#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Minor Artifacts/ML/SoulSeeker.cs
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51
Scripts/Items/Minor Artifacts/ML/SoulSeeker.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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public class SoulSeeker : RadiantScimitar
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{
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public override int LabelNumber{ get{ return 1075046; } } // Soul Seeker
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public SoulSeeker()
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{
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Hue = 0x38C;
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WeaponAttributes.HitLeechStam = 40;
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WeaponAttributes.HitLeechMana = 40;
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WeaponAttributes.HitLeechHits = 40;
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Attributes.WeaponSpeed = 60;
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Slayer = SlayerName.Repond;
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}
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public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
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{
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cold = 100;
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pois = fire = phys = nrgy = chaos = direct = 0;
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}
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public SoulSeeker( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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