#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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208
Scripts/Items/Games/Mahjong/Packets.cs
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208
Scripts/Items/Games/Mahjong/Packets.cs
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using System;
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using Server;
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using Server.Network;
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namespace Server.Engines.Mahjong
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{
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public sealed class MahjongJoinGame : Packet
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{
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public MahjongJoinGame( MahjongGame game ) : base( 0xDA )
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{
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EnsureCapacity( 9 );
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m_Stream.Write( (int) game.Serial );
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m_Stream.Write( (byte) 0 );
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m_Stream.Write( (byte) 0x19 );
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}
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}
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public sealed class MahjongPlayersInfo : Packet
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{
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public MahjongPlayersInfo( MahjongGame game, Mobile to ) : base( 0xDA )
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{
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MahjongPlayers players = game.Players;
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EnsureCapacity( 11 + 45 * players.Seats );
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m_Stream.Write( (int) game.Serial );
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m_Stream.Write( (byte) 0 );
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m_Stream.Write( (byte) 0x2 );
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m_Stream.Write( (byte) 0 );
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m_Stream.Write( (byte) players.Seats );
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int n = 0;
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for ( int i = 0; i < players.Seats; i++ )
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{
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Mobile mobile = players.GetPlayer( i );
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if ( mobile != null )
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{
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m_Stream.Write( (int) mobile.Serial );
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m_Stream.Write( players.DealerPosition == i ? (byte) 0x1 : (byte) 0x2 );
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m_Stream.Write( (byte) i );
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if ( game.ShowScores || mobile == to )
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m_Stream.Write( (int) players.GetScore( i ) );
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else
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m_Stream.Write( (int) 0 );
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m_Stream.Write( (short) 0 );
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m_Stream.Write( (byte) 0 );
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m_Stream.Write( players.IsPublic( i ) );
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m_Stream.WriteAsciiFixed( mobile.Name, 30 );
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m_Stream.Write( !players.IsInGamePlayer( i ) );
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n++;
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}
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else if ( game.ShowScores )
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{
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m_Stream.Write( (int) 0 );
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m_Stream.Write( (byte) 0x2 );
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m_Stream.Write( (byte) i );
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m_Stream.Write( (int) players.GetScore( i ) );
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m_Stream.Write( (short) 0 );
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m_Stream.Write( (byte) 0 );
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m_Stream.Write( players.IsPublic( i ) );
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m_Stream.WriteAsciiFixed( "", 30 );
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m_Stream.Write( true );
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n++;
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}
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}
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if ( n != players.Seats )
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{
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m_Stream.Seek( 10, System.IO.SeekOrigin.Begin );
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m_Stream.Write( (byte) n );
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}
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}
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}
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public sealed class MahjongGeneralInfo : Packet
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{
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public MahjongGeneralInfo( MahjongGame game ) : base( 0xDA )
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{
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EnsureCapacity( 13 );
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m_Stream.Write( (int) game.Serial );
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m_Stream.Write( (byte) 0 );
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m_Stream.Write( (byte) 0x5 );
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m_Stream.Write( (short) 0 );
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m_Stream.Write( (byte) 0 );
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m_Stream.Write( (byte) ((game.ShowScores ? 0x1 : 0x0) | (game.SpectatorVision ? 0x2 : 0x0)) );
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m_Stream.Write( (byte) game.Dices.First );
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m_Stream.Write( (byte) game.Dices.Second );
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m_Stream.Write( (byte) game.DealerIndicator.Wind );
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m_Stream.Write( (short) game.DealerIndicator.Position.Y );
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m_Stream.Write( (short) game.DealerIndicator.Position.X );
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m_Stream.Write( (byte) game.DealerIndicator.Direction );
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m_Stream.Write( (short) game.WallBreakIndicator.Position.Y );
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m_Stream.Write( (short) game.WallBreakIndicator.Position.X );
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}
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}
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public sealed class MahjongTilesInfo : Packet
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{
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public MahjongTilesInfo( MahjongGame game, Mobile to ) : base( 0xDA )
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{
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MahjongTile[] tiles = game.Tiles;
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MahjongPlayers players = game.Players;
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EnsureCapacity( 11 + 9 * tiles.Length );
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m_Stream.Write( (int) game.Serial );
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m_Stream.Write( (byte) 0 );
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m_Stream.Write( (byte) 0x4 );
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m_Stream.Write( (short) tiles.Length );
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foreach ( MahjongTile tile in tiles )
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{
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m_Stream.Write( (byte) tile.Number );
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if ( tile.Flipped )
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{
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int hand = tile.Dimensions.GetHandArea();
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if ( hand < 0 || players.IsPublic( hand ) || players.GetPlayer( hand ) == to || (game.SpectatorVision && players.IsSpectator( to )) )
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m_Stream.Write( (byte)tile.Value );
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else
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m_Stream.Write( (byte) 0 );
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}
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else
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{
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m_Stream.Write( (byte) 0 );
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}
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m_Stream.Write( (short) tile.Position.Y );
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m_Stream.Write( (short) tile.Position.X );
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m_Stream.Write( (byte) tile.StackLevel );
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m_Stream.Write( (byte) tile.Direction );
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m_Stream.Write( tile.Flipped ? (byte) 0x10 : (byte) 0x0 );
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}
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}
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}
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public sealed class MahjongTileInfo : Packet
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{
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public MahjongTileInfo( MahjongTile tile, Mobile to ) : base( 0xDA )
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{
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MahjongGame game = tile.Game;
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MahjongPlayers players = game.Players;
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EnsureCapacity( 18 );
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m_Stream.Write( (int) tile.Game.Serial );
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m_Stream.Write( (byte) 0 );
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m_Stream.Write( (byte) 0x3 );
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m_Stream.Write( (byte) tile.Number );
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if ( tile.Flipped )
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{
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int hand = tile.Dimensions.GetHandArea();
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if ( hand < 0 || players.IsPublic( hand ) || players.GetPlayer( hand ) == to || (game.SpectatorVision && players.IsSpectator( to )) )
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m_Stream.Write( (byte)tile.Value );
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else
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m_Stream.Write( (byte) 0 );
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}
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else
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{
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m_Stream.Write( (byte) 0 );
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}
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m_Stream.Write( (short) tile.Position.Y );
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m_Stream.Write( (short) tile.Position.X );
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m_Stream.Write( (byte) tile.StackLevel );
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m_Stream.Write( (byte) tile.Direction );
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m_Stream.Write( tile.Flipped ? (byte) 0x10 : (byte) 0x0 );
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}
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}
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public sealed class MahjongRelieve : Packet
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{
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public MahjongRelieve( MahjongGame game ) : base( 0xDA )
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{
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EnsureCapacity( 9 );
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m_Stream.Write( (int) game.Serial );
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m_Stream.Write( (byte) 0 );
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m_Stream.Write( (byte) 0x1A );
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}
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}
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}
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