#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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3512 changed files with 627673 additions and 0 deletions
35
Scripts/Items/New Haven Quest Rewards/AmeliasToolbox.cs
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35
Scripts/Items/New Haven Quest Rewards/AmeliasToolbox.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class AmeliasToolbox : TinkerTools
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{
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public override int LabelNumber{ get{ return 1077749; } } // Amelias Toolbox
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[Constructable]
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public AmeliasToolbox() : base( 500 )
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{
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LootType = LootType.Blessed;
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Hue = 1895; // TODO check
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}
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public AmeliasToolbox( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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43
Scripts/Items/New Haven Quest Rewards/ArmsOfArmstrong.cs
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43
Scripts/Items/New Haven Quest Rewards/ArmsOfArmstrong.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class ArmsOfArmstrong : LeatherArms
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{
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public override int LabelNumber{ get{ return 1077675; } } // Arms of Armstrong
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public override int BasePhysicalResistance{ get{ return 6; } }
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public override int BaseFireResistance{ get{ return 6; } }
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public override int BaseColdResistance{ get{ return 5; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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[Constructable]
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public ArmsOfArmstrong()
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{
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LootType = LootType.Blessed;
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Attributes.BonusStr = 3;
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Attributes.RegenHits = 1;
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}
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public ArmsOfArmstrong( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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using System;
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using Server;
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namespace Server.Items
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{
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public class BagOfNecromancerReagents : Bag
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{
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[Constructable]
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public BagOfNecromancerReagents() : this( 50 )
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{
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}
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[Constructable]
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public BagOfNecromancerReagents( int amount )
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{
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DropItem( new BatWing ( amount ) );
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DropItem( new GraveDust ( amount ) );
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DropItem( new DaemonBlood( amount ) );
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DropItem( new NoxCrystal ( amount ) );
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DropItem( new PigIron ( amount ) );
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}
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public BagOfNecromancerReagents( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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38
Scripts/Items/New Haven Quest Rewards/BagOfSmokeBombs.cs
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38
Scripts/Items/New Haven Quest Rewards/BagOfSmokeBombs.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class BagOfSmokeBombs : Bag
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{
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[Constructable]
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public BagOfSmokeBombs() : this( 20 )
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{
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}
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[Constructable]
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public BagOfSmokeBombs( int amount )
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{
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for ( int i = 0; i < amount; ++i )
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DropItem( new SmokeBomb() );
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}
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public BagOfSmokeBombs( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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using System;
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using Server;
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namespace Server.Items
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{
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public class BraceletOfResilience : GoldBracelet
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{
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public override int LabelNumber{ get{ return 1077627; } } // Bracelet of Resilience
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[Constructable]
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public BraceletOfResilience()
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{
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LootType = LootType.Blessed;
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Attributes.DefendChance = 5;
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Resistances.Fire = 5;
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Resistances.Cold = 5;
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Resistances.Poison = 5;
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Resistances.Energy = 5;
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}
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public BraceletOfResilience( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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43
Scripts/Items/New Haven Quest Rewards/BulwarkLeggings.cs
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43
Scripts/Items/New Haven Quest Rewards/BulwarkLeggings.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class BulwarkLeggings : RingmailLegs
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{
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public override int LabelNumber{ get{ return 1077727; } } // Bulwark Leggings
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public override int BasePhysicalResistance{ get{ return 9; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 5; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 3; } }
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[Constructable]
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public BulwarkLeggings()
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{
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LootType = LootType.Blessed;
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Attributes.RegenStam = 1;
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Attributes.RegenMana = 1;
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}
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public BulwarkLeggings( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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39
Scripts/Items/New Haven Quest Rewards/ChurchillsWarMace.cs
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39
Scripts/Items/New Haven Quest Rewards/ChurchillsWarMace.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class ChurchillsWarMace : WarMace
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{
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public override int LabelNumber{ get{ return 1078062; } } // Churchill's War Mace
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[Constructable]
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public ChurchillsWarMace()
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{
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LootType = LootType.Blessed;
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Attributes.AttackChance = 5;
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Attributes.WeaponSpeed = 10;
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Attributes.WeaponDamage = 25;
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WeaponAttributes.LowerStatReq = 70;
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}
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public ChurchillsWarMace( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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using System;
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using Server;
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namespace Server.Items
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{
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public class ClaspOfConcentration : SilverBracelet
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{
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public override int LabelNumber{ get{ return 1077695; } } // Clasp of Concentration
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[Constructable]
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public ClaspOfConcentration()
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{
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LootType = LootType.Blessed;
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Attributes.RegenStam = 2;
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Attributes.RegenMana = 1;
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Resistances.Fire = 5;
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Resistances.Cold = 5;
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}
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public ClaspOfConcentration( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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40
Scripts/Items/New Haven Quest Rewards/EmberStaff.cs
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40
Scripts/Items/New Haven Quest Rewards/EmberStaff.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class EmberStaff : QuarterStaff
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{
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public override int LabelNumber{ get{ return 1077582; } } // Ember Staff
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[Constructable]
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public EmberStaff()
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{
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LootType = LootType.Blessed;
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WeaponAttributes.HitFireball = 15;
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WeaponAttributes.MageWeapon = 10;
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Attributes.SpellChanneling = 1;
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Attributes.CastSpeed = -1;
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WeaponAttributes.LowerStatReq = 50;
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}
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public EmberStaff( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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44
Scripts/Items/New Haven Quest Rewards/EscutcheonDeAriadne.cs
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44
Scripts/Items/New Haven Quest Rewards/EscutcheonDeAriadne.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class EscutcheonDeAriadne : MetalKiteShield
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{
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public override int LabelNumber{ get{ return 1077694; } } // Escutcheon de Ariadne
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 1; } }
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public override int AosStrReq{ get{ return 14; } }
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[Constructable]
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public EscutcheonDeAriadne()
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{
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LootType = LootType.Blessed;
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Hue = 0x8A5;
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ArmorAttributes.DurabilityBonus = 49;
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Attributes.ReflectPhysical = 5;
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Attributes.DefendChance = 5;
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}
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public EscutcheonDeAriadne( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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using System;
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using Server;
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namespace Server.Items
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{
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public class GlovesOfSafeguarding : LeatherGloves
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{
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public override int LabelNumber{ get{ return 1077614; } } // Gloves of Safeguarding
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public override int BasePhysicalResistance{ get{ return 6; } }
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public override int BaseFireResistance{ get{ return 6; } }
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public override int BaseColdResistance{ get{ return 5; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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[Constructable]
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public GlovesOfSafeguarding()
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{
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LootType = LootType.Blessed;
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Attributes.BonusStam = 3;
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Attributes.RegenHits = 1;
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}
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public GlovesOfSafeguarding( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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}
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}
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}
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36
Scripts/Items/New Haven Quest Rewards/HallowedSpellbook.cs
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36
Scripts/Items/New Haven Quest Rewards/HallowedSpellbook.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class HallowedSpellbook : Spellbook
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{
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public override int LabelNumber { get { return 1077620; } } // Hallowed Spellbook
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[Constructable]
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public HallowedSpellbook() : base( 0x3FFFFFFFF )
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{
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LootType = LootType.Blessed;
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Slayer = SlayerName.Silver;
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}
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public HallowedSpellbook( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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||||
|
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int version = reader.ReadEncodedInt();
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||||
}
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||||
}
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}
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74
Scripts/Items/New Haven Quest Rewards/HammerOfHephaestus.cs
Normal file
74
Scripts/Items/New Haven Quest Rewards/HammerOfHephaestus.cs
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using System;
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using Server.Mobiles;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13E3, 0x13E4 )]
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public class HammerOfHephaestus : SmithHammer
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{
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public override int LabelNumber{ get{ return 1077740; } } // Hammer of Hephaestus
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public static readonly TimeSpan RechargeDelay = TimeSpan.FromMinutes( 5 );
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[Constructable]
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public HammerOfHephaestus()
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{
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UsesRemaining = 20;
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LootType = LootType.Blessed;
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// TODO: Blacksmith +10 bonus when equipped
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StartRechargeTimer();
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}
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public override bool BreakOnDepletion { get { return false; } }
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/* Note:
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* On EA, it also leaves the crafting gump open when it reaches 0 charges.
