#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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134
Scripts/Items/Misc/ClockworkAssembly.cs
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134
Scripts/Items/Misc/ClockworkAssembly.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Spells;
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namespace Server.Items
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{
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public class ClockworkAssembly : Item
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{
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public override string DefaultName
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{
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get { return "clockwork assembly"; }
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}
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[Constructable]
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public ClockworkAssembly() : base( 0x1EA8 )
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{
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Weight = 5.0;
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Hue = 1102;
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}
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public ClockworkAssembly( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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return;
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}
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double tinkerSkill = from.Skills[SkillName.Tinkering].Value;
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if ( tinkerSkill < 60.0 )
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{
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from.SendMessage( "You must have at least 60.0 skill in tinkering to construct a golem." );
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return;
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}
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else if ( (from.Followers + 4) > from.FollowersMax )
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{
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from.SendLocalizedMessage( 1049607 ); // You have too many followers to control that creature.
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return;
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}
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double scalar;
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if ( tinkerSkill >= 100.0 )
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scalar = 1.0;
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else if ( tinkerSkill >= 90.0 )
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scalar = 0.9;
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else if ( tinkerSkill >= 80.0 )
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scalar = 0.8;
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else if ( tinkerSkill >= 70.0 )
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scalar = 0.7;
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else
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scalar = 0.6;
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Container pack = from.Backpack;
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if ( pack == null )
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return;
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int res = pack.ConsumeTotal(
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new Type[]
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{
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typeof( PowerCrystal ),
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typeof( IronIngot ),
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typeof( BronzeIngot ),
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typeof( Gears )
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},
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new int[]
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{
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1,
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50,
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50,
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5
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} );
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switch ( res )
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{
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case 0:
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{
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from.SendMessage( "You must have a power crystal to construct the golem." );
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break;
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}
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case 1:
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{
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from.SendMessage( "You must have 50 iron ingots to construct the golem." );
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break;
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}
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case 2:
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{
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from.SendMessage( "You must have 50 bronze ingots to construct the golem." );
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break;
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}
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case 3:
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{
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from.SendMessage( "You must have 5 gears to construct the golem." );
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break;
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}
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default:
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{
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Golem g = new Golem( true, scalar );
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if ( g.SetControlMaster( from ) )
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{
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Delete();
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g.MoveToWorld( from.Location, from.Map );
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from.PlaySound( 0x241 );
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}
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break;
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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