#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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35
Scripts/Items/Misc/The Citadel/DragonFlameSectBadge.cs
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35
Scripts/Items/Misc/The Citadel/DragonFlameSectBadge.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class DragonFlameSectBadge : Item
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{
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public override int LabelNumber{ get{ return 1073141; } } // A Dragon Flame Sect Badge
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[Constructable]
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public DragonFlameSectBadge() : base( 0x23E )
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{
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LootType = LootType.Blessed;
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}
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public DragonFlameSectBadge( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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35
Scripts/Items/Misc/The Citadel/OrdersFromMinax.cs
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35
Scripts/Items/Misc/The Citadel/OrdersFromMinax.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class OrdersFromMinax : Item
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{
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public override int LabelNumber{ get{ return 1074639; } } // Orders from Minax
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[Constructable]
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public OrdersFromMinax() : base( 0x2279 )
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{
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LootType = LootType.Blessed;
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}
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public OrdersFromMinax( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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35
Scripts/Items/Misc/The Citadel/SerpentFangSectBadge.cs
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35
Scripts/Items/Misc/The Citadel/SerpentFangSectBadge.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class SerpentFangSectBadge : Item
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{
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public override int LabelNumber{ get{ return 1073139; } } // A Serpent Fang Sect Badge
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[Constructable]
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public SerpentFangSectBadge() : base( 0x23C )
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{
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LootType = LootType.Blessed;
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}
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public SerpentFangSectBadge( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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35
Scripts/Items/Misc/The Citadel/TigerClawSectBadge.cs
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35
Scripts/Items/Misc/The Citadel/TigerClawSectBadge.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class TigerClawSectBadge : Item
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{
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public override int LabelNumber{ get{ return 1073140; } } // A Tiger Claw Sect Badge
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[Constructable]
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public TigerClawSectBadge() : base( 0x23D )
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{
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LootType = LootType.Blessed;
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}
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public TigerClawSectBadge( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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using System;
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using Server;
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namespace Server.Items
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{
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public class TravestysCollectionOfShells : Item
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{
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public override int LabelNumber{ get{ return 1072090; } } // Travesty's Collection of Shells
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[Constructable]
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public TravestysCollectionOfShells() : base( 0xFD3 )
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{
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}
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public TravestysCollectionOfShells( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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34
Scripts/Items/Misc/The Citadel/TravestysFineTeakwoodTray.cs
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34
Scripts/Items/Misc/The Citadel/TravestysFineTeakwoodTray.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class TravestysFineTeakwoodTray : Item
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{
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public override int LabelNumber{ get{ return 1075094; } } // Travesty's Fine Teakwood Tray
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[Constructable]
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public TravestysFineTeakwoodTray() : base( Utility.Random( 0x991, 2 ) )
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{
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}
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public TravestysFineTeakwoodTray( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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34
Scripts/Items/Misc/The Citadel/TravestysSushiPreparations.cs
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34
Scripts/Items/Misc/The Citadel/TravestysSushiPreparations.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class TravestysSushiPreparations : Item
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{
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public override int LabelNumber{ get{ return 1075093; } } // Travesty's Sushi Preparations
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[Constructable]
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public TravestysSushiPreparations() : base( Utility.Random( 0x1E15, 2 ) )
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{
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}
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public TravestysSushiPreparations( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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