#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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42
Scripts/Items/Maps/LocalMap.cs
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42
Scripts/Items/Maps/LocalMap.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class LocalMap : MapItem
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{
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[Constructable]
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public LocalMap()
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{
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SetDisplay( 0, 0, 5119, 4095, 400, 400 );
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}
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public override void CraftInit( Mobile from )
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{
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double skillValue = from.Skills[SkillName.Cartography].Value;
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int dist = 64 + (int)(skillValue * 2);
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SetDisplay( from.X - dist, from.Y - dist, from.X + dist, from.Y + dist, 200, 200 );
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}
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public override int LabelNumber{ get{ return 1015230; } } // local map
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public LocalMap( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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