#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Games/Mahjong/MahjongPieceDim.cs
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Scripts/Items/Games/Mahjong/MahjongPieceDim.cs
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using System;
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using Server;
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namespace Server.Engines.Mahjong
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{
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public struct MahjongPieceDim
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{
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private Point2D m_Position;
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private int m_Width;
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private int m_Height;
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public Point2D Position { get { return m_Position; } }
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public int Width { get { return m_Width; } }
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public int Height { get { return m_Height; } }
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public MahjongPieceDim( Point2D position, int width, int height )
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{
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m_Position = position;
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m_Width = width;
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m_Height = height;
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}
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public bool IsValid()
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{
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return m_Position.X >= 0 && m_Position.Y >= 0 && m_Position.X + m_Width <= 670 && m_Position.Y + m_Height <= 670;
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}
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public bool IsOverlapping( MahjongPieceDim dim )
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{
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return m_Position.X < dim.m_Position.X + dim.m_Width && m_Position.Y < dim.m_Position.Y + dim.m_Height && m_Position.X + m_Width > dim.m_Position.X && m_Position.Y + m_Height > dim.m_Position.Y;
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}
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public int GetHandArea()
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{
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if ( m_Position.X + m_Width > 150 && m_Position.X < 520 && m_Position.Y < 35 )
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return 0;
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if ( m_Position.X + m_Width > 635 && m_Position.Y + m_Height > 150 && m_Position.Y < 520 )
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return 1;
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if ( m_Position.X + m_Width > 150 && m_Position.X < 520 && m_Position.Y + m_Height > 635 )
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return 2;
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if ( m_Position.X < 35 && m_Position.Y + m_Height > 150 && m_Position.Y < 520 )
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return 3;
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return -1;
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}
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}
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}
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