#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Items/Misc/Painted Caves/GrobusFur.cs
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Scripts/Items/Misc/Painted Caves/GrobusFur.cs
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using System;
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namespace Server.Items
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{
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public class GrobusFur : Item
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{
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public override int LabelNumber{ get{ return 1074676; } } // Grobu's Fur
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[Constructable]
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public GrobusFur() : base( 0x11F4 )
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{
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LootType = LootType.Blessed;
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Hue = 0x455;
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}
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public GrobusFur( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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35
Scripts/Items/Misc/Painted Caves/PrimitiveFetish.cs
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Scripts/Items/Misc/Painted Caves/PrimitiveFetish.cs
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using System;
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namespace Server.Items
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{
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public class PrimitiveFetish : Item
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{
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public override int LabelNumber{ get{ return 1074675; } } // Primitive Fetish
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[Constructable]
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public PrimitiveFetish() : base( 0x23F )
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{
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LootType = LootType.Blessed;
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Hue = 0x244;
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}
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public PrimitiveFetish( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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