#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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143
Scripts/Items/Guilds/GuildDeed.cs
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143
Scripts/Items/Guilds/GuildDeed.cs
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using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Guilds;
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using Server.Multis;
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using Server.Regions;
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namespace Server.Items
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{
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public class GuildDeed : Item
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{
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public override int LabelNumber{ get{ return 1041055; } } // a guild deed
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[Constructable]
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public GuildDeed() : base( 0x14F0 )
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{
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Weight = 1.0;
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}
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public GuildDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 0.0 )
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Weight = 1.0;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if( Guild.NewGuildSystem )
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return;
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( from.Guild != null )
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{
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from.SendLocalizedMessage( 501137 ); // You must resign from your current guild before founding another!
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}
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else
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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if ( house == null )
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{
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from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
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}
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else if ( house.FindGuildstone() != null )
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{
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from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
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}
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else if ( !house.IsOwner( from ) )
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{
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from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
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}
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else
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{
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from.SendLocalizedMessage( 1013060 ); // Enter new guild name (40 characters max):
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from.Prompt = new InternalPrompt( this );
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}
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}
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}
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private class InternalPrompt : Prompt
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{
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private GuildDeed m_Deed;
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public InternalPrompt( GuildDeed deed )
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{
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m_Deed = deed;
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}
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public override void OnResponse( Mobile from, string text )
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{
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if ( m_Deed.Deleted )
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return;
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if ( !m_Deed.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( from.Guild != null )
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{
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from.SendLocalizedMessage( 501137 ); // You must resign from your current guild before founding another!
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}
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else
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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if ( house == null )
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{
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from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
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}
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else if ( house.FindGuildstone() != null )
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{
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from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
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}
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else if ( !house.IsOwner( from ) )
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{
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from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
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}
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else
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{
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m_Deed.Delete();
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if ( text.Length > 40 )
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text = text.Substring( 0, 40 );
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Guild guild = new Guild( from, text, "none" );
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from.Guild = guild;
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from.GuildTitle = "Guildmaster";
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Guildstone stone = new Guildstone( guild );
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stone.MoveToWorld( from.Location, from.Map );
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guild.Guildstone = stone;
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}
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}
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}
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public override void OnCancel( Mobile from )
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{
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from.SendLocalizedMessage( 501145 ); // Placement of guildstone cancelled.
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}
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}
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}
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}
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105
Scripts/Items/Guilds/GuildTeleporter.cs
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105
Scripts/Items/Guilds/GuildTeleporter.cs
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@ -0,0 +1,105 @@
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using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Guilds;
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using Server.Multis;
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using Server.Regions;
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namespace Server.Items
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{
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public class GuildTeleporter : Item
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{
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private Item m_Stone;
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public override int LabelNumber{ get{ return 1041054; } } // guildstone teleporter
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[Constructable]
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public GuildTeleporter() : this( null )
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{
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}
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public GuildTeleporter( Item stone ) : base( 0x1869 )
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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m_Stone = stone;
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}
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public GuildTeleporter( Serial serial ) : base( serial )
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{
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}
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public override bool DisplayLootType{ get{ return false; } }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Stone );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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LootType = LootType.Blessed;
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Stone = reader.ReadItem();
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break;
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}
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}
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if ( Weight == 0.0 )
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Weight = 1.0;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if( Guild.NewGuildSystem )
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return;
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Guildstone stone = m_Stone as Guildstone;
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( stone == null || stone.Deleted || stone.Guild == null || stone.Guild.Teleporter != this )
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{
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from.SendLocalizedMessage( 501197 ); // This teleporting object can not determine what guildstone to teleport
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}
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else
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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if ( house == null )
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{
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from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
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}
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else if ( !house.IsOwner( from ) )
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{
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from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
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}
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else if( house.FindGuildstone() != null )
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{
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from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
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}
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else
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{
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m_Stone.MoveToWorld( from.Location, from.Map );
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Delete();
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stone.Guild.Teleporter = null;
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}
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}
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}
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}
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}
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447
Scripts/Items/Guilds/Guildstone.cs
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447
