#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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37
Scripts/Items/Jewels/Artifacts/BraceletOfHealth.cs
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37
Scripts/Items/Jewels/Artifacts/BraceletOfHealth.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class BraceletOfHealth : GoldBracelet
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{
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public override int LabelNumber{ get{ return 1061103; } } // Bracelet of Health
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public override int ArtifactRarity{ get{ return 11; } }
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[Constructable]
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public BraceletOfHealth()
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{
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Hue = 0x21;
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Attributes.BonusHits = 5;
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Attributes.RegenHits = 10;
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}
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public BraceletOfHealth( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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36
Scripts/Items/Jewels/Artifacts/Craftable/EssenceOfBattle.cs
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36
Scripts/Items/Jewels/Artifacts/Craftable/EssenceOfBattle.cs
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using System;
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namespace Server.Items
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{
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public class EssenceOfBattle : GoldRing
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{
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public override int LabelNumber{ get{ return 1072935; } } // Essence of Battle
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[Constructable]
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public EssenceOfBattle()
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{
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Hue = 0x550;
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Attributes.BonusDex = 7;
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Attributes.BonusStr = 7;
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Attributes.WeaponDamage = 30;
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}
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public EssenceOfBattle( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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38
Scripts/Items/Jewels/Artifacts/Craftable/PendantOfTheMagi.cs
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38
Scripts/Items/Jewels/Artifacts/Craftable/PendantOfTheMagi.cs
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@ -0,0 +1,38 @@
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using System;
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namespace Server.Items
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{
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public class PendantOfTheMagi : GoldNecklace
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{
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public override int LabelNumber{ get{ return 1072937; } } // Pendant of the Magi
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[Constructable]
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public PendantOfTheMagi()
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{
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Hue = 0x48D;
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Attributes.BonusInt = 10;
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Attributes.RegenMana = 3;
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Attributes.SpellDamage = 5;
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Attributes.LowerManaCost = 10;
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Attributes.LowerRegCost = 30;
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}
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public PendantOfTheMagi( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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41
Scripts/Items/Jewels/Artifacts/Craftable/ResillientBracer.cs
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41
Scripts/Items/Jewels/Artifacts/Craftable/ResillientBracer.cs
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using System;
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namespace Server.Items
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{
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public class ResilientBracer : GoldBracelet
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{
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public override int LabelNumber{ get{ return 1072933; } } // Resillient Bracer
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public override int PhysicalResistance{ get { return 20; } }
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[Constructable]
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public ResilientBracer()
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{
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Hue = 0x488;
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SkillBonuses.SetValues( 0, SkillName.MagicResist, 15.0 );
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Attributes.BonusHits = 5;
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Attributes.RegenHits = 2;
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Attributes.DefendChance = 10;
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}
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public ResilientBracer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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43
Scripts/Items/Jewels/Artifacts/OrnamentOfTheMagician.cs
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43
Scripts/Items/Jewels/Artifacts/OrnamentOfTheMagician.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class OrnamentOfTheMagician : GoldBracelet
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{
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public override int LabelNumber{ get{ return 1061105; } } // Ornament of the Magician
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public override int ArtifactRarity{ get{ return 11; } }
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[Constructable]
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public OrnamentOfTheMagician()
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{
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Hue = 0x554;
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Attributes.CastRecovery = 3;