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* When crafting again, only then the crafting gump closes with the 1072306 system message.
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*/
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) && Parent != from ) // TODO: These checks don't match EA, but they match BaseTool for now
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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else if ( UsesRemaining <= 0 )
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from.SendLocalizedMessage( 1072306 ); // You must wait a moment for it to recharge.
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else
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base.OnDoubleClick( from );
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}
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||||
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||||
private void StartRechargeTimer()
|
||||
{
|
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// TODO: Needs work
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//Timer.DelayCall( RechargeDelay, RechargeDelay, new TimerCallback( Recharge ) );
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}
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public void Recharge()
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{
|
||||
// TODO: Stop timer at 20? Count downtime? Something more generic so we can use it for JacobsPickaxe too (both are IUsesRemaining)?
|
||||
if ( UsesRemaining < 20 )
|
||||
++UsesRemaining;
|
||||
}
|
||||
|
||||
public HammerOfHephaestus( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
StartRechargeTimer();
|
||||
}
|
||||
}
|
||||
}
|
||||
43
Scripts/Items/New Haven Quest Rewards/HealersTouch.cs
Normal file
43
Scripts/Items/New Haven Quest Rewards/HealersTouch.cs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HealersTouch : LeatherGloves
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077684; } } // Healer's Touch
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 6; } }
|
||||
public override int BaseFireResistance{ get{ return 6; } }
|
||||
public override int BaseColdResistance{ get{ return 5; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
[Constructable]
|
||||
public HealersTouch()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.BonusStam = 3;
|
||||
Attributes.ReflectPhysical = 5;
|
||||
}
|
||||
|
||||
public HealersTouch( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
39
Scripts/Items/New Haven Quest Rewards/Heartseeker.cs
Normal file
39
Scripts/Items/New Haven Quest Rewards/Heartseeker.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Heartseeker : CompositeBow
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1078210; } } // Heartseeker
|
||||
|
||||
[Constructable]
|
||||
public Heartseeker()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.AttackChance = 5;
|
||||
Attributes.WeaponSpeed = 10;
|
||||
Attributes.WeaponDamage = 25;
|
||||
WeaponAttributes.LowerStatReq = 70;
|
||||
}
|
||||
|
||||
public Heartseeker( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Scripts/Items/New Haven Quest Rewards/JacobsPickaxe.cs
Normal file
40
Scripts/Items/New Haven Quest Rewards/JacobsPickaxe.cs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class JacobsPickaxe : Pickaxe
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077758; } } // Jacob's Pickaxe
|
||||
|
||||
// TODO: Recharges 1 use every 5 minutes. Doesn't break when it reaches 0, you get a system message "You must wait a moment for it to recharge" 1072306 if you attempt to use it with no uses remaining.
|
||||
|
||||
[Constructable]
|
||||
public JacobsPickaxe()
|
||||
{
|
||||
UsesRemaining = 20;
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
SkillBonuses.SetValues( 0, SkillName.Mining, 10.0 );
|
||||
}
|
||||
|
||||
public JacobsPickaxe( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
38
Scripts/Items/New Haven Quest Rewards/JocklesQuicksword.cs
Normal file
38
Scripts/Items/New Haven Quest Rewards/JocklesQuicksword.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class JocklesQuicksword : Longsword
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077666; } } // Jockles' Quicksword
|
||||
|
||||
[Constructable]
|
||||
public JocklesQuicksword()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.AttackChance = 5;
|
||||
Attributes.WeaponSpeed = 10;
|
||||
Attributes.WeaponDamage = 25;
|
||||
}
|
||||
|
||||
public JocklesQuicksword( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
43
Scripts/Items/New Haven Quest Rewards/PhilosophersHat.cs
Normal file
43
Scripts/Items/New Haven Quest Rewards/PhilosophersHat.cs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PhilosophersHat : WizardsHat
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077602; } } // Philosopher's Hat
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 5; } }
|
||||
public override int BaseColdResistance{ get{ return 9; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
[Constructable]
|
||||
public PhilosophersHat()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.RegenMana = 1;
|
||||
Attributes.LowerRegCost = 7;
|
||||
}
|
||||
|
||||
public PhilosophersHat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
38
Scripts/Items/New Haven Quest Rewards/RecarosRiposte.cs
Normal file
38
Scripts/Items/New Haven Quest Rewards/RecarosRiposte.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RecarosRiposte : WarFork
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1078195; } } // Recaro's Riposte
|
||||
|
||||
[Constructable]
|
||||
public RecarosRiposte()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.AttackChance = 5;
|
||||
Attributes.WeaponSpeed = 10;
|
||||
Attributes.WeaponDamage = 25;
|
||||
}
|
||||
|
||||
public RecarosRiposte( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
38
Scripts/Items/New Haven Quest Rewards/RingOfTheSavant.cs
Normal file
38
Scripts/Items/New Haven Quest Rewards/RingOfTheSavant.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RingOfTheSavant : GoldRing
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077608; } } // Ring of the Savant
|
||||
|
||||
[Constructable]
|
||||
public RingOfTheSavant()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.BonusInt = 3;
|
||||
Attributes.CastRecovery = 1;
|
||||
Attributes.CastSpeed = 1;
|
||||
}
|
||||
|
||||
public RingOfTheSavant( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
38
Scripts/Items/New Haven Quest Rewards/SilverSerpentBlade.cs
Normal file
38
Scripts/Items/New Haven Quest Rewards/SilverSerpentBlade.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SilverSerpentBlade : Kryss
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1078163; } } // Silver Serpent Blade
|
||||
|
||||
[Constructable]
|
||||
public SilverSerpentBlade()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.AttackChance = 5;
|
||||
Attributes.WeaponSpeed = 10;
|
||||
Attributes.WeaponDamage = 25;
|
||||
}
|
||||
|
||||
public SilverSerpentBlade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
41
Scripts/Items/New Haven Quest Rewards/TheDragonsTail.cs
Normal file
41
Scripts/Items/New Haven Quest Rewards/TheDragonsTail.cs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TheDragonsTail : NoDachi
|
||||
{
|
||||
public override int LabelNumber { get { return 1078015; } } // The Dragon's Tail
|
||||
|
||||
public override int InitMinHits{ get{ return 80; } }
|
||||
public override int InitMaxHits{ get{ return 80; } }
|
||||
|
||||
[Constructable]
|
||||
public TheDragonsTail()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
WeaponAttributes.HitLeechStam = 16;
|
||||
Attributes.WeaponSpeed = 10;
|
||||
Attributes.WeaponDamage = 25;
|
||||
}
|
||||
|
||||
public TheDragonsTail( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
43
Scripts/Items/New Haven Quest Rewards/TunicOfGuarding.cs
Normal file
43
Scripts/Items/New Haven Quest Rewards/TunicOfGuarding.cs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TunicOfGuarding : LeatherChest
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077693; } } // Tunic of Guarding
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 6; } }
|
||||
public override int BaseFireResistance{ get{ return 6; } }
|
||||
public override int BaseColdResistance{ get{ return 5; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
[Constructable]
|
||||
public TunicOfGuarding()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.BonusHits = 2;
|
||||
Attributes.ReflectPhysical = 5;
|
||||
}
|
||||
|
||||
public TunicOfGuarding( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/New Haven Quest Rewards/TwilightJacket.cs
Normal file
42
Scripts/Items/New Haven Quest Rewards/TwilightJacket.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TwilightJacket : LeatherNinjaJacket
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1078183; } } // Twilight Jacket
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 6; } }
|
||||
public override int BaseFireResistance{ get{ return 12; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
[Constructable]
|
||||
public TwilightJacket()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
||||
Attributes.ReflectPhysical = 5;
|
||||
}
|
||||
|
||||
public TwilightJacket( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
40
Scripts/Items/New Haven Quest Rewards/WalkersLeggings.cs
Normal file
40
Scripts/Items/New Haven Quest Rewards/WalkersLeggings.cs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class WalkersLeggings : LeatherNinjaPants
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1078222; } } // Walker's Leggings
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 10; } }
|
||||
public override int BaseFireResistance{ get{ return 6; } }
|
||||
public override int BaseColdResistance{ get{ return 6; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
[Constructable]
|
||||
public WalkersLeggings()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public WalkersLeggings( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue