#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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203
Scripts/Items/Misc/Moonstone.cs
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203
Scripts/Items/Misc/Moonstone.cs
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using System;
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using Server;
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using Server.Network;
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using Server.Mobiles;
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namespace Server.Items
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{
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public enum MoonstoneType
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{
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Felucca, Trammel
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}
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public class Moonstone : Item
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{
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private MoonstoneType m_Type;
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[CommandProperty( AccessLevel.GameMaster )]
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public MoonstoneType Type
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{
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get
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{
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return m_Type;
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}
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set
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{
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m_Type = value;
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InvalidateProperties();
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}
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}
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public override int LabelNumber{ get{ return 1041490 + (int)m_Type; } }
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[Constructable]
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public Moonstone( MoonstoneType type ) : base( 0xF8B )
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{
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Weight = 1.0;
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m_Type = type;
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}
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public Moonstone( Serial serial ) : base( serial )
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{
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}
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public override void OnSingleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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Hue = Utility.RandomBirdHue();
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ProcessDelta();
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from.SendLocalizedMessage( 1005398 ); // The stone's substance shifts as you examine it.
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}
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base.OnSingleClick( from );
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( from.Mounted )
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{
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from.SendLocalizedMessage( 1005399 ); // You can not bury a stone while you sit on a mount.
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}
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else if ( !from.Body.IsHuman )
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{
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from.SendLocalizedMessage( 1005400 ); // You can not bury a stone in this form.
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}
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else if ( Factions.Sigil.ExistsOn( from ) )
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{
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from.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
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}
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else if ( from.Map == GetTargetMap() || ( from.Map != Map.Trammel && from.Map != Map.Felucca ) )
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{
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from.SendLocalizedMessage( 1005401 ); // You cannot bury the stone here.
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}
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else if ( from is PlayerMobile && ((PlayerMobile)from).Young )
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{
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from.SendLocalizedMessage( 1049543 ); // You decide against traveling to Felucca while you are still young.
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}
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else if ( from.Kills >= 5 )
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{
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from.SendLocalizedMessage( 1005402 ); // The magic of the stone cannot be evoked by someone with blood on their hands.
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}
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else if ( from.Criminal )
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{
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from.SendLocalizedMessage( 1005403 ); // The magic of the stone cannot be evoked by the lawless.
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}
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else if ( !Region.Find( from.Location, from.Map ).IsDefault || !Region.Find( from.Location, GetTargetMap() ).IsDefault )
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{
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from.SendLocalizedMessage( 1005401 ); // You cannot bury the stone here.
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}
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else if ( !GetTargetMap().CanFit( from.Location, 16 ) )
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{
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from.SendLocalizedMessage( 1005408 ); // Something is blocking the facet gate exit.
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}
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else
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{
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Movable = false;
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MoveToWorld( from.Location, from.Map );
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from.Animate( 32, 5, 1, true, false, 0 );
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new SettleTimer( this, from.Location, from.Map, GetTargetMap(), from ).Start();
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}
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}
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public Map GetTargetMap()
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{
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return ( m_Type == MoonstoneType.Felucca ) ? Map.Felucca : Map.Trammel;
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}
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private class SettleTimer : Timer
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{
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private Item m_Stone;
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private Point3D m_Location;
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private Map m_Map, m_TargetMap;
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private Mobile m_Caster;
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private int m_Count;
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public SettleTimer( Item stone, Point3D loc, Map map, Map targetMap, Mobile caster ) : base( TimeSpan.FromSeconds( 2.5 ), TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Stone = stone;
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m_Location = loc;
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m_Map = map;
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m_TargetMap = targetMap;
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m_Caster = caster;
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}
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protected override void OnTick()
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{
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++m_Count;
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if ( m_Count == 1 )
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{
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m_Stone.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1005414 ); // The stone settles into the ground.
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}
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else if ( m_Count >= 10 )
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{
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m_Stone.Location = new Point3D( m_Stone.X, m_Stone.Y, m_Stone.Z - 1 );
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if ( m_Count == 16 )
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{
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if ( !Region.Find( m_Location, m_Map ).IsDefault || !Region.Find( m_Location, m_TargetMap ).IsDefault )
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{
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m_Stone.Movable = true;
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m_Caster.AddToBackpack( m_Stone );
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Stop();
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return;
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}
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else if ( !m_TargetMap.CanFit( m_Location, 16 ) )
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{
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m_Stone.Movable = true;
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m_Caster.AddToBackpack( m_Stone );
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Stop();
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return;
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}
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int hue = m_Stone.Hue;
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if ( hue == 0 )
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hue = Utility.RandomBirdHue();
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new MoonstoneGate( m_Location, m_TargetMap, m_Map, m_Caster, hue );
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new MoonstoneGate( m_Location, m_Map, m_TargetMap, m_Caster, hue );
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m_Stone.Delete();
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Stop();
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}
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_Type );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Type = (MoonstoneType)reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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