];
|
||||
}
|
||||
|
||||
public bool IsInGamePlayer( Mobile mobile )
|
||||
{
|
||||
int index = GetPlayerIndex( mobile );
|
||||
|
||||
return IsInGamePlayer( index );
|
||||
}
|
||||
|
||||
public bool IsSpectator( Mobile mobile )
|
||||
{
|
||||
return m_Spectators.Contains( mobile );
|
||||
}
|
||||
|
||||
public int GetScore( int index )
|
||||
{
|
||||
if ( index < 0 || index >= m_Scores.Length )
|
||||
return 0;
|
||||
else
|
||||
return m_Scores[index];
|
||||
}
|
||||
|
||||
public bool IsPublic( int index )
|
||||
{
|
||||
if ( index < 0 || index >= m_PublicHand.Length )
|
||||
return false;
|
||||
else
|
||||
return m_PublicHand[index];
|
||||
}
|
||||
|
||||
public void SetPublic( int index, bool value )
|
||||
{
|
||||
if ( index < 0 || index >= m_PublicHand.Length || m_PublicHand[index] == value )
|
||||
return;
|
||||
|
||||
m_PublicHand[index] = value;
|
||||
|
||||
SendTilesPacket( true, !m_Game.SpectatorVision );
|
||||
|
||||
if ( IsInGamePlayer( index ) )
|
||||
m_Players[index].SendLocalizedMessage( value ? 1062775 : 1062776 ); // Your hand is [not] publicly viewable.
|
||||
}
|
||||
|
||||
public ArrayList GetInGameMobiles( bool players, bool spectators )
|
||||
{
|
||||
ArrayList list = new ArrayList();
|
||||
|
||||
if ( players )
|
||||
{
|
||||
for ( int i = 0; i < m_Players.Length; i++ )
|
||||
{
|
||||
if ( IsInGamePlayer( i ) )
|
||||
list.Add( m_Players[i] );
|
||||
}
|
||||
}
|
||||
|
||||
if ( spectators )
|
||||
{
|
||||
list.AddRange( m_Spectators );
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public void CheckPlayers()
|
||||
{
|
||||
bool removed = false;
|
||||
|
||||
for ( int i = 0; i < m_Players.Length; i++ )
|
||||
{
|
||||
Mobile player = m_Players[i];
|
||||
|
||||
if ( player != null )
|
||||
{
|
||||
if ( player.Deleted )
|
||||
{
|
||||
m_Players[i] = null;
|
||||
|
||||
SendPlayerExitMessage( player );
|
||||
UpdateDealer( true );
|
||||
|
||||
removed = true;
|
||||
}
|
||||
else if ( m_InGame[i] )
|
||||
{
|
||||
if ( player.NetState == null )
|
||||
{
|
||||
m_InGame[i] = false;
|
||||
|
||||
SendPlayerExitMessage( player );
|
||||
UpdateDealer( true );
|
||||
|
||||
removed = true;
|
||||
}
|
||||
else if ( !m_Game.IsAccessibleTo( player ) || player.Map != m_Game.Map || !player.InRange( m_Game.GetWorldLocation(), 5 ) )
|
||||
{
|
||||
m_InGame[i] = false;
|
||||
|
||||
player.Send( new MahjongRelieve( m_Game ) );
|
||||
|
||||
SendPlayerExitMessage( player );
|
||||
UpdateDealer( true );
|
||||
|
||||
removed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for ( int i = 0; i < m_Spectators.Count; )
|
||||
{
|
||||
Mobile mobile = (Mobile)m_Spectators[i];
|
||||
|
||||
if ( mobile.NetState == null || mobile.Deleted )
|
||||
{
|
||||
m_Spectators.RemoveAt( i );
|
||||
}
|
||||
else if ( !m_Game.IsAccessibleTo( mobile ) || mobile.Map != m_Game.Map || !mobile.InRange( m_Game.GetWorldLocation(), 5 ) )
|
||||
{
|
||||
m_Spectators.RemoveAt( i );
|
||||
|
||||
mobile.Send( new MahjongRelieve( m_Game ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
if ( removed && !UpdateSpectators() )
|
||||
SendPlayersPacket( true, true );
|
||||
}
|
||||
|
||||
private void UpdateDealer( bool message )
|
||||
{
|
||||
if ( IsInGamePlayer( m_DealerPosition ) )
|
||||
return;
|
||||
|
||||
for ( int i = m_DealerPosition + 1; i < m_Players.Length; i++ )
|
||||
{
|
||||
if ( IsInGamePlayer( i ) )
