#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
36
Scripts/Items/Jewels/Artifacts/Craftable/EssenceOfBattle.cs
Normal file
36
Scripts/Items/Jewels/Artifacts/Craftable/EssenceOfBattle.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EssenceOfBattle : GoldRing
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072935; } } // Essence of Battle
|
||||
|
||||
[Constructable]
|
||||
public EssenceOfBattle()
|
||||
{
|
||||
Hue = 0x550;
|
||||
Attributes.BonusDex = 7;
|
||||
Attributes.BonusStr = 7;
|
||||
Attributes.WeaponDamage = 30;
|
||||
}
|
||||
|
||||
public EssenceOfBattle( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
38
Scripts/Items/Jewels/Artifacts/Craftable/PendantOfTheMagi.cs
Normal file
38
Scripts/Items/Jewels/Artifacts/Craftable/PendantOfTheMagi.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PendantOfTheMagi : GoldNecklace
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072937; } } // Pendant of the Magi
|
||||
|
||||
[Constructable]
|
||||
public PendantOfTheMagi()
|
||||
{
|
||||
Hue = 0x48D;
|
||||
Attributes.BonusInt = 10;
|
||||
Attributes.RegenMana = 3;
|
||||
Attributes.SpellDamage = 5;
|
||||
Attributes.LowerManaCost = 10;
|
||||
Attributes.LowerRegCost = 30;
|
||||
}
|
||||
|
||||
public PendantOfTheMagi( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
41
Scripts/Items/Jewels/Artifacts/Craftable/ResillientBracer.cs
Normal file
41
Scripts/Items/Jewels/Artifacts/Craftable/ResillientBracer.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ResilientBracer : GoldBracelet
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1072933; } } // Resillient Bracer
|
||||
|
||||
public override int PhysicalResistance{ get { return 20; } }
|
||||
|
||||
[Constructable]
|
||||
public ResilientBracer()
|
||||
{
|
||||
Hue = 0x488;
|
||||
|
||||
SkillBonuses.SetValues( 0, SkillName.MagicResist, 15.0 );
|
||||
|
||||
Attributes.BonusHits = 5;
|
||||
Attributes.RegenHits = 2;
|
||||
Attributes.DefendChance = 10;
|
||||
}
|
||||
|
||||
public ResilientBracer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue