#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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3512 changed files with 627673 additions and 0 deletions
36
Scripts/Items/Misc/Blighted Grove/AbscessTail.cs
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36
Scripts/Items/Misc/Blighted Grove/AbscessTail.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class AbscessTail : Item
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{
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public override int LabelNumber{ get{ return 1074231; } } // Abscess' Tail
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[Constructable]
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public AbscessTail() : base( 0x1A9D )
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{
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LootType = LootType.Blessed;
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Hue = 0x51D; // TODO check
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}
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public AbscessTail( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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36
Scripts/Items/Misc/Blighted Grove/CoilsFang.cs
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36
Scripts/Items/Misc/Blighted Grove/CoilsFang.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class CoilsFang : Item
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{
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public override int LabelNumber{ get{ return 1074229; } } // Coil's Fang
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[Constructable]
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public CoilsFang() : base( 0x10E8 )
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{
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LootType = LootType.Blessed;
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Hue = 0x487;
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}
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public CoilsFang( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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35
Scripts/Items/Misc/Blighted Grove/EternallyCorruptTree.cs
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35
Scripts/Items/Misc/Blighted Grove/EternallyCorruptTree.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class EternallyCorruptTree : Item
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{
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public override int LabelNumber{ get{ return 1072093; } } // Eternally Corrupt Tree
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[Constructable]
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public EternallyCorruptTree() : base( 0x20FA )
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{
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Hue = Utility.RandomMinMax( 0x899, 0x8B0 );
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}
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public EternallyCorruptTree( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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36
Scripts/Items/Misc/Blighted Grove/HydraScale.cs
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36
Scripts/Items/Misc/Blighted Grove/HydraScale.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class HydraScale : Item
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{
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public override int LabelNumber{ get{ return 1074760; } } // A hydra scale.
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[Constructable]
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public HydraScale() : base( 0x26B4 )
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{
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LootType = LootType.Blessed;
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Hue = 0xC2; // TODO check
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}
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public HydraScale( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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52
Scripts/Items/Misc/Blighted Grove/MelisandesFermentedWine.cs
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52
Scripts/Items/Misc/Blighted Grove/MelisandesFermentedWine.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class MelisandesFermentedWine : GreaterExplosionPotion
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{
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public override int LabelNumber{ get{ return 1072114; } } // Melisande's Fermented Wine
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[Constructable]
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public MelisandesFermentedWine()
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{
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Stackable = false;
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ItemID = 0x99B;
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Hue = Utility.RandomList( 0xB, 0xF, 0x48D ); // TODO update
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}
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public MelisandesFermentedWine( Serial serial ) : base( serial )
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{
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}
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public override void Drink( Mobile from )
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{
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if ( MondainsLegacy.CheckML( from ) )
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base.Drink( from );
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1074502 ); // It looks explosive.
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list.Add( 1075085 ); // Requirement: Mondain's Legacy
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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90
Scripts/Items/Misc/Blighted Grove/MelisandesHairDye.cs
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90
Scripts/Items/Misc/Blighted Grove/MelisandesHairDye.cs
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using System;
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using Server;
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using Server.Gumps;
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namespace Server.Items
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{
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public class MelisandesHairDye : Item
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{
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public override int LabelNumber{ get{ return 1041088; } } // Hair Dye
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[Constructable]
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public MelisandesHairDye() : base( 0xEFF )
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{
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Hue = Utility.RandomMinMax( 0x47E, 0x499 );
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}
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public MelisandesHairDye( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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if ( MondainsLegacy.CheckML( from ) )
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from.SendGump( new ConfirmGump( this ) );
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}
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else
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1075085 ); // Requirement: Mondain's Legacy
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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private class ConfirmGump : BaseConfirmGump
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{
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public override int TitleNumber{ get{ return 1074395; } } // <div align=right>Use Permanent Hair Dye</div>
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public override int LabelNumber{ get{ return 1074396; } } // This special hair dye is made of a unique mixture of leaves, permanently changing one's hair color until another dye is used.
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private Item m_Item;
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public ConfirmGump( Item item ) : base()
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{
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m_Item = item;
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}
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public override void Confirm( Mobile from )
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{
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if ( m_Item != null && !m_Item.Deleted && m_Item.IsChildOf( from.Backpack ) )
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{
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if ( from.HairItemID != 0 )
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{
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from.HairHue = m_Item.Hue;
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from.PlaySound( 0x240 );
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from.SendLocalizedMessage( 502622 ); // You dye your hair.
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m_Item.Delete();
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}
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else
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from.SendLocalizedMessage( 502623 ); // You have no hair to dye and you cannot use this.
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}
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else
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from.SendLocalizedMessage( 1073461 ); // You don't have enough dye.
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}
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public override void Refuse( Mobile from )
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{
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from.SendLocalizedMessage( 502620 ); // You decide not to dye your hair.
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}
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}
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}
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}
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36
Scripts/Items/Misc/Blighted Grove/SalivasFeather.cs
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36
Scripts/Items/Misc/Blighted Grove/SalivasFeather.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class SalivasFeather : Item
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{
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public override int LabelNumber{ get{ return 1074234; } } // Saliva's Feather
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[Constructable]
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public SalivasFeather() : base( 0x1020 )
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{
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LootType = LootType.Blessed;
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Hue = 0x5C;
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}
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public SalivasFeather( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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35
Scripts/Items/Misc/Blighted Grove/SamplesOfCorruptedWater.cs
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35
Scripts/Items/Misc/Blighted Grove/SamplesOfCorruptedWater.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class SamplesOfCorruptedWater : Item
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{
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public override int LabelNumber{ get{ return 1074999; } } // samples of corrupted water
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[Constructable]
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public SamplesOfCorruptedWater() : base( 0xEFE )
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{
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LootType = LootType.Blessed;
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}
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public SamplesOfCorruptedWater( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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36
Scripts/Items/Misc/Blighted Grove/TaintedSeeds.cs
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36
Scripts/Items/Misc/Blighted Grove/TaintedSeeds.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class TaintedSeeds : Item
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{
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public override int LabelNumber{ get{ return 1074233; } } // Tainted Seeds
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[Constructable]
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public TaintedSeeds() : base( 0xDFA )
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{
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LootType = LootType.Blessed;
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Hue = 0x48; // TODO check
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}
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public TaintedSeeds( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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36
Scripts/Items/Misc/Blighted Grove/ThorvaldsMedallion.cs
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36
Scripts/Items/Misc/Blighted Grove/ThorvaldsMedallion.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class ThorvaldsMedallion : Item
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{
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public override int LabelNumber{ get{ return 1074232; } } // Thorvald's Medallion
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[Constructable]
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public ThorvaldsMedallion() : base( 0x2AAA )
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{
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LootType = LootType.Blessed;
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Hue = 0x47F; // TODO check
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}
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public ThorvaldsMedallion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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36
Scripts/Items/Misc/Blighted Grove/ThrashersTail.cs
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36
Scripts/Items/Misc/Blighted Grove/ThrashersTail.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class ThrashersTail : Item
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{
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public override int LabelNumber{ get{ return 1074230; } } // Thrasher's Tail
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[Constructable]
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public ThrashersTail() : base( 0x1A9D )
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{
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LootType = LootType.Blessed;
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Hue = 0x455;
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}
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public ThrashersTail( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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