#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server.Network;
using Server.Prompts;
using Server.Guilds;
using Server.Multis;
using Server.Regions;
namespace Server.Items
{
public class GuildDeed : Item
{
public override int LabelNumber{ get{ return 1041055; } } // a guild deed
[Constructable]
public GuildDeed() : base( 0x14F0 )
{
Weight = 1.0;
}
public GuildDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 0.0 )
Weight = 1.0;
}
public override void OnDoubleClick( Mobile from )
{
if( Guild.NewGuildSystem )
return;
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( from.Guild != null )
{
from.SendLocalizedMessage( 501137 ); // You must resign from your current guild before founding another!
}
else
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house == null )
{
from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
}
else if ( house.FindGuildstone() != null )
{
from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
}
else if ( !house.IsOwner( from ) )
{
from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
}
else
{
from.SendLocalizedMessage( 1013060 ); // Enter new guild name (40 characters max):
from.Prompt = new InternalPrompt( this );
}
}
}
private class InternalPrompt : Prompt
{
private GuildDeed m_Deed;
public InternalPrompt( GuildDeed deed )
{
m_Deed = deed;
}
public override void OnResponse( Mobile from, string text )
{
if ( m_Deed.Deleted )
return;
if ( !m_Deed.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( from.Guild != null )
{
from.SendLocalizedMessage( 501137 ); // You must resign from your current guild before founding another!
}
else
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house == null )
{
from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
}
else if ( house.FindGuildstone() != null )
{
from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
}
else if ( !house.IsOwner( from ) )
{
from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
}
else
{
m_Deed.Delete();
if ( text.Length > 40 )
text = text.Substring( 0, 40 );
Guild guild = new Guild( from, text, "none" );
from.Guild = guild;
from.GuildTitle = "Guildmaster";
Guildstone stone = new Guildstone( guild );
stone.MoveToWorld( from.Location, from.Map );
guild.Guildstone = stone;
}
}
}
public override void OnCancel( Mobile from )
{
from.SendLocalizedMessage( 501145 ); // Placement of guildstone cancelled.
}
}
}
}

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using System;
using Server.Network;
using Server.Prompts;
using Server.Guilds;
using Server.Multis;
using Server.Regions;
namespace Server.Items
{
public class GuildTeleporter : Item
{
private Item m_Stone;
public override int LabelNumber{ get{ return 1041054; } } // guildstone teleporter
[Constructable]
public GuildTeleporter() : this( null )
{
}
public GuildTeleporter( Item stone ) : base( 0x1869 )
{
Weight = 1.0;
LootType = LootType.Blessed;
m_Stone = stone;
}
public GuildTeleporter( Serial serial ) : base( serial )
{
}
public override bool DisplayLootType{ get{ return false; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Stone );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Stone = reader.ReadItem();
break;
}
}
if ( Weight == 0.0 )
Weight = 1.0;
}
public override void OnDoubleClick( Mobile from )
{
if( Guild.NewGuildSystem )
return;
Guildstone stone = m_Stone as Guildstone;
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( stone == null || stone.Deleted || stone.Guild == null || stone.Guild.Teleporter != this )
{
from.SendLocalizedMessage( 501197 ); // This teleporting object can not determine what guildstone to teleport
}
else
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house == null )
{
from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
}
else if ( !house.IsOwner( from ) )
{
from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
}
else if( house.FindGuildstone() != null )
{
from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
}
else
{
m_Stone.MoveToWorld( from.Location, from.Map );
Delete();
stone.Guild.Teleporter = null;
}
}
}
}
}

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using System;
using System.IO;
using Server.Gumps;
using Server.Guilds;
using Server.Network;
using Server.Factions;
using Server.Multis;
namespace Server.Items
{
public class Guildstone : Item, IAddon, IChopable
{
private Guild m_Guild;
private string m_GuildName;
private string m_GuildAbbrev;
[CommandProperty( AccessLevel.GameMaster )]
public string GuildName
{
get { return m_GuildName; }
set { m_GuildName = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public string GuildAbbrev
{
get { return m_GuildAbbrev; }
set { m_GuildAbbrev = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public Guild Guild
{
get
{
return m_Guild;
}
}
public override int LabelNumber { get { return 1041429; } } // a guildstone
public Guildstone( Guild g ) : this( g, g.Name, g.Abbreviation )
{
}
public Guildstone( Guild g, string guildName, string abbrev ) : base( Guild.NewGuildSystem ? 0xED6 : 0xED4 )
{
m_Guild = g;
m_GuildName = guildName;
m_GuildAbbrev = abbrev;
Movable = false;
}
public Guildstone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
if( m_Guild != null && !m_Guild.Disbanded )
{
m_GuildName = m_Guild.Name;
m_GuildAbbrev = m_Guild.Abbreviation;
}
writer.Write( (int)3 ); // version
writer.Write( m_BeforeChangeover );
writer.Write( m_GuildName );
writer.Write( m_GuildAbbrev );
writer.Write( m_Guild );
}
private bool m_BeforeChangeover;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch( version )
{
case 3:
{
m_BeforeChangeover = reader.ReadBool();
goto case 2;
}
case 2:
{
m_GuildName = reader.ReadString();
m_GuildAbbrev = reader.ReadString();
goto case 1;
}
case 1:
{
m_Guild = reader.ReadGuild() as Guild;
goto case 0;
}
case 0:
{
break;
}
}
if( Guild.NewGuildSystem && ItemID == 0xED4 )
ItemID = 0xED6;
if( version <= 2 )
m_BeforeChangeover = true;
if( Guild.NewGuildSystem && m_BeforeChangeover )
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( AddToHouse ) );
if( !Guild.NewGuildSystem && m_Guild == null )
this.Delete();
}
private void AddToHouse()
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if( Guild.NewGuildSystem && m_BeforeChangeover && house != null && !house.Addons.Contains( this ) )
{
house.Addons.Add( this );
m_BeforeChangeover = false;
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if( m_Guild != null && !m_Guild.Disbanded )
{
string name;
string abbr;
if( (name = m_Guild.Name) == null || (name = name.Trim()).Length <= 0 )
name = "(unnamed)";
if( (abbr = m_Guild.Abbreviation) == null || (abbr = abbr.Trim()).Length <= 0 )
abbr = "";
//list.Add( 1060802, Utility.FixHtml( name ) ); // Guild name: ~1_val~
list.Add( 1060802, String.Format( "{0} [{1}]", Utility.FixHtml( name ), Utility.FixHtml( abbr ) ) );
}
else if( m_GuildName != null && m_GuildAbbrev != null )
{
list.Add( 1060802, String.Format( "{0} [{1}]", Utility.FixHtml( m_GuildName ), Utility.FixHtml( m_GuildAbbrev ) ) );
}
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
if( m_Guild != null && !m_Guild.Disbanded )
{
string name;
if( (name = m_Guild.Name) == null || (name = name.Trim()).Length <= 0 )
name = "(unnamed)";
this.LabelTo( from, name );
}
else if( m_GuildName != null )
{
this.LabelTo( from, m_GuildName );
}
}
public override void OnAfterDelete()
{
if( !Guild.NewGuildSystem && m_Guild != null && !m_Guild.Disbanded )
m_Guild.Disband();
}
public override void OnDoubleClick( Mobile from )
{
if( Guild.NewGuildSystem )
return;
if( m_Guild == null || m_Guild.Disbanded )
{
Delete();
}
else if( !from.InRange( GetWorldLocation(), 2 ) )
{
from.SendLocalizedMessage( 500446 ); // That is too far away.
}
else if( m_Guild.Accepted.Contains( from ) )
{
#region Factions
PlayerState guildState = PlayerState.Find( m_Guild.Leader );
PlayerState targetState = PlayerState.Find( from );
Faction guildFaction = (guildState == null ? null : guildState.Faction);
Faction targetFaction = (targetState == null ? null : targetState.Faction);
if( guildFaction != targetFaction || (targetState != null && targetState.IsLeaving) )
return;
if( guildState != null && targetState != null )
targetState.Leaving = guildState.Leaving;
#endregion
m_Guild.Accepted.Remove( from );
m_Guild.AddMember( from );
GuildGump.EnsureClosed( from );
from.SendGump( new GuildGump( from, m_Guild ) );
}
else if( from.AccessLevel < AccessLevel.GameMaster && !m_Guild.IsMember( from ) )
{
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, 501158, "", "" ) ); // You are not a member ...
