#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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117
Scripts/Items/Misc/UnholyBone.cs
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117
Scripts/Items/Misc/UnholyBone.cs
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using System;
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using Server;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class UnholyBone : Item, ICarvable
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{
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private SpawnTimer m_Timer;
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public override string DefaultName
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{
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get { return "unholy bone"; }
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}
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[Constructable]
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public UnholyBone() : base( 0xF7E )
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{
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Movable = false;
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Hue = 0x497;
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m_Timer = new SpawnTimer( this );
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m_Timer.Start();
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}
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public void Carve( Mobile from, Item item )
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{
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Effects.PlaySound( GetWorldLocation(), Map, 0x48F );
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Effects.SendLocationEffect( GetWorldLocation(), Map, 0x3728, 10, 10, 0, 0 );
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if ( 0.3 > Utility.RandomDouble() )
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{
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if ( ItemID == 0xF7E )
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from.SendMessage( "You destroy the bone." );
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else
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from.SendMessage( "You destroy the bone pile." );
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Gold gold = new Gold( 25, 100 );
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gold.MoveToWorld( GetWorldLocation(), Map );
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Delete();
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m_Timer.Stop();
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}
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else
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{
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if ( ItemID == 0xF7E )
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from.SendMessage( "You damage the bone." );
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else
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from.SendMessage( "You damage the bone pile." );
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}
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}
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public UnholyBone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Timer = new SpawnTimer( this );
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m_Timer.Start();
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}
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private class SpawnTimer : Timer
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{
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private Item m_Item;
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public SpawnTimer( Item item ) : base( TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 10 ) ) )
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{
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Priority = TimerPriority.FiftyMS;
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m_Item = item;
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}
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protected override void OnTick()
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{
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if ( m_Item.Deleted )
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return;
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Mobile spawn;
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switch ( Utility.Random( 12 ) )
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{
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default:
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case 0: spawn = new Skeleton(); break;
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case 1: spawn = new Zombie(); break;
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case 2: spawn = new Wraith(); break;
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case 3: spawn = new Spectre(); break;
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case 4: spawn = new Ghoul(); break;
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case 5: spawn = new Mummy(); break;
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case 6: spawn = new Bogle(); break;
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case 7: spawn = new RottingCorpse(); break;
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case 8: spawn = new BoneKnight(); break;
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case 9: spawn = new SkeletalKnight(); break;
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case 10: spawn = new Lich(); break;
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case 11: spawn = new LichLord(); break;
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}
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spawn.MoveToWorld( m_Item.Location, m_Item.Map );
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m_Item.Delete();
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}
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}
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}
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}
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