#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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62
Scripts/Items/Lights/Torch.cs
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62
Scripts/Items/Lights/Torch.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class Torch : BaseEquipableLight
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{
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public override int LitItemID{ get { return 0xA12; } }
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public override int UnlitItemID{ get { return 0xF6B; } }
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public override int LitSound{ get { return 0x54; } }
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public override int UnlitSound{ get { return 0x4BB; } }
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[Constructable]
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public Torch() : base( 0xF6B )
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{
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if ( Burnout )
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Duration = TimeSpan.FromMinutes( 30 );
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else
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Duration = TimeSpan.Zero;
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Burning = false;
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Light = LightType.Circle300;
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Weight = 1.0;
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}
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public override void OnAdded(IEntity parent)
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{
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base.OnAdded( parent );
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if ( parent is Mobile && Burning )
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Mobiles.MeerMage.StopEffect( (Mobile)parent, true );
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}
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public override void Ignite()
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{
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base.Ignite();
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if ( Parent is Mobile && Burning )
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Mobiles.MeerMage.StopEffect( (Mobile)Parent, true );
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}
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public Torch( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 2.0 )
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Weight = 1.0;
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}
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}
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}
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