#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
public class PixieSwatter : Scepter
{
public override int LabelNumber{ get{ return 1070854; } } // Pixie Swatter
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public PixieSwatter()
{
Hue = 0x8A;
WeaponAttributes.HitPoisonArea = 75;
Attributes.WeaponSpeed = 30;
WeaponAttributes.UseBestSkill = 1;
WeaponAttributes.ResistFireBonus = 12;
WeaponAttributes.ResistEnergyBonus = 12;
Slayer = SlayerName.Fey;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
fire = 100;
cold = pois = phys = nrgy = chaos = direct = 0;
}
public PixieSwatter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}