#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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271
Scripts/Items/Misc/BankCheck.cs
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271
Scripts/Items/Misc/BankCheck.cs
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using System;
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using System.Globalization;
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using Server;
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using Server.Accounting;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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using Server.Engines.Quests;
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using Necro = Server.Engines.Quests.Necro;
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using Haven = Server.Engines.Quests.Haven;
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namespace Server.Items
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{
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public class BankCheck : Item
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{
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private int m_Worth;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Worth
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{
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get{ return m_Worth; }
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set{ m_Worth = value; InvalidateProperties(); }
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}
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public BankCheck( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_Worth );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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LootType = LootType.Blessed;
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Worth = reader.ReadInt();
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break;
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}
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}
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}
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[Constructable]
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public BankCheck( int worth ) : base( 0x14F0 )
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{
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Weight = 1.0;
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Hue = 0x34;
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LootType = LootType.Blessed;
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m_Worth = worth;
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}
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public override bool DisplayLootType{ get{ return Core.AOS; } }
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public override int LabelNumber{ get{ return 1041361; } } // A bank check
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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string worth;
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if ( Core.ML )
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worth = m_Worth.ToString( "N0", CultureInfo.GetCultureInfo( "en-US" ) );
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else
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worth = m_Worth.ToString();
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list.Add( 1060738, worth ); // value: ~1_val~
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}
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#if NEWPARENT
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public override void OnAdded(IEntity parent)
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#else
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public override void OnAdded(object parent)
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#endif
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{
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base.OnAdded(parent);
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if (!AccountGold.Enabled)
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{
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return;
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}
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Mobile owner = null;
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SecureTradeInfo tradeInfo = null;
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Container root = parent as Container;
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while (root != null && root.Parent is Container)
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{
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root = (Container)root.Parent;
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}
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parent = root ?? parent;
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if (parent is SecureTradeContainer && AccountGold.ConvertOnTrade)
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{
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var trade = (SecureTradeContainer)parent;
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if (trade.Trade.From.Container == trade)
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{
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tradeInfo = trade.Trade.From;
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owner = tradeInfo.Mobile;
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}
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else if (trade.Trade.To.Container == trade)
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{
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tradeInfo = trade.Trade.To;
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owner = tradeInfo.Mobile;
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}
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}
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else if (parent is BankBox && AccountGold.ConvertOnBank)
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{
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owner = ((BankBox)parent).Owner;
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}
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if (owner == null || owner.Account == null || !owner.Account.DepositGold(Worth))
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{
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return;
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}
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if (tradeInfo != null)
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{
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if (owner.NetState != null && !owner.NetState.NewSecureTrading)
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{
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var total = Worth / Math.Max(1.0, Account.CurrencyThreshold);
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var plat = (int)Math.Truncate(total);
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var gold = (int)((total - plat) * Account.CurrencyThreshold);
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tradeInfo.Plat += plat;
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tradeInfo.Gold += gold;
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}
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if (tradeInfo.VirtualCheck != null)
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{
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tradeInfo.VirtualCheck.UpdateTrade(tradeInfo.Mobile);
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}
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}
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owner.SendLocalizedMessage(1042763, Worth.ToString("#,0"));
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Delete();
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((Container)parent).UpdateTotals();
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}
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public override void OnSingleClick(Mobile from)
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{
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from.Send(
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new MessageLocalizedAffix(
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Serial,
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ItemID,
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MessageType.Label,
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0x3B2,
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3,
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1041361,
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"",
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AffixType.Append,
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String.Concat(" ", m_Worth.ToString()),
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"")); // A bank check:
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}
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public override void OnDoubleClick(Mobile from)
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{
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// This probably isn't OSI accurate, but we can't just make the quests redundant.
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// Double-clicking the BankCheck in your pack will now credit your account.
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var box = AccountGold.Enabled ? from.Backpack : from.FindBankNoCreate();
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if (box == null || !IsChildOf(box))
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{
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from.SendLocalizedMessage(AccountGold.Enabled ? 1080058 : 1047026);
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// This must be in your backpack to use it. : That must be in your bank box to use it.
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return;
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}
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Delete();
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var deposited = 0;
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var toAdd = m_Worth;
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if (AccountGold.Enabled && from.Account != null && from.Account.DepositGold(toAdd))
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{
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deposited = toAdd;
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toAdd = 0;
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}
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if (toAdd > 0)
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{
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Gold gold;
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while (toAdd > 60000)
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{
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gold = new Gold(60000);
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if (box.TryDropItem(from, gold, false))
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{
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toAdd -= 60000;
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deposited += 60000;
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}
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else
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{
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gold.Delete();
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from.AddToBackpack(new BankCheck(toAdd));
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toAdd = 0;
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break;
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}
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}
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if (toAdd > 0)
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{
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gold = new Gold(toAdd);
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if (box.TryDropItem(from, gold, false))
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{
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deposited += toAdd;
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}
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else
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{
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gold.Delete();
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from.AddToBackpack(new BankCheck(toAdd));
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}
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}
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}
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// Gold was deposited in your account:
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from.SendLocalizedMessage(1042672, true, deposited.ToString("#,0"));
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var pm = from as PlayerMobile;
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if (pm != null)
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{
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var qs = pm.Quest;
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if (qs is Necro.DarkTidesQuest)
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{
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var obj = qs.FindObjective(typeof(Necro.CashBankCheckObjective));
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if (obj != null && !obj.Completed)
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{
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obj.Complete();
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}
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}
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if (qs is Haven.UzeraanTurmoilQuest)
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{
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var obj = qs.FindObjective(typeof(Engines.Quests.Haven.CashBankCheckObjective));
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if (obj != null && !obj.Completed)
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{
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obj.Complete();
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}
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}
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}
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}
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}
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}
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