}
else
{
GuildGump.EnsureClosed( from );
from.SendGump( new GuildGump( from, m_Guild ) );
}
}
#region IAddon Members
public Item Deed
{
get { return new GuildstoneDeed( m_Guild, m_GuildName, m_GuildAbbrev ); }
}
public bool CouldFit( IPoint3D p, Map map )
{
return map.CanFit( p.X, p.Y, p.Z, this.ItemData.Height );
}
#endregion
#region IChopable Members
public void OnChop( Mobile from )
{
if( !Guild.NewGuildSystem )
return;
BaseHouse house = BaseHouse.FindHouseAt( this );
if( ( house == null && m_BeforeChangeover ) || ( house != null && house.IsOwner( from ) && house.Addons.Contains( this ) ))
{
Effects.PlaySound( GetWorldLocation(), Map, 0x3B3 );
from.SendLocalizedMessage( 500461 ); // You destroy the item.
Delete();
if( house != null && house.Addons.Contains( this ) )
house.Addons.Remove( this );
Item deed = Deed;
if( deed != null )
{
from.AddToBackpack( deed );
}
}
}
#endregion
}
[Flipable( 0x14F0, 0x14EF )]
public class GuildstoneDeed : Item
{
public override int LabelNumber { get { return 1041233; } } // deed to a guildstone
private Guild m_Guild;
private string m_GuildName;
private string m_GuildAbbrev;
[CommandProperty( AccessLevel.GameMaster )]
public string GuildName
{
get { return m_GuildName; }
set { m_GuildName = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public string GuildAbbrev
{
get { return m_GuildAbbrev; }
set { m_GuildAbbrev = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public Guild Guild
{
get
{
return m_Guild;
}
}
[Constructable]
public GuildstoneDeed() : this( null, null )
{
}
[Constructable]
public GuildstoneDeed( string guildName, string abbrev ) : this( null, guildName, abbrev )
{
}
public GuildstoneDeed( Guild g, string guildName, string abbrev ) : base( 0x14F0 )
{
m_Guild = g;
m_GuildName = guildName;
m_GuildAbbrev = abbrev;
Weight = 1.0;
}
public GuildstoneDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
if( m_Guild != null && !m_Guild.Disbanded )
{
m_GuildName = m_Guild.Name;
m_GuildAbbrev = m_Guild.Abbreviation;
}
writer.Write( (int)1 ); // version
writer.Write( m_GuildName );
writer.Write( m_GuildAbbrev );
writer.Write( m_Guild );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_GuildName = reader.ReadString();
m_GuildAbbrev = reader.ReadString();
m_Guild = reader.ReadGuild() as Guild;
break;
}
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if( m_Guild != null && !m_Guild.Disbanded )
{
string name;
string abbr;
if( (name = m_Guild.Name) == null || (name = name.Trim()).Length <= 0 )
name = "(unnamed)";
if( (abbr = m_Guild.Abbreviation) == null || (abbr = abbr.Trim()).Length <= 0 )
abbr = "";
//list.Add( 1060802, Utility.FixHtml( name ) ); // Guild name: ~1_val~
list.Add( 1060802, String.Format( "{0} [{1}]", Utility.FixHtml( name ), Utility.FixHtml( abbr ) ) );
}
else if( m_GuildName != null && m_GuildAbbrev != null )
{
list.Add( 1060802, String.Format( "{0} [{1}]", Utility.FixHtml( m_GuildName ), Utility.FixHtml( m_GuildAbbrev ) ) );
}
}
public override void OnDoubleClick( Mobile from )
{
if( IsChildOf( from.Backpack ) )
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if( house != null && house.IsOwner( from ) )
{
from.SendLocalizedMessage( 1062838 ); // Where would you like to place this decoration?
from.BeginTarget( -1, true, Targeting.TargetFlags.None, new TargetStateCallback( Placement_OnTarget ), null );
}
else
{
from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
}
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public void Placement_OnTarget( Mobile from, object targeted, object state )
{
IPoint3D p = targeted as IPoint3D;
if( p == null || Deleted )
return;
Point3D loc = new Point3D( p );
BaseHouse house = BaseHouse.FindHouseAt( loc, from.Map, 16 );
if( IsChildOf( from.Backpack ) )
{
if( house != null && house.IsOwner( from ) )
{
Item addon = new Guildstone( m_Guild, m_GuildName, m_GuildAbbrev );
addon.MoveToWorld( loc, from.Map );
house.Addons.Add( addon );
Delete();
}
else
{
from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
}
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
}
}