#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
public class CrystallineFragments : Item
{
public override int LabelNumber{ get{ return 1073160; } } // Crystalline Fragments
[Constructable]
public CrystallineFragments() : base( 0x223B )
{
LootType = LootType.Blessed;
Hue = 0x47E;
}
public CrystallineFragments( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class IcyHeart : Item
{
public override int LabelNumber{ get{ return 1073162; } } // Icy Heart
[Constructable]
public IcyHeart() : base( 0x24B )
{
}
public IcyHeart( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class LuckyDagger : Item
{
[Constructable]
public LuckyDagger() : base( 0xF52 )
{
Hue = 0x8A5;
}
public LuckyDagger( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ProtectorsEssence : Item
{
public override int LabelNumber{ get{ return 1073159; } } // Protector's Essence
[Constructable]
public ProtectorsEssence() : base( 0x23F )
{
}
public ProtectorsEssence( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ShimmeringCrystals : Item
{
public override int LabelNumber{ get{ return 1075095; } } // Shimmering Crystals
public override bool ForceShowProperties{ get{ return true; } }
private static readonly int[] m_ItemIDs = new int[]
{
0x2206, 0x2207, 0x2208, 0x2209, 0x220A, 0x220B, 0x220C, 0x220D, 0x220E,
0x2210, 0x2211, 0x2212, 0x2213, 0x2214, 0x2215, 0x2216, 0x2217, 0x2218,
0x221A, 0x221B, 0x221C, 0x221D, 0x221E, 0x221F, 0x2220, 0x2221, 0x2222,
0x2224, 0x2225, 0x2226, 0x2227, 0x2228, 0x2229, 0x222A, 0x222B, 0x222C
};
[Constructable]
public ShimmeringCrystals() : base( Utility.RandomList( m_ItemIDs ) )
{
}
public ShimmeringCrystals( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}