#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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85
Scripts/Items/Misc/MoonstoneGate.cs
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85
Scripts/Items/Misc/MoonstoneGate.cs
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using System;
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using Server;
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using Server.Network;
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using Server.Engines.PartySystem;
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namespace Server.Items
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{
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public class MoonstoneGate : Moongate
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{
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private Mobile m_Caster;
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public MoonstoneGate( Point3D loc, Map map, Map targetMap, Mobile caster, int hue ) : base( loc, targetMap )
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{
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MoveToWorld( loc, map );
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Dispellable = false;
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Hue = hue;
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m_Caster = caster;
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new InternalTimer( this ).Start();
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Effects.PlaySound( loc, map, 0x20E );
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}
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public MoonstoneGate( Serial serial ) : base( serial )
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{
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}
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public override void CheckGate( Mobile m, int range )
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{
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if ( m.Kills >= 5 )
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return;
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Party casterParty = Party.Get( m_Caster );
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Party userParty = Party.Get( m );
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if ( m == m_Caster || (casterParty != null && userParty == casterParty) )
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base.CheckGate( m, range );
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}
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public override void UseGate( Mobile m )
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{
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if ( m.Kills >= 5 )
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return;
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Party casterParty = Party.Get( m_Caster );
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Party userParty = Party.Get( m );
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if ( m == m_Caster || (casterParty != null && userParty == casterParty) )
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base.UseGate( m );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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Delete();
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}
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private class InternalTimer : Timer
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{
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private Item m_Item;
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public InternalTimer( Item item ) : base( TimeSpan.FromSeconds( 30.0 ) )
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{
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m_Item = item;
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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m_Item.Delete();
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}
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}
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}
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}
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