#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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159
Scripts/Items/Misc/PromotionalToken.cs
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159
Scripts/Items/Misc/PromotionalToken.cs
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using System;
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using Server;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Items
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{
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public abstract class PromotionalToken : Item
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{
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public abstract Item CreateItemFor( Mobile from );
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public abstract TextDefinition ItemName{ get; }
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public abstract TextDefinition ItemReceiveMessage { get; }
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public abstract TextDefinition ItemGumpName { get; }
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public PromotionalToken() : base( 0x2AAA )
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{
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LootType = LootType.Blessed;
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Light = LightType.Circle300;
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Weight = 5.0;
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}
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public PromotionalToken( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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list.Add( 1070998, ItemName.ToString() ); // Use this to redeem<br>your ~1_PROMO~
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}
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public override void OnDoubleClick( Mobile from )
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{
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if( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1062334 ); // This item must be in your backpack to be used.
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}
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else
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{
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from.CloseGump( typeof( PromotionalTokenGump ) );
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from.SendGump( new PromotionalTokenGump( this ) );
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}
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}
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public override void OnRemoved(IEntity parent)
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{
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Mobile m = null;
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if( parent is Item )
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m = ((Item)parent).RootParent as Mobile;
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else if( parent is Mobile )
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m = (Mobile)parent;
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if( m != null )
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m.CloseGump( typeof( PromotionalTokenGump ) );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override int LabelNumber { get { return 1070997; } } // A promotional token
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private class PromotionalTokenGump : Gump
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{
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private PromotionalToken m_Token;
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public PromotionalTokenGump( PromotionalToken token ) : base( 10, 10 )
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{
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m_Token = token;
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AddPage( 0 );
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AddBackground( 0, 0, 240, 135, 0x2422 );
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AddHtmlLocalized( 15, 15, 210, 75, 1070972, 0x0, true, false ); // Click "OKAY" to redeem the following promotional item:
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TextDefinition.AddHtmlText( this, 15, 60, 210, 75, m_Token.ItemGumpName, false, false );
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AddButton( 160, 95, 0xF7, 0xF8, 1, GumpButtonType.Reply, 0 ); //Okay
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AddButton( 90, 95, 0xF2, 0xF1, 0, GumpButtonType.Reply, 0 ); //Cancel
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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if( info.ButtonID != 1 )
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return;
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Mobile from = sender.Mobile;
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if( !m_Token.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1062334 ); // This item must be in your backpack to be used.
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}
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else
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{
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Item i = m_Token.CreateItemFor( from );
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if( i != null )
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{
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from.BankBox.AddItem( i );
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TextDefinition.SendMessageTo( from, m_Token.ItemReceiveMessage );
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m_Token.Delete();
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}
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}
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}
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}
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}
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public class SoulstoneFragmentToken : PromotionalToken
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{
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public override Item CreateItemFor( Mobile from )
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{
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if( from != null && from.Account != null )
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return new SoulstoneFragment( from.Account.ToString() );
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else
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return null;
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}
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public override TextDefinition ItemGumpName{ get{ return 1070999; } }// <center>Soulstone Fragment</center>
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public override TextDefinition ItemName { get { return 1071000; } }//soulstone fragment
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public override TextDefinition ItemReceiveMessage{ get{ return 1070976; } } // A soulstone fragment has been created in your bank box.
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[Constructable]
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public SoulstoneFragmentToken() : base()
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{
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}
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public SoulstoneFragmentToken( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int)0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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