|
||||
{
|
||||
m_DealerPosition = i;
|
||||
|
||||
if ( message )
|
||||
SendDealerChangedMessage();
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for ( int i = 0; i < m_DealerPosition; i++ )
|
||||
{
|
||||
if ( IsInGamePlayer( i ) )
|
||||
{
|
||||
m_DealerPosition = i;
|
||||
|
||||
if ( message )
|
||||
SendDealerChangedMessage();
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int GetNextSeat()
|
||||
{
|
||||
for ( int i = m_DealerPosition; i < m_Players.Length; i++ )
|
||||
{
|
||||
if ( m_Players[i] == null )
|
||||
return i;
|
||||
}
|
||||
|
||||
for ( int i = 0; i < m_DealerPosition; i++ )
|
||||
{
|
||||
if ( m_Players[i] == null )
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
private bool UpdateSpectators()
|
||||
{
|
||||
if ( m_Spectators.Count == 0 )
|
||||
return false;
|
||||
|
||||
int nextSeat = GetNextSeat();
|
||||
|
||||
if ( nextSeat >= 0 )
|
||||
{
|
||||
Mobile newPlayer = (Mobile)m_Spectators[0];
|
||||
|
||||
m_Spectators.RemoveAt( 0 );
|
||||
|
||||
AddPlayer( newPlayer, nextSeat, false );
|
||||
|
||||
UpdateSpectators();
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPlayer( Mobile player, int index, bool sendJoinGame )
|
||||
{
|
||||
m_Players[index] = player;
|
||||
m_InGame[index] = true;
|
||||
|
||||
UpdateDealer( false );
|
||||
|
||||
if ( sendJoinGame )
|
||||
player.Send( new MahjongJoinGame( m_Game ) );
|
||||
|
||||
SendPlayersPacket( true, true );
|
||||
|
||||
player.Send( new MahjongGeneralInfo( m_Game ) );
|
||||
player.Send( new MahjongTilesInfo( m_Game, player ) );
|
||||
|
||||
if ( m_DealerPosition == index )
|
||||
SendLocalizedMessage( 1062773, player.Name ); // ~1_name~ has entered the game as the dealer.
|
||||
else
|
||||
SendLocalizedMessage( 1062772, player.Name ); // ~1_name~ has entered the game as a player.
|
||||
}
|
||||
|
||||
private void AddSpectator( Mobile mobile )
|
||||
{
|
||||
if ( !IsSpectator( mobile ) )
|
||||
{
|
||||
m_Spectators.Add( mobile );
|
||||
}
|
||||
|
||||
mobile.Send( new MahjongJoinGame( m_Game ) );
|
||||
mobile.Send( new MahjongPlayersInfo( m_Game, mobile ) );
|
||||
mobile.Send( new MahjongGeneralInfo( m_Game ) );
|
||||
mobile.Send( new MahjongTilesInfo( m_Game, mobile ) );
|
||||
}
|
||||
|
||||
public void Join( Mobile mobile )
|
||||
{
|
||||
int index = GetPlayerIndex( mobile );
|
||||
|
||||
if ( index >= 0 )
|
||||
{
|
||||
AddPlayer( mobile, index, true );
|
||||
}
|
||||
else
|
||||
{
|
||||
int nextSeat = GetNextSeat();
|
||||
|
||||
if ( nextSeat >= 0 )
|
||||
{
|
||||
AddPlayer( mobile, nextSeat, true );
|
||||
}
|
||||
else
|
||||
{
|
||||
AddSpectator( mobile );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void LeaveGame( Mobile player )
|
||||
{
|
||||
int index = GetPlayerIndex( player );
|
||||
if ( index >= 0 )
|
||||
{
|
||||
m_InGame[index] = false;
|
||||
|
||||
SendPlayerExitMessage( player );
|
||||
UpdateDealer( true );
|
||||
|
||||
SendPlayersPacket( true, true );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Spectators.Remove( player );
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetScores( int value )
|
||||
{
|
||||
for ( int i = 0; i < m_Scores.Length; i++ )
|
||||
{
|
||||
m_Scores[i] = value;
|
||||
}
|
||||
|
||||
SendPlayersPacket( true, m_Game.ShowScores );
|
||||
|
||||
SendLocalizedMessage( 1062697 ); // The dealer redistributes the score sticks evenly.
