#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
public class WorldMap : MapItem
{
[Constructable]
public WorldMap()
{
SetDisplay( 0, 0, 5119, 4095, 400, 400 );
}
public override void CraftInit( Mobile from )
{
// Unlike the others, world map is not based on crafted location
double skillValue = from.Skills[SkillName.Cartography].Value;
int x20 = (int)(skillValue * 20);
int size = 25 + (int)(skillValue * 6.6);
if ( size < 200 )
size = 200;
else if ( size > 400 )
size = 400;
SetDisplay( 1344 - x20, 1600 - x20, 1472 + x20, 1728 + x20, size, size );
}
public override int LabelNumber{ get{ return 1015233; } } // world map
public WorldMap( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}