#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
public class AbscessTail : Item
{
public override int LabelNumber{ get{ return 1074231; } } // Abscess' Tail
[Constructable]
public AbscessTail() : base( 0x1A9D )
{
LootType = LootType.Blessed;
Hue = 0x51D; // TODO check
}
public AbscessTail( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CoilsFang : Item
{
public override int LabelNumber{ get{ return 1074229; } } // Coil's Fang
[Constructable]
public CoilsFang() : base( 0x10E8 )
{
LootType = LootType.Blessed;
Hue = 0x487;
}
public CoilsFang( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class EternallyCorruptTree : Item
{
public override int LabelNumber{ get{ return 1072093; } } // Eternally Corrupt Tree
[Constructable]
public EternallyCorruptTree() : base( 0x20FA )
{
Hue = Utility.RandomMinMax( 0x899, 0x8B0 );
}
public EternallyCorruptTree( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class HydraScale : Item
{
public override int LabelNumber{ get{ return 1074760; } } // A hydra scale.
[Constructable]
public HydraScale() : base( 0x26B4 )
{
LootType = LootType.Blessed;
Hue = 0xC2; // TODO check
}
public HydraScale( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class MelisandesFermentedWine : GreaterExplosionPotion
{
public override int LabelNumber{ get{ return 1072114; } } // Melisande's Fermented Wine
[Constructable]
public MelisandesFermentedWine()
{
Stackable = false;
ItemID = 0x99B;
Hue = Utility.RandomList( 0xB, 0xF, 0x48D ); // TODO update
}
public MelisandesFermentedWine( Serial serial ) : base( serial )
{
}
public override void Drink( Mobile from )
{
if ( MondainsLegacy.CheckML( from ) )
base.Drink( from );
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1074502 ); // It looks explosive.
list.Add( 1075085 ); // Requirement: Mondain's Legacy
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Gumps;
namespace Server.Items
{
public class MelisandesHairDye : Item
{
public override int LabelNumber{ get{ return 1041088; } } // Hair Dye
[Constructable]
public MelisandesHairDye() : base( 0xEFF )
{
Hue = Utility.RandomMinMax( 0x47E, 0x499 );
}
public MelisandesHairDye( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
if ( MondainsLegacy.CheckML( from ) )
from.SendGump( new ConfirmGump( this ) );
}
else
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
list.Add( 1075085 ); // Requirement: Mondain's Legacy
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private class ConfirmGump : BaseConfirmGump
{
public override int TitleNumber{ get{ return 1074395; } } // <div align=right>Use Permanent Hair Dye</div>
public override int LabelNumber{ get{ return 1074396; } } // This special hair dye is made of a unique mixture of leaves, permanently changing one's hair color until another dye is used.
private Item m_Item;
public ConfirmGump( Item item ) : base()
{
m_Item = item;
}
public override void Confirm( Mobile from )
{
if ( m_Item != null && !m_Item.Deleted && m_Item.IsChildOf( from.Backpack ) )
{
if ( from.HairItemID != 0 )
{
from.HairHue = m_Item.Hue;
from.PlaySound( 0x240 );
from.SendLocalizedMessage( 502622 ); // You dye your hair.
m_Item.Delete();
}
else
from.SendLocalizedMessage( 502623 ); // You have no hair to dye and you cannot use this.
}
else
from.SendLocalizedMessage( 1073461 ); // You don't have enough dye.
}
public override void Refuse( Mobile from )
{
from.SendLocalizedMessage( 502620 ); // You decide not to dye your hair.
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SalivasFeather : Item
{
public override int LabelNumber{ get{ return 1074234; } } // Saliva's Feather
[Constructable]
public SalivasFeather() : base( 0x1020 )
{
LootType = LootType.Blessed;
Hue = 0x5C;
}
public SalivasFeather( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SamplesOfCorruptedWater : Item
{
public override int LabelNumber{ get{ return 1074999; } } // samples of corrupted water
[Constructable]
public SamplesOfCorruptedWater() : base( 0xEFE )
{
LootType = LootType.Blessed;
}
public SamplesOfCorruptedWater( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TaintedSeeds : Item
{
public override int LabelNumber{ get{ return 1074233; } } // Tainted Seeds
[Constructable]
public TaintedSeeds() : base( 0xDFA )
{
LootType = LootType.Blessed;
Hue = 0x48; // TODO check
}
public TaintedSeeds( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ThorvaldsMedallion : Item
{
public override int LabelNumber{ get{ return 1074232; } } // Thorvald's Medallion
[Constructable]
public ThorvaldsMedallion() : base( 0x2AAA )
{
LootType = LootType.Blessed;
Hue = 0x47F; // TODO check
}
public ThorvaldsMedallion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ThrashersTail : Item
{
public override int LabelNumber{ get{ return 1074230; } } // Thrasher's Tail
[Constructable]
public ThrashersTail() : base( 0x1A9D )
{
LootType = LootType.Blessed;
Hue = 0x455;
}
public ThrashersTail( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}