|
||||
}
|
||||
|
||||
public void TransferScore( Mobile from, int toPosition, int amount )
|
||||
{
|
||||
int fromPosition = GetPlayerIndex( from );
|
||||
Mobile to = GetPlayer( toPosition );
|
||||
|
||||
if ( fromPosition < 0 || to == null || m_Scores[fromPosition] < amount )
|
||||
return;
|
||||
|
||||
m_Scores[fromPosition] -= amount;
|
||||
m_Scores[toPosition] += amount;
|
||||
|
||||
if ( m_Game.ShowScores )
|
||||
{
|
||||
SendPlayersPacket( true, true );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Send( new MahjongPlayersInfo( m_Game, from ) );
|
||||
to.Send( new MahjongPlayersInfo( m_Game, to ) );
|
||||
}
|
||||
|
||||
SendLocalizedMessage( 1062774, string.Format( "{0}\t{1}\t{2}", from.Name, to.Name, amount ) ); // ~1_giver~ gives ~2_receiver~ ~3_number~ points.
|
||||
}
|
||||
|
||||
public void OpenSeat( int index )
|
||||
{
|
||||
Mobile player = GetPlayer( index );
|
||||
if ( player == null )
|
||||
return;
|
||||
|
||||
if ( m_InGame[index] )
|
||||
player.Send( new MahjongRelieve( m_Game ) );
|
||||
|
||||
m_Players[index] = null;
|
||||
|
||||
SendLocalizedMessage( 1062699, player.Name ); // ~1_name~ is relieved from the game by the dealer.
|
||||
|
||||
UpdateDealer( true );
|
||||
|
||||
if ( !UpdateSpectators() )
|
||||
SendPlayersPacket( true, true );
|
||||
}
|
||||
|
||||
public void AssignDealer( int index )
|
||||
{
|
||||
Mobile to = GetPlayer( index );
|
||||
|
||||
if ( to == null || !m_InGame[index] )
|
||||
return;
|
||||
|
||||
int oldDealer = m_DealerPosition;
|
||||
|
||||
m_DealerPosition = index;
|
||||
|
||||
if ( IsInGamePlayer( oldDealer ) )
|
||||
m_Players[oldDealer].Send( new MahjongPlayersInfo( m_Game, m_Players[oldDealer] ) );
|
||||
|
||||
to.Send( new MahjongPlayersInfo( m_Game, to ) );
|
||||
|
||||
SendDealerChangedMessage();
|
||||
}
|
||||
|
||||
private void SendDealerChangedMessage()
|
||||
{
|
||||
if ( Dealer != null )
|
||||
SendLocalizedMessage( 1062698, Dealer.Name ); // ~1_name~ is assigned the dealer.
|
||||
}
|
||||
|
||||
private void SendPlayerExitMessage( Mobile who )
|
||||
{
|
||||
SendLocalizedMessage( 1062762, who.Name ); // ~1_name~ has left the game.
