#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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71
Scripts/Items/Lights/RedHangingLantern.cs
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71
Scripts/Items/Lights/RedHangingLantern.cs
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using System;
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using Server;
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namespace Server.Items
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{
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[Flipable]
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public class RedHangingLantern : BaseLight
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{
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public override int LitItemID
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{
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get
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{
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if ( ItemID == 0x24C2 )
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return 0x24C1;
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else
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return 0x24C3;
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}
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}
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public override int UnlitItemID
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{
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get
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{
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if ( ItemID == 0x24C1 )
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return 0x24C2;
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else
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return 0x24C4;
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}
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}
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[Constructable]
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public RedHangingLantern() : base( 0x24C2 )
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{
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Movable = true;
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Duration = TimeSpan.Zero; // Never burnt out
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Burning = false;
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Light = LightType.Circle300;
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Weight = 3.0;
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}
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public RedHangingLantern( Serial serial ) : base( serial )
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{
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}
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public void Flip()
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{
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Light = LightType.Circle300;
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switch ( ItemID )
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{
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case 0x24C2: ItemID = 0x24C4; break;
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case 0x24C1: ItemID = 0x24C3; break;
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case 0x24C4: ItemID = 0x24C2; break;
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case 0x24C3: ItemID = 0x24C1; break;
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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