#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Minor Artifacts/ML/TotemOfVoid.cs
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51
Scripts/Items/Minor Artifacts/ML/TotemOfVoid.cs
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using System;
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using Server;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class TotemOfVoid : BaseTalisman
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{
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public override int LabelNumber{ get{ return 1075035; } } // Totem of the Void
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public override bool ForceShowName{ get{ return true; } }
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[Constructable]
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public TotemOfVoid() : base( 0x2F5B )
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{
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Hue = 0x2D0;
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MaxChargeTime = 1800;
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Blessed = GetRandomBlessed();
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Protection = GetRandomProtection( false );
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Attributes.RegenHits = 2;
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Attributes.LowerManaCost = 10;
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}
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public TotemOfVoid( Serial serial ) : base( serial )
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{
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}
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public override Type GetSummoner()
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{
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return Utility.RandomBool() ? typeof( SummonedSkeletalKnight ) : typeof( SummonedSheep );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version == 0 && ( Protection == null || Protection.IsEmpty ) )
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Protection = GetRandomProtection( false );
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}
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}
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}
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