#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Games/Mahjong/MahjongGame.cs
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302
Scripts/Items/Games/Mahjong/MahjongGame.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Gumps;
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using Server.Multis;
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using Server.ContextMenus;
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namespace Server.Engines.Mahjong
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{
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public class MahjongGame : Item, ISecurable
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{
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public const int MaxPlayers = 4;
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public const int BaseScore = 30000;
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private MahjongTile[] m_Tiles;
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private MahjongDealerIndicator m_DealerIndicator;
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private MahjongWallBreakIndicator m_WallBreakIndicator;
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private MahjongDices m_Dices;
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private MahjongPlayers m_Players;
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private bool m_ShowScores;
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private bool m_SpectatorVision;
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private DateTime m_LastReset;
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public MahjongTile[] Tiles { get { return m_Tiles; } }
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public MahjongDealerIndicator DealerIndicator { get { return m_DealerIndicator; } }
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public MahjongWallBreakIndicator WallBreakIndicator { get { return m_WallBreakIndicator; } }
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public MahjongDices Dices { get { return m_Dices; } }
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public MahjongPlayers Players { get { return m_Players; } }
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private SecureLevel m_Level;
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[CommandProperty( AccessLevel.GameMaster )]
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public SecureLevel Level
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{
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get{ return m_Level; }
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set{ m_Level = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool ShowScores
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{
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get { return m_ShowScores; }
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set
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{
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if ( m_ShowScores == value )
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return;
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m_ShowScores = value;
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if ( value )
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m_Players.SendPlayersPacket( true, true );
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m_Players.SendGeneralPacket( true, true );
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m_Players.SendLocalizedMessage( value ? 1062777 : 1062778 ); // The dealer has enabled/disabled score display.
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool SpectatorVision
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{
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get { return m_SpectatorVision; }
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set
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{
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if ( m_SpectatorVision == value )
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return;
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m_SpectatorVision = value;
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if ( m_Players.IsInGamePlayer( m_Players.DealerPosition ) )
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m_Players.Dealer.Send( new MahjongGeneralInfo( this ) );
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m_Players.SendTilesPacket( false, true );
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m_Players.SendLocalizedMessage( value ? 1062715 : 1062716 ); // The dealer has enabled/disabled Spectator Vision.
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InvalidateProperties();
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}
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}
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[Constructable]
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public MahjongGame() : base( 0xFAA )
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{
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Weight = 5.0;
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BuildWalls();
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m_DealerIndicator = new MahjongDealerIndicator( this, new Point2D( 300, 300 ), MahjongPieceDirection.Up, MahjongWind.North );
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m_WallBreakIndicator = new MahjongWallBreakIndicator( this, new Point2D( 335, 335 ) );
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m_Dices = new MahjongDices( this );
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m_Players = new MahjongPlayers( this, MaxPlayers, BaseScore );
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m_LastReset = DateTime.UtcNow;
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m_Level = SecureLevel.CoOwners;
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}
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public MahjongGame( Serial serial ) : base( serial )
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{
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}
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private void BuildHorizontalWall( ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction, MahjongTileTypeGenerator typeGenerator )
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{
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for ( int i = 0; i < 17; i++ )
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{
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Point2D position = new Point2D( x + i*20, y );
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m_Tiles[index + i] = new MahjongTile( this, index + i, typeGenerator.Next(), position, stackLevel, direction, false );
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}
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index += 17;
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}
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private void BuildVerticalWall( ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction, MahjongTileTypeGenerator typeGenerator )
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{
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for ( int i = 0; i < 17; i++ )
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{
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Point2D position = new Point2D( x, y + i*20 );
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m_Tiles[index + i] = new MahjongTile( this, index + i, typeGenerator.Next(), position, stackLevel, direction, false );
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}
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index += 17;
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}
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private void BuildWalls()
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{
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m_Tiles = new MahjongTile[17 * 8];
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MahjongTileTypeGenerator typeGenerator = new MahjongTileTypeGenerator( 4 );
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int i = 0;
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BuildHorizontalWall( ref i, 165, 110, 0, MahjongPieceDirection.Up, typeGenerator );