|
||||
}
|
||||
|
||||
public void SendPlayersPacket( bool players, bool spectators )
|
||||
{
|
||||
foreach ( Mobile mobile in GetInGameMobiles( players, spectators ) )
|
||||
{
|
||||
mobile.Send( new MahjongPlayersInfo( m_Game, mobile ) );
|
||||
}
|
||||
}
|
||||
|
||||
public void SendGeneralPacket( bool players, bool spectators )
|
||||
{
|
||||
ArrayList mobiles = GetInGameMobiles( players, spectators );
|
||||
|
||||
if ( mobiles.Count == 0 )
|
||||
return;
|
||||
|
||||
MahjongGeneralInfo generalInfo = new MahjongGeneralInfo( m_Game );
|
||||
|
||||
generalInfo.Acquire();
|
||||
|
||||
foreach ( Mobile mobile in mobiles )
|
||||
{
|
||||
mobile.Send( generalInfo );
|
||||
}
|
||||
|
||||
generalInfo.Release();
|
||||
}
|
||||
|
||||
public void SendTilesPacket( bool players, bool spectators )
|
||||
{
|
||||
foreach ( Mobile mobile in GetInGameMobiles( players, spectators ) )
|
||||
{
|
||||
mobile.Send( new MahjongTilesInfo( m_Game, mobile ) );
|
||||
}
|
||||
}
|
||||
|
||||
public void SendTilePacket( MahjongTile tile, bool players, bool spectators )
|
||||
{
|
||||
foreach ( Mobile mobile in GetInGameMobiles( players, spectators ) )
|
||||
{
|
||||
mobile.Send( new MahjongTileInfo( tile, mobile ) );
|
||||
}
|
||||
}
|
||||
|
||||
public void SendRelievePacket( bool players, bool spectators )
|
||||
{
|
||||
ArrayList mobiles = GetInGameMobiles( players, spectators );
|
||||
|
||||
if ( mobiles.Count == 0 )
|
||||
return;
|
||||
|
||||
MahjongRelieve relieve = new MahjongRelieve( m_Game );
|
||||
|
||||
relieve.Acquire();
|
||||
|
||||
foreach ( Mobile mobile in mobiles )
|
||||
{
|
||||
mobile.Send( relieve );
|
||||
}
|
||||
|
||||
relieve.Release();
|
||||
}
|
||||
|
||||
public void SendLocalizedMessage( int number )
|
||||
{
|
||||
foreach ( Mobile mobile in GetInGameMobiles( true, true ) )
|
||||
{
|
||||
mobile.SendLocalizedMessage( number );
|
||||
}
|
||||
}
|
||||
|
||||
public void SendLocalizedMessage( int number, string args )
|
||||
{
|
||||
foreach ( Mobile mobile in GetInGameMobiles( true, true ) )
|
||||
{
|
||||
mobile.SendLocalizedMessage( number, args );
|
||||
}
|
||||
}
|
||||
|
||||
public void Save( GenericWriter writer )
|
||||
{
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( Seats );
|
||||
|
||||
for ( int i = 0; i < Seats; i++ )
|
||||
{
|
||||
writer.Write( m_Players[i] );
|
||||
writer.Write( m_PublicHand[i] );
|
||||
writer.Write( m_Scores[i] );
|
||||
}
|
||||
|
||||
writer.Write( m_DealerPosition );
|
||||
}
|
||||
|
||||
public MahjongPlayers( MahjongGame game, GenericReader reader )
|
||||
{
|
||||
m_Game = game;
|
||||
m_Spectators = new ArrayList();
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
int seats = reader.ReadInt();
|
||||
m_Players = new Mobile[seats];
|
||||
m_InGame = new bool[seats];
|
||||
m_PublicHand = new bool[seats];
|
||||
m_Scores = new int[seats];
|
||||
|
||||
for ( int i = 0; i < seats; i++ )
|
||||
{
|
||||
m_Players[i] = reader.ReadMobile();
|
||||
m_PublicHand[i] = reader.ReadBool();
|
||||
m_Scores[i] = reader.ReadInt();
|
||||
}
|
