#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Minor Artifacts/ShieldOfInvulnerability.cs
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53
Scripts/Items/Minor Artifacts/ShieldOfInvulnerability.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class ShieldOfInvulnerability : OrderShield
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{
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public override int LabelNumber{ get{ return 1070693; } }
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public override int BasePhysicalResistance{ get{ return 8; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 0; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ShieldOfInvulnerability()
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{
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Hue = 0x4F2;
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Attributes.SpellChanneling = 1;
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Attributes.ReflectPhysical = 10;
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Attributes.DefendChance = 15;
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ArmorAttributes.LowerStatReq = 100;
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}
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public override bool Validate( Mobile m )
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{
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return true;
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}
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public ShieldOfInvulnerability( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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