#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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73
Scripts/Items/Games/Mahjong/MahjongDealerIndicator.cs
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73
Scripts/Items/Games/Mahjong/MahjongDealerIndicator.cs
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using System;
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using Server;
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namespace Server.Engines.Mahjong
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{
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public class MahjongDealerIndicator
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{
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public static MahjongPieceDim GetDimensions( Point2D position, MahjongPieceDirection direction )
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{
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if ( direction == MahjongPieceDirection.Up || direction == MahjongPieceDirection.Down )
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return new MahjongPieceDim( position, 40, 20 );
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else
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return new MahjongPieceDim( position, 20, 40 );
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}
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private MahjongGame m_Game;
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private Point2D m_Position;
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private MahjongPieceDirection m_Direction;
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private MahjongWind m_Wind;
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public MahjongGame Game { get { return m_Game; } }
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public Point2D Position { get { return m_Position; } }
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public MahjongPieceDirection Direction { get { return m_Direction; } }
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public MahjongWind Wind { get { return m_Wind; } }
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public MahjongDealerIndicator( MahjongGame game, Point2D position, MahjongPieceDirection direction, MahjongWind wind )
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{
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m_Game = game;
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m_Position = position;
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m_Direction = direction;
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m_Wind = wind;
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}
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public MahjongPieceDim Dimensions
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{
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get { return GetDimensions( m_Position, m_Direction ); }
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}
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public void Move( Point2D position, MahjongPieceDirection direction, MahjongWind wind )
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{
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MahjongPieceDim dim = GetDimensions( position, direction );
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if ( !dim.IsValid() )
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return;
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m_Position = position;
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m_Direction = direction;
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m_Wind = wind;
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m_Game.Players.SendGeneralPacket( true, true );
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}
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public void Save( GenericWriter writer )
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{
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writer.Write( (int) 0 ); // version
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writer.Write( m_Position );
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writer.Write( (int) m_Direction );
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writer.Write( (int) m_Wind );
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}
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public MahjongDealerIndicator( MahjongGame game, GenericReader reader )
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{
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m_Game = game;
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int version = reader.ReadInt();
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m_Position = reader.ReadPoint2D();
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m_Direction = (MahjongPieceDirection) reader.ReadInt();
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m_Wind = (MahjongWind) reader.ReadInt();
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}
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}
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}
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