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Attributes.CastSpeed = 2;
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Attributes.LowerManaCost = 10;
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Attributes.LowerRegCost = 20;
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Resistances.Energy = 15;
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}
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public OrnamentOfTheMagician( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Hue == 0x12B )
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Hue = 0x554;
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}
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}
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}
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40
Scripts/Items/Jewels/Artifacts/RingOfTheElements.cs
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40
Scripts/Items/Jewels/Artifacts/RingOfTheElements.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class RingOfTheElements : GoldRing
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{
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public override int LabelNumber{ get{ return 1061104; } } // Ring of the Elements
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public override int ArtifactRarity{ get{ return 11; } }
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[Constructable]
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public RingOfTheElements()
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{
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Hue = 0x4E9;
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Attributes.Luck = 100;
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Resistances.Fire = 16;
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Resistances.Cold = 16;
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Resistances.Poison = 16;
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Resistances.Energy = 16;
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}
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public RingOfTheElements( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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42
Scripts/Items/Jewels/Artifacts/RingOfTheVile.cs
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42
Scripts/Items/Jewels/Artifacts/RingOfTheVile.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class RingOfTheVile : GoldRing
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{
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public override int LabelNumber{ get{ return 1061102; } } // Ring of the Vile
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public override int ArtifactRarity{ get{ return 11; } }
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[Constructable]
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public RingOfTheVile()
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{
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Hue = 0x4F7;
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Attributes.BonusDex = 8;
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Attributes.RegenStam = 6;
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Attributes.AttackChance = 15;
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Resistances.Poison = 20;
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}
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public RingOfTheVile( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Hue == 0x4F4 )
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Hue = 0x4F7;
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}
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}
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}
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419
Scripts/Items/Jewels/BaseJewel.cs
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419
Scripts/Items/Jewels/BaseJewel.cs
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using System;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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public enum GemType
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{
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None,
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StarSapphire,
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Emerald,
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Sapphire,
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Ruby,
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Citrine,
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Amethyst,
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Tourmaline,
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Amber,
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Diamond
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}
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public abstract class BaseJewel : Item, ICraftable
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{
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private int m_MaxHitPoints;
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private int m_HitPoints;
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private AosAttributes m_AosAttributes;
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private AosElementAttributes m_AosResistances;
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private AosSkillBonuses m_AosSkillBonuses;
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private CraftResource m_Resource;
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private GemType m_GemType;
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxHitPoints
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{
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get{ return m_MaxHitPoints; }
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set{ m_MaxHitPoints = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int HitPoints
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{
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get
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{
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return m_HitPoints;
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}
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set
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{
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if ( value != m_HitPoints && MaxHitPoints > 0 )
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{
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m_HitPoints = value;
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if ( m_HitPoints < 0 )
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Delete();
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else if ( m_HitPoints > MaxHitPoints )
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m_HitPoints = MaxHitPoints;
