#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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61
Scripts/Items/Minor Artifacts/DreadPirateHat.cs
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61
Scripts/Items/Minor Artifacts/DreadPirateHat.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class DreadPirateHat : TricorneHat
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{
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public override int LabelNumber{ get{ return 1063467; } }
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public override int BaseColdResistance{ get{ return 14; } }
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public override int BasePoisonResistance{ get{ return 10; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public DreadPirateHat()
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{
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Hue = 0x497;
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SkillBonuses.SetValues( 0, Utility.RandomCombatSkill(), 10.0 );
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Attributes.BonusDex = 8;
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Attributes.AttackChance = 10;
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Attributes.NightSight = 1;
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}
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public DreadPirateHat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 3 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version < 3 )
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{
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Resistances.Cold = 0;
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Resistances.Poison = 0;
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}
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if ( version < 1 )
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{
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Attributes.Luck = 0;
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Attributes.AttackChance = 10;
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Attributes.NightSight = 1;
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SkillBonuses.SetValues( 0, Utility.RandomCombatSkill(), 10.0 );
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SkillBonuses.SetBonus( 1, 0 );
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}
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}
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}
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}
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