#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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189
Scripts/Items/Misc/WindChimes.cs
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189
Scripts/Items/Misc/WindChimes.cs
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using System;
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using Server;
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using Server.Multis;
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using Server.Gumps;
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using Server.Items;
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using Server.Network;
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namespace Server.Items
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{
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public abstract class BaseWindChimes : Item
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{
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private bool m_TurnedOn;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool TurnedOn
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{
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get{ return m_TurnedOn; }
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set{ m_TurnedOn = value; InvalidateProperties(); }
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}
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public BaseWindChimes( int itemID ) : base( itemID )
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{
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}
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private static int[] m_Sounds = new int[] { 0x505, 0x506, 0x507 };
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public static int[] Sounds
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{
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get{ return m_Sounds; }
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}
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public override bool HandlesOnMovement{ get{ return m_TurnedOn && IsLockedDown; } }
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( m_TurnedOn && IsLockedDown && (!m.Hidden || m.AccessLevel == AccessLevel.Player) && Utility.InRange( m.Location, this.Location, 2 ) && !Utility.InRange( oldLocation, this.Location, 2 ) )
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Effects.PlaySound( this.Location, this.Map, m_Sounds[Utility.Random( m_Sounds.Length )] );
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base.OnMovement( m, oldLocation );
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}
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public BaseWindChimes( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_TurnedOn )
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list.Add( 502695 ); // turned on
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else
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list.Add( 502696 ); // turned off
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}
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public bool IsOwner( Mobile mob )
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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return ( house != null && house.IsOwner( mob ) );
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsOwner( from ) )
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{
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OnOffGump onOffGump = new OnOffGump( this );
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from.SendGump( onOffGump );
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}
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else
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{
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from.SendLocalizedMessage( 502691 ); // You must be the owner to use this.
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}
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}
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private class OnOffGump : Gump
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{
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private BaseWindChimes m_Chimes;
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public OnOffGump( BaseWindChimes chimes ) : base( 150, 200 )
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{
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m_Chimes = chimes;
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AddBackground( 0, 0, 300, 150, 0xA28 );
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AddHtmlLocalized( 45, 20, 300, 35, chimes.TurnedOn ? 1011035 : 1011034, false, false ); // [De]Activate this item
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AddButton( 40, 53, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 80, 55, 65, 35, 1011036, false, false ); // OKAY
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AddButton( 150, 53, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 190, 55, 100, 35, 1011012, false, false ); // CANCEL
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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Mobile from = sender.Mobile;
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if ( info.ButtonID == 1 )
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{
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bool newValue = !m_Chimes.TurnedOn;
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m_Chimes.TurnedOn = newValue;
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if ( newValue && !m_Chimes.IsLockedDown )
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from.SendLocalizedMessage( 502693 ); // Remember, this only works when locked down.
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}
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else
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{
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from.SendLocalizedMessage( 502694 ); // Cancelled action.
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (bool) m_TurnedOn );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_TurnedOn = reader.ReadBool();
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break;
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}
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}
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}
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}
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public class WindChimes : BaseWindChimes
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{
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public override int LabelNumber{ get{ return 1030290; } }
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[Constructable]
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public WindChimes() : base( 0x2832 )
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{
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}
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public WindChimes( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class FancyWindChimes : BaseWindChimes
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{
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public override int LabelNumber{ get{ return 1030291; } }
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[Constructable]
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public FancyWindChimes() : base( 0x2833 )
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{
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}
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public FancyWindChimes( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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