||||
|
||||
m_DealerPosition = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
97
Scripts/Items/Games/Mahjong/MahjongTile.cs
Normal file
97
Scripts/Items/Games/Mahjong/MahjongTile.cs
Normal file
|
|
@ -0,0 +1,97 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Engines.Mahjong
|
||||
{
|
||||
public class MahjongTile
|
||||
{
|
||||
public static MahjongPieceDim GetDimensions( Point2D position, MahjongPieceDirection direction )
|
||||
{
|
||||
if ( direction == MahjongPieceDirection.Up || direction == MahjongPieceDirection.Down )
|
||||
return new MahjongPieceDim( position, 20, 30 );
|
||||
else
|
||||
return new MahjongPieceDim( position, 30, 20 );
|
||||
}
|
||||
|
||||
private MahjongGame m_Game;
|
||||
private int m_Number;
|
||||
private MahjongTileType m_Value;
|
||||
protected Point2D m_Position;
|
||||
private int m_StackLevel;
|
||||
private MahjongPieceDirection m_Direction;
|
||||
private bool m_Flipped;
|
||||
|
||||
public MahjongGame Game { get { return m_Game; } }
|
||||
public int Number { get { return m_Number; } }
|
||||
public MahjongTileType Value { get { return m_Value; } }
|
||||
public Point2D Position { get { return m_Position; } }
|
||||
public int StackLevel { get { return m_StackLevel; } }
|
||||
public MahjongPieceDirection Direction { get { return m_Direction; } }
|
||||
public bool Flipped { get { return m_Flipped; } }
|
||||
|
||||
public MahjongTile( MahjongGame game, int number, MahjongTileType value, Point2D position, int stackLevel, MahjongPieceDirection direction, bool flipped )
|
||||
{
|
||||
m_Game = game;
|
||||
m_Number = number;
|
||||
m_Value = value;
|
||||
m_Position = position;
|
||||
m_StackLevel = stackLevel;
|
||||
m_Direction = direction;
|
||||
m_Flipped = flipped;
|
||||
}
|
||||
|
||||
public MahjongPieceDim Dimensions
|
||||
{
|
||||
get { return GetDimensions( m_Position, m_Direction ); }
|
||||
}
|
||||
|
||||
public bool IsMovable
|
||||
{
|
||||
get { return m_Game.GetStackLevel( Dimensions ) <= m_StackLevel; }
|
||||
}
|
||||
|
||||
public void Move( Point2D position, MahjongPieceDirection direction, bool flip, int validHandArea )
|
||||
{
|
||||
MahjongPieceDim dim = GetDimensions( position, direction );
|
||||
int curHandArea = Dimensions.GetHandArea();
|
||||
int newHandArea = dim.GetHandArea();
|
||||
|
||||
if ( !IsMovable || !dim.IsValid() || ( validHandArea >= 0 && ((curHandArea >= 0 && curHandArea != validHandArea) || (newHandArea >= 0 && newHandArea != validHandArea)) ) )
|
||||
return;
|
||||
|
||||
m_Position = position;
|
||||
m_Direction = direction;
|
||||
m_StackLevel = -1; // Avoid self interference
|
||||
m_StackLevel = m_Game.GetStackLevel( dim ) + 1;
|
||||
m_Flipped = flip;
|
||||
|
||||
m_Game.Players.SendTilePacket( this, true, true );
|
||||
}
|
||||
|
||||
public void Save( GenericWriter writer )
|
||||
{
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Number );
|
||||
writer.Write( (int) m_Value );
|
||||
writer.Write( m_Position );
|
||||
writer.Write( m_StackLevel );
|
||||
writer.Write( (int) m_Direction );
|
||||
