#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
namespace Server.Items
{
public class DragonFlameSectBadge : Item
{
public override int LabelNumber{ get{ return 1073141; } } // A Dragon Flame Sect Badge
[Constructable]
public DragonFlameSectBadge() : base( 0x23E )
{
LootType = LootType.Blessed;
}
public DragonFlameSectBadge( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class OrdersFromMinax : Item
{
public override int LabelNumber{ get{ return 1074639; } } // Orders from Minax
[Constructable]
public OrdersFromMinax() : base( 0x2279 )
{
LootType = LootType.Blessed;
}
public OrdersFromMinax( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SerpentFangSectBadge : Item
{
public override int LabelNumber{ get{ return 1073139; } } // A Serpent Fang Sect Badge
[Constructable]
public SerpentFangSectBadge() : base( 0x23C )
{
LootType = LootType.Blessed;
}
public SerpentFangSectBadge( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TigerClawSectBadge : Item
{
public override int LabelNumber{ get{ return 1073140; } } // A Tiger Claw Sect Badge
[Constructable]
public TigerClawSectBadge() : base( 0x23D )
{
LootType = LootType.Blessed;
}
public TigerClawSectBadge( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TravestysCollectionOfShells : Item
{
public override int LabelNumber{ get{ return 1072090; } } // Travesty's Collection of Shells
[Constructable]
public TravestysCollectionOfShells() : base( 0xFD3 )
{
}
public TravestysCollectionOfShells( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TravestysFineTeakwoodTray : Item
{
public override int LabelNumber{ get{ return 1075094; } } // Travesty's Fine Teakwood Tray
[Constructable]
public TravestysFineTeakwoodTray() : base( Utility.Random( 0x991, 2 ) )
{
}
public TravestysFineTeakwoodTray( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class TravestysSushiPreparations : Item
{
public override int LabelNumber{ get{ return 1075093; } } // Travesty's Sushi Preparations
[Constructable]
public TravestysSushiPreparations() : base( Utility.Random( 0x1E15, 2 ) )
{
}
public TravestysSushiPreparations( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}