Scripts/Items/Guilds/Guildstone.cs
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@ -0,0 +1,447 @@
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using System;
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using System.IO;
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using Server.Gumps;
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using Server.Guilds;
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using Server.Network;
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using Server.Factions;
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using Server.Multis;
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namespace Server.Items
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{
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public class Guildstone : Item, IAddon, IChopable
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{
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private Guild m_Guild;
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private string m_GuildName;
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private string m_GuildAbbrev;
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[CommandProperty( AccessLevel.GameMaster )]
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public string GuildName
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{
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get { return m_GuildName; }
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set { m_GuildName = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public string GuildAbbrev
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{
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get { return m_GuildAbbrev; }
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set { m_GuildAbbrev = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Guild Guild
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{
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get
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{
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return m_Guild;
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}
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}
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public override int LabelNumber { get { return 1041429; } } // a guildstone
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public Guildstone( Guild g ) : this( g, g.Name, g.Abbreviation )
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{
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}
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public Guildstone( Guild g, string guildName, string abbrev ) : base( Guild.NewGuildSystem ? 0xED6 : 0xED4 )
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{
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m_Guild = g;
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m_GuildName = guildName;
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m_GuildAbbrev = abbrev;
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Movable = false;
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}
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public Guildstone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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if( m_Guild != null && !m_Guild.Disbanded )
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{
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m_GuildName = m_Guild.Name;
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m_GuildAbbrev = m_Guild.Abbreviation;
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}
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writer.Write( (int)3 ); // version
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writer.Write( m_BeforeChangeover );
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writer.Write( m_GuildName );
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writer.Write( m_GuildAbbrev );
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writer.Write( m_Guild );
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}
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private bool m_BeforeChangeover;
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch( version )
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{
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case 3:
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{
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m_BeforeChangeover = reader.ReadBool();
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goto case 2;
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}
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case 2:
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{
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m_GuildName = reader.ReadString();
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m_GuildAbbrev = reader.ReadString();
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goto case 1;
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}
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case 1:
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{
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m_Guild = reader.ReadGuild() as Guild;
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goto case 0;
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}
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case 0:
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{
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break;
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}
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}
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if( Guild.NewGuildSystem && ItemID == 0xED4 )
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ItemID = 0xED6;
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if( version <= 2 )
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m_BeforeChangeover = true;
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if( Guild.NewGuildSystem && m_BeforeChangeover )
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( AddToHouse ) );
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if( !Guild.NewGuildSystem && m_Guild == null )
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this.Delete();
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}
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private void AddToHouse()
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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if( Guild.NewGuildSystem && m_BeforeChangeover && house != null && !house.Addons.Contains( this ) )
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{
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house.Addons.Add( this );
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m_BeforeChangeover = false;
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}
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if( m_Guild != null && !m_Guild.Disbanded )
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{
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string name;
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string abbr;
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if( (name = m_Guild.Name) == null || (name = name.Trim()).Length <= 0 )
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name = "(unnamed)";
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if( (abbr = m_Guild.Abbreviation) == null || (abbr = abbr.Trim()).Length <= 0 )
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abbr = "";
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//list.Add( 1060802, Utility.FixHtml( name ) ); // Guild name: ~1_val~
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list.Add( 1060802, String.Format( "{0} [{1}]", Utility.FixHtml( name ), Utility.FixHtml( abbr ) ) );
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}
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else if( m_GuildName != null && m_GuildAbbrev != null )
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{
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list.Add( 1060802, String.Format( "{0} [{1}]", Utility.FixHtml( m_GuildName ), Utility.FixHtml( m_GuildAbbrev ) ) );
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}
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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if( m_Guild != null && !m_Guild.Disbanded )
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{
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string name;
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if( (name = m_Guild.Name) == null || (name = name.Trim()).Length <= 0 )
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name = "(unnamed)";
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this.LabelTo( from, name );
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}
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else if( m_GuildName != null )
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{
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this.LabelTo( from, m_GuildName );
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}
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}
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public override void OnAfterDelete()
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{
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if( !Guild.NewGuildSystem && m_Guild != null && !m_Guild.Disbanded )
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m_Guild.Disband();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if( Guild.NewGuildSystem )
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return;
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if( m_Guild == null || m_Guild.Disbanded )
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{
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Delete();
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}
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else if( !from.InRange( GetWorldLocation(), 2 ) )
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{
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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}
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else if( m_Guild.Accepted.Contains( from ) )
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{
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#region Factions
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PlayerState guildState = PlayerState.Find( m_Guild.Leader );
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PlayerState targetState = PlayerState.Find( from );
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Faction guildFaction = (guildState == null ? null : guildState.Faction);
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Faction targetFaction = (targetState == null ? null : targetState.Faction);
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if( guildFaction != targetFaction || (targetState != null && targetState.IsLeaving) )
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return;
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if( guildState != null && targetState != null )
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targetState.Leaving = guildState.Leaving;
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#endregion
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m_Guild.Accepted.Remove( from );
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m_Guild.AddMember( from );
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GuildGump.EnsureClosed( from );
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from.SendGump( new GuildGump( from, m_Guild ) );
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}
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else if( from.AccessLevel < AccessLevel.GameMaster && !m_Guild.IsMember( from ) )
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{
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from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, 501158, "", "" ) ); // You are not a member ...