writer.Write( m_Flipped );
|
||||
}
|
||||
|
||||
public MahjongTile( MahjongGame game, GenericReader reader )
|
||||
{
|
||||
m_Game = game;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Number = reader.ReadInt();
|
||||
m_Value = (MahjongTileType) reader.ReadInt();
|
||||
m_Position = reader.ReadPoint2D();
|
||||
m_StackLevel = reader.ReadInt();
|
||||
m_Direction = (MahjongPieceDirection) reader.ReadInt();
|
||||
m_Flipped = reader.ReadBool();
|
||||
}
|
||||
}
|
||||
}
|
||||
35
Scripts/Items/Games/Mahjong/MahjongTileTypeGenerator.cs
Normal file
35
Scripts/Items/Games/Mahjong/MahjongTileTypeGenerator.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
|
||||
namespace Server.Engines.Mahjong
|
||||
{
|
||||
public class MahjongTileTypeGenerator
|
||||
{
|
||||
private ArrayList m_LeftTileTypes;
|
||||
|
||||
public ArrayList LeftTileTypes { get { return m_LeftTileTypes; } }
|
||||
|
||||
public MahjongTileTypeGenerator( int count )
|
||||
{
|
||||
m_LeftTileTypes = new ArrayList( 34 * count );
|
||||
|
||||
for ( int i = 1; i <= 34; i++ )
|
||||
{
|
||||
for ( int j = 0; j < count; j++ )
|
||||
{
|
||||
m_LeftTileTypes.Add( (MahjongTileType)i );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public MahjongTileType Next()
|
||||
{
|
||||
int random = Utility.Random( m_LeftTileTypes.Count );
|
||||
MahjongTileType next = (MahjongTileType)m_LeftTileTypes[random];
|
||||
m_LeftTileTypes.RemoveAt( random );
|
||||
|
||||
return next;
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Items/Games/Mahjong/MahjongWallBreakIndicator.cs
Normal file
58
Scripts/Items/Games/Mahjong/MahjongWallBreakIndicator.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Engines.Mahjong
|
||||
{
|
||||
public class MahjongWallBreakIndicator
|
||||
{
|
||||
public static MahjongPieceDim GetDimensions( Point2D position )
|
||||
{
|
||||
return new MahjongPieceDim( position, 20, 20 );
|
||||
}
|
||||
|
||||
private MahjongGame m_Game;
|
||||
private Point2D m_Position;
|
||||
|
||||
public MahjongGame Game { get { return m_Game; } }
|
||||
public Point2D Position { get { return m_Position; } }
|
||||
|
||||
public MahjongWallBreakIndicator( MahjongGame game, Point2D position )
|
||||
{
|
||||
m_Game = game;
|
||||
m_Position = position;
|
||||
}
|
||||
|
||||
public MahjongPieceDim Dimensions
|
||||
{
|
||||
get { return GetDimensions( m_Position ); }
|
||||
}
|
||||
|
||||
public void Move( Point2D position )
|
||||
{
|
||||
MahjongPieceDim dim = GetDimensions( position );
|
||||
|
||||
if ( !dim.IsValid() )
|
||||
return;
|
||||
|
||||
m_Position = position;
|
||||
|
||||
m_Game.Players.SendGeneralPacket( true, true );
|
||||
}
|
||||
|
||||
public void Save( GenericWriter writer )
|
||||
{
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Position );
|
||||
}
|
||||
|
||||
public MahjongWallBreakIndicator( MahjongGame game, GenericReader reader )
|
||||
{
|
||||
m_Game = game;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Position = reader.ReadPoint2D();
|
||||
}
|
||||
}
|
||||
}
|
||||
208
Scripts/Items/Games/Mahjong/Packets.cs
