#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Minor Artifacts/CavortingClub.cs
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Scripts/Items/Minor Artifacts/CavortingClub.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class CavortingClub : Club
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{
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public override int LabelNumber{ get{ return 1063472; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public CavortingClub()
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{
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Hue = 0x593;
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WeaponAttributes.SelfRepair = 3;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 35;
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WeaponAttributes.ResistFireBonus = 8;
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WeaponAttributes.ResistColdBonus = 8;
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WeaponAttributes.ResistPoisonBonus = 8;
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WeaponAttributes.ResistEnergyBonus = 8;
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}
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public CavortingClub( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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