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}
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else
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{
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GuildGump.EnsureClosed( from );
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from.SendGump( new GuildGump( from, m_Guild ) );
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}
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}
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#region IAddon Members
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public Item Deed
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{
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get { return new GuildstoneDeed( m_Guild, m_GuildName, m_GuildAbbrev ); }
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}
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public bool CouldFit( IPoint3D p, Map map )
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{
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return map.CanFit( p.X, p.Y, p.Z, this.ItemData.Height );
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}
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#endregion
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#region IChopable Members
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public void OnChop( Mobile from )
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{
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if( !Guild.NewGuildSystem )
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return;
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BaseHouse house = BaseHouse.FindHouseAt( this );
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if( ( house == null && m_BeforeChangeover ) || ( house != null && house.IsOwner( from ) && house.Addons.Contains( this ) ))
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{
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Effects.PlaySound( GetWorldLocation(), Map, 0x3B3 );
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from.SendLocalizedMessage( 500461 ); // You destroy the item.
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Delete();
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if( house != null && house.Addons.Contains( this ) )
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house.Addons.Remove( this );
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Item deed = Deed;
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if( deed != null )
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{
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from.AddToBackpack( deed );
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}
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}
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}
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#endregion
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}
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[Flipable( 0x14F0, 0x14EF )]
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public class GuildstoneDeed : Item
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{
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public override int LabelNumber { get { return 1041233; } } // deed to a guildstone
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private Guild m_Guild;
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private string m_GuildName;
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private string m_GuildAbbrev;
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[CommandProperty( AccessLevel.GameMaster )]
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public string GuildName
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{
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get { return m_GuildName; }
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set { m_GuildName = value; InvalidateProperties(); }
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}
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||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public string GuildAbbrev
|
||||
{
|
||||
get { return m_GuildAbbrev; }
|
||||
set { m_GuildAbbrev = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Guild Guild
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Guild;
|
||||
}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public GuildstoneDeed() : this( null, null )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public GuildstoneDeed( string guildName, string abbrev ) : this( null, guildName, abbrev )
|
||||
{
|
||||
}
|
||||
|
||||
public GuildstoneDeed( Guild g, string guildName, string abbrev ) : base( 0x14F0 )
|
||||
{
|
||||
m_Guild = g;
|
||||
m_GuildName = guildName;
|
||||
m_GuildAbbrev = abbrev;
|
||||
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public GuildstoneDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
if( m_Guild != null && !m_Guild.Disbanded )
|
||||
{
|
||||
m_GuildName = m_Guild.Name;
|
||||
m_GuildAbbrev = m_Guild.Abbreviation;
|
||||
}
|
||||
|
||||
writer.Write( (int)1 ); // version
|
||||
|
||||
writer.Write( m_GuildName );
|
||||
writer.Write( m_GuildAbbrev );
|
||||
|
||||
writer.Write( m_Guild );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_GuildName = reader.ReadString();
|
||||
m_GuildAbbrev = reader.ReadString();
|
||||
|
||||
m_Guild = reader.ReadGuild() as Guild;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if( m_Guild != null && !m_Guild.Disbanded )
|
||||
{
|
||||
string name;
|
||||
string abbr;
|
||||
|
||||
if( (name = m_Guild.Name) == null || (name = name.Trim()).Length <= 0 )
|
||||
name = "(unnamed)";
|
||||
|
||||
if( (abbr = m_Guild.Abbreviation) == null || (abbr = abbr.Trim()).Length <= 0 )
|
||||
abbr = "";
|
||||
|
||||
//list.Add( 1060802, Utility.FixHtml( name ) ); // Guild name: ~1_val~
|
||||
list.Add( 1060802, String.Format( "{0} [{1}]", Utility.FixHtml( name ), Utility.FixHtml( abbr ) ) );
|
||||
}
|
||||
else if( m_GuildName != null && m_GuildAbbrev != null )
|
||||
{
|
||||
list.Add( 1060802, String.Format( "{0} [{1}]", Utility.FixHtml( m_GuildName ), Utility.FixHtml( m_GuildAbbrev ) ) );
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
BaseHouse house = BaseHouse.FindHouseAt( from );
|
||||
|
||||
if( house != null && house.IsOwner( from ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1062838 ); // Where would you like to place this decoration?
|
||||
from.BeginTarget( -1, true, Targeting.TargetFlags.None, new TargetStateCallback( Placement_OnTarget ), null );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
public void Placement_OnTarget( Mobile from, object targeted, object state )
|
||||
{
|
||||
IPoint3D p = targeted as IPoint3D;
|
||||
|
||||
if( p == null || Deleted )
|
||||
return;
|
||||
|
||||
Point3D loc = new Point3D( p );
|
||||
|
||||
BaseHouse house = BaseHouse.FindHouseAt( loc, from.Map, 16 );
|
||||
|
||||
if( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
if( house != null && house.IsOwner( from ) )
|
||||
{
|
||||
Item addon = new Guildstone( m_Guild, m_GuildName, m_GuildAbbrev );
|
||||
|
||||
addon.MoveToWorld( loc, from.Map );
|
||||
|
||||
house.Addons.Add( addon );
|
||||
Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue