#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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85
Scripts/Items/Misc/TribalPaint.cs
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85
Scripts/Items/Misc/TribalPaint.cs
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Spells;
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namespace Server.Items
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{
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public class TribalPaint : Item
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{
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public override int LabelNumber{ get{ return 1040000; } } // savage kin paint
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[Constructable]
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public TribalPaint() : base( 0x9EC )
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{
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Hue = 2101;
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Weight = 2.0;
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Stackable = Core.ML;
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}
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public TribalPaint( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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if ( Factions.Sigil.ExistsOn( from ) )
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{
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from.SendLocalizedMessage( 1010465 ); // You cannot disguise yourself while holding a sigil.
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}
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else if ( !from.CanBeginAction( typeof( Spells.Fifth.IncognitoSpell ) ) )
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{
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from.SendLocalizedMessage( 501698 ); // You cannot disguise yourself while incognitoed.
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}
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else if ( !from.CanBeginAction( typeof( Spells.Seventh.PolymorphSpell ) ) )
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{
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from.SendLocalizedMessage( 501699 ); // You cannot disguise yourself while polymorphed.
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}
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else if( TransformationSpellHelper.UnderTransformation( from ) )
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{
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from.SendLocalizedMessage( 501699 ); // You cannot disguise yourself while polymorphed.
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}
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else if ( Spells.Ninjitsu.AnimalForm.UnderTransformation( from ) )
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{
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from.SendLocalizedMessage( 1061634 ); // You cannot disguise yourself while in that form.
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}
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else if ( from.IsBodyMod || from.FindItemOnLayer( Layer.Helm ) is OrcishKinMask )
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{
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from.SendLocalizedMessage( 501605 ); // You are already disguised.
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}
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else
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{
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from.BodyMod = ( from.Female ? 184 : 183 );
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from.HueMod = 0;
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if ( from is PlayerMobile )
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((PlayerMobile)from).SavagePaintExpiration = TimeSpan.FromDays( 7.0 );
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from.SendLocalizedMessage( 1042537 ); // You now bear the markings of the savage tribe. Your body paint will last about a week or you can remove it with an oil cloth.
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Consume();
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}
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}
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else
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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