#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
[Flipable]
public class WhiteHangingLantern : BaseLight
{
public override int LitItemID
{
get
{
if ( ItemID == 0x24C6 )
return 0x24C5;
else
return 0x24C7;
}
}
public override int UnlitItemID
{
get
{
if ( ItemID == 0x24C5 )
return 0x24C6;
else
return 0x24C8;
}
}
[Constructable]
public WhiteHangingLantern() : base( 0x24C6 )
{
Movable = true;
Duration = TimeSpan.Zero; // Never burnt out
Burning = false;
Light = LightType.Circle300;
Weight = 3.0;
}
public WhiteHangingLantern( Serial serial ) : base( serial )
{
}
public void Flip()
{
Light = LightType.Circle300;
switch ( ItemID )
{
case 0x24C6: ItemID = 0x24C8; break;
case 0x24C5: ItemID = 0x24C7; break;
case 0x24C8: ItemID = 0x24C6; break;
case 0x24C7: ItemID = 0x24C5; break;
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}