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BuildHorizontalWall( ref i, 165, 115, 1, MahjongPieceDirection.Up, typeGenerator );
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BuildVerticalWall( ref i, 530, 165, 0, MahjongPieceDirection.Left, typeGenerator );
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BuildVerticalWall( ref i, 525, 165, 1, MahjongPieceDirection.Left, typeGenerator );
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BuildHorizontalWall( ref i, 165, 530, 0, MahjongPieceDirection.Down, typeGenerator );
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BuildHorizontalWall( ref i, 165, 525, 1, MahjongPieceDirection.Down, typeGenerator );
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BuildVerticalWall( ref i, 110, 165, 0, MahjongPieceDirection.Right, typeGenerator );
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BuildVerticalWall( ref i, 115, 165, 1, MahjongPieceDirection.Right, typeGenerator );
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_SpectatorVision )
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list.Add( 1062717 ); // Spectator Vision Enabled
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else
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list.Add( 1062718 ); // Spectator Vision Disabled
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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m_Players.CheckPlayers();
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if ( from.Alive && IsAccessibleTo( from ) && m_Players.GetInGameMobiles( true, false ).Count == 0 )
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list.Add( new ResetGameEntry( this ) );
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SetSecureLevelEntry.AddTo( from, this, list );
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}
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private class ResetGameEntry : ContextMenuEntry
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{
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private MahjongGame m_Game;
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public ResetGameEntry( MahjongGame game ) : base( 6162 )
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{
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m_Game = game;
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}
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public override void OnClick()
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{
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Mobile from = Owner.From;
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if ( from.CheckAlive() && !m_Game.Deleted && m_Game.IsAccessibleTo( from ) && m_Game.Players.GetInGameMobiles( true, false ).Count == 0 )
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m_Game.ResetGame( from );
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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m_Players.CheckPlayers();
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m_Players.Join( from );
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}
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public void ResetGame( Mobile from )
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{
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if ( DateTime.UtcNow - m_LastReset < TimeSpan.FromSeconds( 5.0 ) )
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return;
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m_LastReset = DateTime.UtcNow;
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if ( from != null )
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m_Players.SendLocalizedMessage( 1062771, from.Name ); // ~1_name~ has reset the game.
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m_Players.SendRelievePacket( true, true );
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BuildWalls();
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m_DealerIndicator = new MahjongDealerIndicator( this, new Point2D( 300, 300 ), MahjongPieceDirection.Up, MahjongWind.North );
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m_WallBreakIndicator = new MahjongWallBreakIndicator( this, new Point2D( 335, 335 ) );
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m_Players = new MahjongPlayers( this, MaxPlayers, BaseScore );
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}
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public void ResetWalls( Mobile from )
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{
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if ( DateTime.UtcNow - m_LastReset < TimeSpan.FromSeconds( 5.0 ) )
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return;
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m_LastReset = DateTime.UtcNow;
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BuildWalls();
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m_Players.SendTilesPacket( true, true );
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if ( from != null )
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m_Players.SendLocalizedMessage( 1062696 ); // The dealer rebuilds the wall.
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}
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public int GetStackLevel( MahjongPieceDim dim )
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{
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int level = -1;
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foreach ( MahjongTile tile in m_Tiles )
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{
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if ( tile.StackLevel > level && dim.IsOverlapping( tile.Dimensions ) )
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level = tile.StackLevel;
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}
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return level;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (int) m_Level );
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writer.Write( m_Tiles.Length );
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for ( int i = 0; i < m_Tiles.Length; i++ )
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m_Tiles[i].Save( writer );
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m_DealerIndicator.Save( writer );
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m_WallBreakIndicator.Save( writer );
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m_Dices.Save( writer );
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m_Players.Save( writer );
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writer.Write( m_ShowScores );
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writer.Write( m_SpectatorVision );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Level = (SecureLevel)reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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if ( version < 1 )
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m_Level = SecureLevel.CoOwners;
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int length = reader.ReadInt();
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m_Tiles = new MahjongTile[length];
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for ( int i = 0; i < length; i++ )
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m_Tiles[i] = new MahjongTile( this, reader );
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m_DealerIndicator = new MahjongDealerIndicator( this, reader );
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m_WallBreakIndicator = new MahjongWallBreakIndicator( this, reader );
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m_Dices = new MahjongDices( this, reader );
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m_Players = new MahjongPlayers( this, reader );
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m_ShowScores = reader.ReadBool();
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m_SpectatorVision = reader.ReadBool();
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m_LastReset = DateTime.UtcNow;
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break;
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}
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}
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}
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}
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}
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