Normal file
208
Scripts/Items/Games/Mahjong/Packets.cs
Normal file
|
|
@ -0,0 +1,208 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.Mahjong
|
||||
{
|
||||
public sealed class MahjongJoinGame : Packet
|
||||
{
|
||||
public MahjongJoinGame( MahjongGame game ) : base( 0xDA )
|
||||
{
|
||||
EnsureCapacity( 9 );
|
||||
|
||||
m_Stream.Write( (int) game.Serial );
|
||||
m_Stream.Write( (byte) 0 );
|
||||
m_Stream.Write( (byte) 0x19 );
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class MahjongPlayersInfo : Packet
|
||||
{
|
||||
public MahjongPlayersInfo( MahjongGame game, Mobile to ) : base( 0xDA )
|
||||
{
|
||||
MahjongPlayers players = game.Players;
|
||||
|
||||
EnsureCapacity( 11 + 45 * players.Seats );
|
||||
|
||||
m_Stream.Write( (int) game.Serial );
|
||||
m_Stream.Write( (byte) 0 );
|
||||
m_Stream.Write( (byte) 0x2 );
|
||||
|
||||
m_Stream.Write( (byte) 0 );
|
||||
m_Stream.Write( (byte) players.Seats );
|
||||
|
||||
int n = 0;
|
||||
for ( int i = 0; i < players.Seats; i++ )
|
||||
{
|
||||
Mobile mobile = players.GetPlayer( i );
|
||||
|
||||
if ( mobile != null )
|
||||
{
|
||||
m_Stream.Write( (int) mobile.Serial );
|
||||
m_Stream.Write( players.DealerPosition == i ? (byte) 0x1 : (byte) 0x2 );
|
||||
m_Stream.Write( (byte) i );
|
||||
|
||||
if ( game.ShowScores || mobile == to )
|
||||
m_Stream.Write( (int) players.GetScore( i ) );
|
||||
else
|
||||
m_Stream.Write( (int) 0 );
|
||||
|
||||
m_Stream.Write( (short) 0 );
|
||||
m_Stream.Write( (byte) 0 );
|
||||
|
||||
m_Stream.Write( players.IsPublic( i ) );
|
||||
|
||||
m_Stream.WriteAsciiFixed( mobile.Name, 30 );
|
||||
m_Stream.Write( !players.IsInGamePlayer( i ) );
|
||||
|
||||
n++;
|
||||
}
|
||||
else if ( game.ShowScores )
|
||||
{
|
||||
m_Stream.Write( (int) 0 );
|
||||
m_Stream.Write( (byte) 0x2 );
|
||||
m_Stream.Write( (byte) i );
|
||||
|
||||
m_Stream.Write( (int) players.GetScore( i ) );
|
||||
|
||||
m_Stream.Write( (short) 0 );
|
||||
m_Stream.Write( (byte) 0 );
|
||||
|
||||
m_Stream.Write( players.IsPublic( i ) );
|
||||
|
||||
m_Stream.WriteAsciiFixed( "", 30 );
|
||||
m_Stream.Write( true );
|
||||
|
||||
n++;
|
||||
}
|
||||
}
|
||||
|
||||
if ( n != players.Seats )
|
||||
{
|
||||
m_Stream.Seek( 10, System.IO.SeekOrigin.Begin );
|
||||
m_Stream.Write( (byte) n );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class MahjongGeneralInfo : Packet
|
||||
{
|
||||
public MahjongGeneralInfo( MahjongGame game ) : base( 0xDA )
|
||||
{
|
||||
EnsureCapacity( 13 );
|
||||
|
||||
m_Stream.Write( (int) game.Serial );
|
||||
m_Stream.Write( (byte) 0 );
|
||||
m_Stream.Write( (byte) 0x5 );
|
||||
|
||||
m_Stream.Write( (short) 0 );
|
||||
m_Stream.Write( (byte) 0 );
|
||||
|
||||
m_Stream.Write( (byte) ((game.ShowScores ? 0x1 : 0x0) | (game.SpectatorVision ? 0x2 : 0x0)) );
|
||||
|
||||
m_Stream.Write( (byte) game.Dices.First );
|
||||
m_Stream.Write( (byte) game.Dices.Second );
|
||||
|
||||
m_Stream.Write( (byte) game.DealerIndicator.Wind );
|
||||
m_Stream.Write( (short) game.DealerIndicator.Position.Y );
|
||||
