#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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52
Scripts/Items/Misc/Blighted Grove/MelisandesFermentedWine.cs
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52
Scripts/Items/Misc/Blighted Grove/MelisandesFermentedWine.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class MelisandesFermentedWine : GreaterExplosionPotion
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{
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public override int LabelNumber{ get{ return 1072114; } } // Melisande's Fermented Wine
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[Constructable]
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public MelisandesFermentedWine()
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{
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Stackable = false;
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ItemID = 0x99B;
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Hue = Utility.RandomList( 0xB, 0xF, 0x48D ); // TODO update
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}
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public MelisandesFermentedWine( Serial serial ) : base( serial )
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{
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}
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public override void Drink( Mobile from )
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{
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if ( MondainsLegacy.CheckML( from ) )
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base.Drink( from );
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1074502 ); // It looks explosive.
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list.Add( 1075085 ); // Requirement: Mondain's Legacy
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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