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InvalidateProperties();
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}
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}
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}
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[CommandProperty( AccessLevel.Player )]
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public AosAttributes Attributes
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{
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get{ return m_AosAttributes; }
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set{}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public AosElementAttributes Resistances
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{
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get{ return m_AosResistances; }
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set{}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public AosSkillBonuses SkillBonuses
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{
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get{ return m_AosSkillBonuses; }
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set{}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get{ return m_Resource; }
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set{ m_Resource = value; Hue = CraftResources.GetHue( m_Resource ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public GemType GemType
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{
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get{ return m_GemType; }
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set{ m_GemType = value; InvalidateProperties(); }
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}
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public override int PhysicalResistance{ get{ return m_AosResistances.Physical; } }
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public override int FireResistance{ get{ return m_AosResistances.Fire; } }
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public override int ColdResistance{ get{ return m_AosResistances.Cold; } }
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public override int PoisonResistance{ get{ return m_AosResistances.Poison; } }
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public override int EnergyResistance{ get{ return m_AosResistances.Energy; } }
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public virtual int BaseGemTypeNumber{ get{ return 0; } }
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public virtual int InitMinHits{ get{ return 0; } }
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public virtual int InitMaxHits{ get{ return 0; } }
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public override int LabelNumber
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{
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get
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{
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if ( m_GemType == GemType.None )
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return base.LabelNumber;
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return BaseGemTypeNumber + (int)m_GemType - 1;
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}
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}
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public override void OnAfterDuped( Item newItem )
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{
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BaseJewel jewel = newItem as BaseJewel;
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if ( jewel == null )
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return;
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jewel.m_AosAttributes = new AosAttributes( newItem, m_AosAttributes );
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jewel.m_AosResistances = new AosElementAttributes( newItem, m_AosResistances );
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jewel.m_AosSkillBonuses = new AosSkillBonuses( newItem, m_AosSkillBonuses );
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}
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public virtual int ArtifactRarity{ get{ return 0; } }
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public BaseJewel( int itemID, Layer layer ) : base( itemID )
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{
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m_AosAttributes = new AosAttributes( this );
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m_AosResistances = new AosElementAttributes( this );
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m_AosSkillBonuses = new AosSkillBonuses( this );
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m_Resource = CraftResource.Iron;
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m_GemType = GemType.None;
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Layer = layer;
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m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );
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}
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public override void OnAdded(IEntity parent)
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{
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if ( Core.AOS && parent is Mobile )
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{
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Mobile from = (Mobile)parent;
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m_AosSkillBonuses.AddTo( from );
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int strBonus = m_AosAttributes.BonusStr;
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int dexBonus = m_AosAttributes.BonusDex;
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int intBonus = m_AosAttributes.BonusInt;
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if ( strBonus != 0 || dexBonus != 0 || intBonus != 0 )
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{
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string modName = this.Serial.ToString();
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if ( strBonus != 0 )
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from.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
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if ( dexBonus != 0 )
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from.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
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if ( intBonus != 0 )
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from.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
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}
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from.CheckStatTimers();
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}
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}
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public override void OnRemoved(IEntity parent)
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{
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if ( Core.AOS && parent is Mobile )
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{
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Mobile from = (Mobile)parent;
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m_AosSkillBonuses.Remove();
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string modName = this.Serial.ToString();
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from.RemoveStatMod( modName + "Str" );
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from.RemoveStatMod( modName + "Dex" );
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from.RemoveStatMod( modName + "Int" );
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from.CheckStatTimers();
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}
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}
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public BaseJewel( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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m_AosSkillBonuses.GetProperties( list );
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int prop;
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if ( (prop = ArtifactRarity) > 0 )
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list.Add( 1061078, prop.ToString() ); // artifact rarity ~1_val~
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if ( (prop = m_AosAttributes.WeaponDamage) != 0 )
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list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~%
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if ( (prop = m_AosAttributes.DefendChance) != 0 )
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list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~%
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if ( (prop = m_AosAttributes.BonusDex) != 0 )
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list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~
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if ( (prop = m_AosAttributes.EnhancePotions) != 0 )
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list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~%
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if ( (prop = m_AosAttributes.CastRecovery) != 0 )
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list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~
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if ( (prop = m_AosAttributes.CastSpeed) != 0 )
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list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~
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if ( (prop = m_AosAttributes.AttackChance) != 0 )
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list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~%
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if ( (prop = m_AosAttributes.BonusHits) != 0 )
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list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~
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if ( (prop = m_AosAttributes.BonusInt) != 0 )
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list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~
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|
||||
if ( (prop = m_AosAttributes.LowerManaCost) != 0 )
|
||||
list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~%
|
||||
|
||||
if ( (prop = m_AosAttributes.LowerRegCost) != 0 )
|
||||
list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~%
|
||||
|
||||
if ( (prop = m_AosAttributes.Luck) != 0 )
|
||||
list.Add( 1060436, prop.ToString() ); // luck ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.BonusMana) != 0 )
|
||||
list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.RegenMana) != 0 )
|
||||
list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.NightSight) != 0 )
|
||||
list.Add( 1060441 ); // night sight
|
||||
|
||||
if ( (prop = m_AosAttributes.ReflectPhysical) != 0 )
|
||||
list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~%
|
||||
|
||||
if ( (prop = m_AosAttributes.RegenStam) != 0 )
|
||||
list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.RegenHits) != 0 )
|
||||
list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.SpellChanneling) != 0 )
|
||||
list.Add( 1060482 ); // spell channeling
|
||||
|
||||
if ( (prop = m_AosAttributes.SpellDamage) != 0 )
|
||||
list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~%
|
||||
|
||||
if ( (prop = m_AosAttributes.BonusStam) != 0 )
|
||||
list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.BonusStr) != 0 )
|
||||
list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~
|
||||
|
||||
if ( (prop = m_AosAttributes.WeaponSpeed) != 0 )
|
||||
list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~%
|
||||
|
||||
if ( Core.ML && (prop = m_AosAttributes.IncreasedKarmaLoss) != 0 )
|
||||
list.Add( 1075210, prop.ToString() ); // Increased Karma Loss ~1val~%
|
||||
|
||||
base.AddResistanceProperties( list );
|
||||
|
||||
if ( m_HitPoints >= 0 && m_MaxHitPoints > 0 )
|
||||
list.Add( 1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints ); // durability ~1_val~ / ~2_val~
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 3 ); // version
|
||||
|
||||
writer.WriteEncodedInt( (int) m_MaxHitPoints );
|
||||
writer.WriteEncodedInt( (int) m_HitPoints );
|
||||
|
||||
writer.WriteEncodedInt( (int) m_Resource );
|
||||
writer.WriteEncodedInt( (int) m_GemType );
|
||||
|
||||
m_AosAttributes.Serialize( writer );
|
||||
m_AosResistances.Serialize( writer );
|
||||
m_AosSkillBonuses.Serialize( writer );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 3:
|
||||
{
|
||||
m_MaxHitPoints = reader.ReadEncodedInt();
|
||||
m_HitPoints = reader.ReadEncodedInt();
|
||||
|
||||
goto case 2;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadEncodedInt();
|
||||
m_GemType = (GemType)reader.ReadEncodedInt();
|
||||
|
||||
goto case 1;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
m_AosAttributes = new AosAttributes( this, reader );
|
||||
m_AosResistances = new AosElementAttributes( this, reader );
|
||||
m_AosSkillBonuses = new AosSkillBonuses( this, reader );
|
||||
|
||||
if ( Core.AOS && Parent is Mobile )
|
||||
m_AosSkillBonuses.AddTo( (Mobile)Parent );
|
||||
|
||||
int strBonus = m_AosAttributes.BonusStr;
|
||||
int dexBonus = m_AosAttributes.BonusDex;
|
||||
int intBonus = m_AosAttributes.BonusInt;
|
||||
|
||||
if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
|
||||
{
|
||||
Mobile m = (Mobile)Parent;
|
||||
|
||||
string modName = Serial.ToString();
|
||||
|
||||
if ( strBonus != 0 )
|
||||
m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
|
||||
|
||||
if ( dexBonus != 0 )
|
||||
m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
|
||||
|
||||
if ( intBonus != 0 )
|
||||
m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
|
||||
}
|
||||
|
||||
if ( Parent is Mobile )
|
||||
((Mobile)Parent).CheckStatTimers();
|
||||
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_AosAttributes = new AosAttributes( this );
|
||||
m_AosResistances = new AosElementAttributes( this );
|
||||
m_AosSkillBonuses = new AosSkillBonuses( this );
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( version < 2 )
|
||||
{
|
||||
m_Resource = CraftResource.Iron;
|
||||
m_GemType = GemType.None;
|
||||
}
|
||||
}
|
||||
#region ICraftable Members
|
||||
|
||||
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
|
||||
{
|
||||
Type resourceType = typeRes;
|
||||
|
||||
if ( resourceType == null )
|
||||
resourceType = craftItem.Resources.GetAt( 0 ).ItemType;
|
||||
|
||||
Resource = CraftResources.GetFromType( resourceType );
|
||||
|
||||
CraftContext context = craftSystem.GetContext( from );
|
||||
|
||||
if ( context != null && context.DoNotColor )
|
||||
Hue = 0;
|
||||
|
||||
if ( 1 < craftItem.Resources.Count )
|
||||
{
|
||||
resourceType = craftItem.Resources.GetAt( 1 ).ItemType;
|
||||
|
||||
if ( resourceType == typeof( StarSapphire ) )
|
||||
GemType = GemType.StarSapphire;
|
||||
else if ( resourceType == typeof( Emerald ) )
|
||||
GemType = GemType.Emerald;
|
||||
else if ( resourceType == typeof( Sapphire ) )
|
||||
GemType = GemType.Sapphire;
|
||||
else if ( resourceType == typeof( Ruby ) )
|
||||
GemType = GemType.Ruby;
|
||||
else if ( resourceType == typeof( Citrine ) )
|
||||
GemType = GemType.Citrine;
|
||||
else if ( resourceType == typeof( Amethyst ) )
|
||||
GemType = GemType.Amethyst;
|
||||
else if ( resourceType == typeof( Tourmaline ) )
|
||||
GemType = GemType.Tourmaline;
|
||||
else if ( resourceType == typeof( Amber ) )
|
||||
GemType = GemType.Amber;
|
||||
else if ( resourceType == typeof( Diamond ) )
|
||||
GemType = GemType.Diamond;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
31
Scripts/Items/Jewels/Beads.cs
Normal file
31
Scripts/Items/Jewels/Beads.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Beads : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Beads() : base( 0x108B )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Beads( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
85
Scripts/Items/Jewels/Bracelet.cs
Normal file
85
Scripts/Items/Jewels/Bracelet.cs
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseBracelet : BaseJewel
|
||||
{
|
||||
public override int BaseGemTypeNumber{ get{ return 1044221; } } // star sapphire bracelet
|
||||
|
||||
public BaseBracelet( int itemID ) : base( itemID, Layer.Bracelet )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseBracelet( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GoldBracelet : BaseBracelet
|
||||
{
|
||||
[Constructable]
|
||||
public GoldBracelet() : base( 0x1086 )
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public GoldBracelet( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SilverBracelet : BaseBracelet
|
||||
{
|
||||
[Constructable]
|
||||
public SilverBracelet() : base( 0x1F06 )
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public SilverBracelet( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
85
Scripts/Items/Jewels/Earrings.cs
Normal file
85
Scripts/Items/Jewels/Earrings.cs
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseEarrings : BaseJewel
|
||||
{
|
||||
public override int BaseGemTypeNumber{ get{ return 1044203; } } // star sapphire earrings
|
||||
|
||||
public BaseEarrings( int itemID ) : base( itemID, Layer.Earrings )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseEarrings( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GoldEarrings : BaseEarrings
|
||||
{
|
||||
[Constructable]
|
||||
public GoldEarrings() : base( 0x1087 )
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public GoldEarrings( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SilverEarrings : BaseEarrings
|
||||
{
|
||||
[Constructable]
|
||||
public SilverEarrings() : base( 0x1F07 )
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public SilverEarrings( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
167
Scripts/Items/Jewels/Necklace.cs
Normal file
167
Scripts/Items/Jewels/Necklace.cs
Normal file
|
|
@ -0,0 +1,167 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseNecklace : BaseJewel
|
||||
{
|
||||
public override int BaseGemTypeNumber{ get{ return 1044241; } } // star sapphire necklace
|
||||
|
||||
public BaseNecklace( int itemID ) : base( itemID, Layer.Neck )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseNecklace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Necklace : BaseNecklace
|
||||
{
|
||||
[Constructable]
|
||||
public Necklace() : base( 0x1085 )
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public Necklace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GoldNecklace : BaseNecklace
|
||||
{
|
||||
[Constructable]
|
||||
public GoldNecklace() : base( 0x1088 )
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public GoldNecklace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GoldBeadNecklace : BaseNecklace
|
||||
{
|
||||
[Constructable]
|
||||
public GoldBeadNecklace() : base( 0x1089 )
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public GoldBeadNecklace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class SilverNecklace : BaseNecklace
|
||||
{
|
||||
[Constructable]
|
||||
public SilverNecklace() : base( 0x1F08 )
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public SilverNecklace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SilverBeadNecklace : BaseNecklace
|
||||
{
|
||||
[Constructable]
|
||||
public SilverBeadNecklace() : base( 0x1F05 )
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public SilverBeadNecklace( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
85
Scripts/Items/Jewels/Ring.cs
Normal file
85
Scripts/Items/Jewels/Ring.cs
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseRing : BaseJewel
|
||||
{
|
||||
public override int BaseGemTypeNumber{ get{ return 1044176; } } // star sapphire ring
|
||||
|
||||
public BaseRing( int itemID ) : base( itemID, Layer.Ring )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseRing( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GoldRing : BaseRing
|
||||
{
|
||||
[Constructable]
|
||||
public GoldRing() : base( 0x108a )
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public GoldRing( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SilverRing : BaseRing
|
||||
{
|
||||
[Constructable]
|
||||
public SilverRing() : base( 0x1F09 )
|
||||
{
|
||||
Weight = 0.1;
|
||||
}
|
||||
|
||||
public SilverRing( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue