#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
namespace Server
{
[AttributeUsage( AttributeTargets.Class )]
public class CorpseNameAttribute : Attribute
{
private string m_Name;
public string Name
{
get{ return m_Name; }
}
public CorpseNameAttribute( string name )
{
m_Name = name;
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DecayedCorpse : Container
{
private Timer m_DecayTimer;
private DateTime m_DecayTime;
private static TimeSpan m_DefaultDecayTime = TimeSpan.FromMinutes( 7.0 );
public DecayedCorpse( string name ) : base( Utility.Random( 0xECA, 9 ) )
{
Movable = false;
Name = name;
BeginDecay( m_DefaultDecayTime );
}
public void BeginDecay( TimeSpan delay )
{
if ( m_DecayTimer != null )
m_DecayTimer.Stop();
m_DecayTime = DateTime.UtcNow + delay;
m_DecayTimer = new InternalTimer( this, delay );
m_DecayTimer.Start();
}
public override void OnAfterDelete()
{
if ( m_DecayTimer != null )
m_DecayTimer.Stop();
m_DecayTimer = null;
}
private class InternalTimer : Timer
{
private DecayedCorpse m_Corpse;
public InternalTimer( DecayedCorpse c, TimeSpan delay ) : base( delay )
{
m_Corpse = c;
Priority = TimerPriority.FiveSeconds;
}
protected override void OnTick()
{
m_Corpse.Delete();
}
}
// Do not display (x items, y stones)
public override bool CheckContentDisplay( Mobile from )
{
return false;
}
// Do not display (x items, y stones)
public override bool DisplaysContent{ get{ return false; } }
public override void AddNameProperty( ObjectPropertyList list )
{
list.Add( 1046414, Name ); // the remains of ~1_NAME~
}
public override void OnSingleClick( Mobile from )
{
this.LabelTo( from, 1046414, Name ); // the remains of ~1_NAME~
}
public DecayedCorpse( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( m_DecayTimer != null );
if ( m_DecayTimer != null )
writer.WriteDeltaTime( m_DecayTime );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
BeginDecay( m_DefaultDecayTime );
break;
}
case 1:
{
if ( reader.ReadBool() )
BeginDecay( reader.ReadDeltaTime() - DateTime.UtcNow );
break;
}
}
}
}
}

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using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
namespace Server.Network
{
public sealed class CorpseEquip : Packet
{
public CorpseEquip( Mobile beholder, Corpse beheld ) : base( 0x89 )
{
List<Item> list = beheld.EquipItems;
int count = list.Count;
if( beheld.Hair != null && beheld.Hair.ItemID > 0 )
count++;
if( beheld.FacialHair != null && beheld.FacialHair.ItemID > 0 )
count++;
EnsureCapacity( 8 + (count * 5) );
m_Stream.Write( (int) beheld.Serial );
for ( int i = 0; i < list.Count; ++i )
{
Item item = list[i];
if ( !item.Deleted && beholder.CanSee( item ) && item.Parent == beheld )
{
m_Stream.Write( (byte) (item.Layer + 1) );
m_Stream.Write( (int) item.Serial );
}
}
if( beheld.Hair != null && beheld.Hair.ItemID > 0 )
{
m_Stream.Write( (byte)(Layer.Hair + 1) );
m_Stream.Write( (int)HairInfo.FakeSerial( beheld.Owner ) - 2 );
}
if( beheld.FacialHair != null && beheld.FacialHair.ItemID > 0 )
{
m_Stream.Write( (byte)(Layer.FacialHair + 1) );
m_Stream.Write( (int)FacialHairInfo.FakeSerial( beheld.Owner ) - 2 );
}
m_Stream.Write( (byte) Layer.Invalid );
}
}
public sealed class CorpseContent : Packet
{
public CorpseContent( Mobile beholder, Corpse beheld )
: base( 0x3C )
{
List<Item> items = beheld.EquipItems;
int count = items.Count;
if( beheld.Hair != null && beheld.Hair.ItemID > 0 )
count++;
if( beheld.FacialHair != null && beheld.FacialHair.ItemID > 0 )
count++;
EnsureCapacity( 5 + (count * 19) );
long pos = m_Stream.Position;
int written = 0;
m_Stream.Write( (ushort)0 );
for( int i = 0; i < items.Count; ++i )
{
Item child = items[i];
if( !child.Deleted && child.Parent == beheld && beholder.CanSee( child ) )
{
m_Stream.Write( (int)child.Serial );
m_Stream.Write( (ushort)child.ItemID );
m_Stream.Write( (byte)0 ); // signed, itemID offset
m_Stream.Write( (ushort)child.Amount );
m_Stream.Write( (short)child.X );
m_Stream.Write( (short)child.Y );
m_Stream.Write( (int)beheld.Serial );
m_Stream.Write( (ushort)child.Hue );
++written;
}
}
if( beheld.Hair != null && beheld.Hair.ItemID > 0 )
{
m_Stream.Write( (int)HairInfo.FakeSerial( beheld.Owner ) - 2 );
m_Stream.Write( (ushort)beheld.Hair.ItemID );
m_Stream.Write( (byte)0 ); // signed, itemID offset
m_Stream.Write( (ushort)1 );
m_Stream.Write( (short)0 );
m_Stream.Write( (short)0 );
m_Stream.Write( (int)beheld.Serial );
m_Stream.Write( (ushort)beheld.Hair.Hue );
++written;
}
if( beheld.FacialHair != null && beheld.FacialHair.ItemID > 0 )
{
m_Stream.Write( (int)FacialHairInfo.FakeSerial( beheld.Owner ) - 2 );
m_Stream.Write( (ushort)beheld.FacialHair.ItemID );
m_Stream.Write( (byte)0 ); // signed, itemID offset
m_Stream.Write( (ushort)1 );
m_Stream.Write( (short)0 );
m_Stream.Write( (short)0 );
m_Stream.Write( (int)beheld.Serial );
m_Stream.Write( (ushort)beheld.FacialHair.Hue );
++written;
}
m_Stream.Seek( pos, SeekOrigin.Begin );
m_Stream.Write( (ushort)written );
}
}
public sealed class CorpseContent6017 : Packet
{
public CorpseContent6017(Mobile beholder, Corpse beheld)
: base(0x3C)
{
List<Item> items = beheld.EquipItems;
int count = items.Count;
if (beheld.Hair != null && beheld.Hair.ItemID > 0)
count++;
if (beheld.FacialHair != null && beheld.FacialHair.ItemID > 0)
count++;
EnsureCapacity(5 + (count * 20));
long pos = m_Stream.Position;
int written = 0;
m_Stream.Write((ushort)0);
for (int i = 0; i < items.Count; ++i)
{
Item child = items[i];
if (!child.Deleted && child.Parent == beheld && beholder.CanSee(child))
{
m_Stream.Write((int)child.Serial);
m_Stream.Write((ushort)child.ItemID);
m_Stream.Write((byte)0); // signed, itemID offset
m_Stream.Write((ushort)child.Amount);
m_Stream.Write((short)child.X);
m_Stream.Write((short)child.Y);
m_Stream.Write((byte)0); // Grid Location?
m_Stream.Write((int)beheld.Serial);
m_Stream.Write((ushort)child.Hue);
++written;
}
}
if (beheld.Hair != null && beheld.Hair.ItemID > 0)
{
m_Stream.Write((int)HairInfo.FakeSerial(beheld.Owner) - 2);
m_Stream.Write((ushort)beheld.Hair.ItemID);
m_Stream.Write((byte)0); // signed, itemID offset
m_Stream.Write((ushort)1);
m_Stream.Write((short)0);
m_Stream.Write((short)0);
m_Stream.Write((byte)0); // Grid Location?
m_Stream.Write((int)beheld.Serial);
m_Stream.Write((ushort)beheld.Hair.Hue);
++written;
}
if (beheld.FacialHair != null && beheld.FacialHair.ItemID > 0)
{
m_Stream.Write((int)FacialHairInfo.FakeSerial(beheld.Owner) - 2);
m_Stream.Write((ushort)beheld.FacialHair.ItemID);
m_Stream.Write((byte)0); // signed, itemID offset
m_Stream.Write((ushort)1);
m_Stream.Write((short)0);
m_Stream.Write((short)0);
m_Stream.Write((byte)0); // Grid Location?
m_Stream.Write((int)beheld.Serial);
m_Stream.Write((ushort)beheld.FacialHair.Hue);
++written;
}
m_Stream.Seek(pos, SeekOrigin.Begin);
m_Stream.Write((ushort)written);
}
}
}