#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
namespace Server.Items
{
public class EssenceOfBattle : GoldRing
{
public override int LabelNumber{ get{ return 1072935; } } // Essence of Battle
[Constructable]
public EssenceOfBattle()
{
Hue = 0x550;
Attributes.BonusDex = 7;
Attributes.BonusStr = 7;
Attributes.WeaponDamage = 30;
}
public EssenceOfBattle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
namespace Server.Items
{
public class PendantOfTheMagi : GoldNecklace
{
public override int LabelNumber{ get{ return 1072937; } } // Pendant of the Magi
[Constructable]
public PendantOfTheMagi()
{
Hue = 0x48D;
Attributes.BonusInt = 10;
Attributes.RegenMana = 3;
Attributes.SpellDamage = 5;
Attributes.LowerManaCost = 10;
Attributes.LowerRegCost = 30;
}
public PendantOfTheMagi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}

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using System;
namespace Server.Items
{
public class ResilientBracer : GoldBracelet
{
public override int LabelNumber{ get{ return 1072933; } } // Resillient Bracer
public override int PhysicalResistance{ get { return 20; } }
[Constructable]
public ResilientBracer()
{
Hue = 0x488;
SkillBonuses.SetValues( 0, SkillName.MagicResist, 15.0 );
Attributes.BonusHits = 5;
Attributes.RegenHits = 2;
Attributes.DefendChance = 10;
}
public ResilientBracer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}