m_Stream.Write( (short) game.DealerIndicator.Position.X );
|
||||
m_Stream.Write( (byte) game.DealerIndicator.Direction );
|
||||
|
||||
m_Stream.Write( (short) game.WallBreakIndicator.Position.Y );
|
||||
m_Stream.Write( (short) game.WallBreakIndicator.Position.X );
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class MahjongTilesInfo : Packet
|
||||
{
|
||||
public MahjongTilesInfo( MahjongGame game, Mobile to ) : base( 0xDA )
|
||||
{
|
||||
MahjongTile[] tiles = game.Tiles;
|
||||
MahjongPlayers players = game.Players;
|
||||
|
||||
EnsureCapacity( 11 + 9 * tiles.Length );
|
||||
|
||||
m_Stream.Write( (int) game.Serial );
|
||||
m_Stream.Write( (byte) 0 );
|
||||
m_Stream.Write( (byte) 0x4 );
|
||||
|
||||
m_Stream.Write( (short) tiles.Length );
|
||||
|
||||
foreach ( MahjongTile tile in tiles )
|
||||
{
|
||||
m_Stream.Write( (byte) tile.Number );
|
||||
|
||||
if ( tile.Flipped )
|
||||
{
|
||||
int hand = tile.Dimensions.GetHandArea();
|
||||
|
||||
if ( hand < 0 || players.IsPublic( hand ) || players.GetPlayer( hand ) == to || (game.SpectatorVision && players.IsSpectator( to )) )
|
||||
m_Stream.Write( (byte)tile.Value );
|
||||
else
|
||||
m_Stream.Write( (byte) 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Stream.Write( (byte) 0 );
|
||||
}
|
||||
|
||||
m_Stream.Write( (short) tile.Position.Y );
|
||||
m_Stream.Write( (short) tile.Position.X );
|
||||
m_Stream.Write( (byte) tile.StackLevel );
|
||||
m_Stream.Write( (byte) tile.Direction );
|
||||
|
||||
m_Stream.Write( tile.Flipped ? (byte) 0x10 : (byte) 0x0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class MahjongTileInfo : Packet
|
||||
{
|
||||
public MahjongTileInfo( MahjongTile tile, Mobile to ) : base( 0xDA )
|
||||
{
|
||||
MahjongGame game = tile.Game;
|
||||
MahjongPlayers players = game.Players;
|
||||
|
||||
EnsureCapacity( 18 );
|
||||
|
||||
m_Stream.Write( (int) tile.Game.Serial );
|
||||
m_Stream.Write( (byte) 0 );
|
||||
m_Stream.Write( (byte) 0x3 );
|
||||
|
||||
m_Stream.Write( (byte) tile.Number );
|
||||
|
||||
if ( tile.Flipped )
|
||||
{
|
||||
int hand = tile.Dimensions.GetHandArea();
|
||||
|
||||
if ( hand < 0 || players.IsPublic( hand ) || players.GetPlayer( hand ) == to || (game.SpectatorVision && players.IsSpectator( to )) )
|
||||
m_Stream.Write( (byte)tile.Value );
|
||||
else
|
||||
m_Stream.Write( (byte) 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Stream.Write( (byte) 0 );
|
||||
}
|
||||
|
||||
m_Stream.Write( (short) tile.Position.Y );
|
||||
m_Stream.Write( (short) tile.Position.X );
|
||||
m_Stream.Write( (byte) tile.StackLevel );
|
||||
m_Stream.Write( (byte) tile.Direction );
|
||||
|
||||
m_Stream.Write( tile.Flipped ? (byte) 0x10 : (byte) 0x0 );
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class MahjongRelieve : Packet
|
||||
{
|
||||
public MahjongRelieve( MahjongGame game ) : base( 0xDA )
|
||||
{
|
||||
EnsureCapacity( 9 );
|
||||
|
||||
m_Stream.Write( (int) game.Serial );
|
||||
m_Stream.Write( (byte) 0 );
|
||||
m_Stream.Write( (byte) 0x1A );
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue