#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
namespace Server.Items
{
public class Arrow : Item, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Arrow() : this( 1 )
{
}
[Constructable]
public Arrow( int amount ) : base( 0xF3F )
{
Stackable = true;
Amount = amount;
}
public Arrow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class Bolt : Item, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Bolt() : this( 1 )
{
}
[Constructable]
public Bolt( int amount ) : base( 0x1BFB )
{
Stackable = true;
Amount = amount;
}
public Bolt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class Feather : Item, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Feather() : this( 1 )
{
}
[Constructable]
public Feather( int amount ) : base( 0x1BD1 )
{
Stackable = true;
Amount = amount;
}
public Feather( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class Shaft : Item, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Shaft() : this( 1 )
{
}
[Constructable]
public Shaft( int amount ) : base( 0x1BD4 )
{
Stackable = true;
Amount = amount;
}
public Shaft( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public abstract class BaseIngot : Item, ICommodity
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; InvalidateProperties(); }
}
public override double DefaultWeight
{
get { return 0.1; }
}
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info;
switch ( reader.ReadInt() )
{
case 0: info = OreInfo.Iron; break;
case 1: info = OreInfo.DullCopper; break;
case 2: info = OreInfo.ShadowIron; break;
case 3: info = OreInfo.Copper; break;
case 4: info = OreInfo.Bronze; break;
case 5: info = OreInfo.Gold; break;
case 6: info = OreInfo.Agapite; break;
case 7: info = OreInfo.Verite; break;
case 8: info = OreInfo.Valorite; break;
default: info = null; break;
}
m_Resource = CraftResources.GetFromOreInfo( info );
break;
}
}
}
public BaseIngot( CraftResource resource ) : this( resource, 1 )
{
}
public BaseIngot( CraftResource resource, int amount ) : base( 0x1BF2 )
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue( resource );
m_Resource = resource;
}
public BaseIngot( Serial serial ) : base( serial )
{
}
public override void AddNameProperty( ObjectPropertyList list )
{
if ( Amount > 1 )
list.Add( 1050039, "{0}\t#{1}", Amount, 1027154 ); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add( 1027154 ); // ingots
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
public override int LabelNumber
{
get
{
if ( m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite )
return 1042684 + (int)(m_Resource - CraftResource.DullCopper);
return 1042692;
}
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class IronIngot : BaseIngot
{
[Constructable]
public IronIngot() : this( 1 )
{
}
[Constructable]
public IronIngot( int amount ) : base( CraftResource.Iron, amount )
{
}
public IronIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class DullCopperIngot : BaseIngot
{
[Constructable]
public DullCopperIngot() : this( 1 )
{
}
[Constructable]
public DullCopperIngot( int amount ) : base( CraftResource.DullCopper, amount )
{
}
public DullCopperIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class ShadowIronIngot : BaseIngot
{
[Constructable]
public ShadowIronIngot() : this( 1 )
{
}
[Constructable]
public ShadowIronIngot( int amount ) : base( CraftResource.ShadowIron, amount )
{
}
public ShadowIronIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class CopperIngot : BaseIngot
{
[Constructable]
public CopperIngot() : this( 1 )
{
}
[Constructable]
public CopperIngot( int amount ) : base( CraftResource.Copper, amount )
{
}
public CopperIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class BronzeIngot : BaseIngot
{
[Constructable]
public BronzeIngot() : this( 1 )
{
}
[Constructable]
public BronzeIngot( int amount ) : base( CraftResource.Bronze, amount )
{
}
public BronzeIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class GoldIngot : BaseIngot
{
[Constructable]
public GoldIngot() : this( 1 )
{
}
[Constructable]
public GoldIngot( int amount ) : base( CraftResource.Gold, amount )
{
}
public GoldIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class AgapiteIngot : BaseIngot
{
[Constructable]
public AgapiteIngot() : this( 1 )
{
}
[Constructable]
public AgapiteIngot( int amount ) : base( CraftResource.Agapite, amount )
{
}
public AgapiteIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class VeriteIngot : BaseIngot
{
[Constructable]
public VeriteIngot() : this( 1 )
{
}
[Constructable]
public VeriteIngot( int amount ) : base( CraftResource.Verite, amount )
{
}
public VeriteIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class ValoriteIngot : BaseIngot
{
[Constructable]
public ValoriteIngot() : this( 1 )
{
}
[Constructable]
public ValoriteIngot( int amount ) : base( CraftResource.Valorite, amount )
{
}
public ValoriteIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Network;
using Server.Targeting;
using Server.Engines.Craft;
using Server.Mobiles;
namespace Server.Items
{
public abstract class BaseOre : Item
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; InvalidateProperties(); }
}
public abstract BaseIngot GetIngot();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info;
switch ( reader.ReadInt() )
{
case 0: info = OreInfo.Iron; break;
case 1: info = OreInfo.DullCopper; break;
case 2: info = OreInfo.ShadowIron; break;
case 3: info = OreInfo.Copper; break;
case 4: info = OreInfo.Bronze; break;
case 5: info = OreInfo.Gold; break;
case 6: info = OreInfo.Agapite; break;
case 7: info = OreInfo.Verite; break;
case 8: info = OreInfo.Valorite; break;
default: info = null; break;
}
m_Resource = CraftResources.GetFromOreInfo( info );
break;
}
}
}
private static int RandomSize()
{
double rand = Utility.RandomDouble();
if ( rand < 0.12 )
return 0x19B7;
else if ( rand < 0.18 )
return 0x19B8;
else if ( rand < 0.25 )
return 0x19BA;
else
return 0x19B9;
}
public BaseOre( CraftResource resource ) : this( resource, 1 )
{
}
public BaseOre( CraftResource resource, int amount ) : base( RandomSize() )
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue( resource );
m_Resource = resource;
}
public BaseOre( Serial serial ) : base( serial )
{
}
public override void AddNameProperty( ObjectPropertyList list )
{
if ( Amount > 1 )
list.Add( 1050039, "{0}\t#{1}", Amount, 1026583 ); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add( 1026583 ); // ore
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
public override int LabelNumber
{
get
{
if ( m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite )
return 1042845 + (int)(m_Resource - CraftResource.DullCopper);
return 1042853; // iron ore;
}
}
public override void OnDoubleClick( Mobile from )
{
if ( !Movable )
return;
if ( RootParent is BaseCreature )
{
from.SendLocalizedMessage( 500447 ); // That is not accessible
}
else if ( from.InRange( this.GetWorldLocation(), 2 ) )
{
from.SendLocalizedMessage( 501971 ); // Select the forge on which to smelt the ore, or another pile of ore with which to combine it.
from.Target = new InternalTarget( this );
}
else
{
from.SendLocalizedMessage( 501976 ); // The ore is too far away.
}
}
private class InternalTarget : Target
{
private BaseOre m_Ore;
public InternalTarget( BaseOre ore ) : base ( 2, false, TargetFlags.None )
{
m_Ore = ore;
}
private bool IsForge( object obj )
{
if ( Core.ML && obj is Mobile && ((Mobile)obj).IsDeadBondedPet )
return false;
if ( obj.GetType().IsDefined( typeof( ForgeAttribute ), false ) )
return true;
int itemID = 0;
if ( obj is Item )
itemID = ((Item)obj).ItemID;
else if ( obj is StaticTarget )
itemID = ((StaticTarget)obj).ItemID;
return ( itemID == 4017 || (itemID >= 6522 && itemID <= 6569) );
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Ore.Deleted )
return;
if ( !from.InRange( m_Ore.GetWorldLocation(), 2 ) )
{
from.SendLocalizedMessage( 501976 ); // The ore is too far away.
return;
}
#region Combine Ore
if ( targeted is BaseOre )
{
BaseOre ore = (BaseOre)targeted;
if ( !ore.Movable )
{
return;
}
else if ( m_Ore == ore )
{
from.SendLocalizedMessage( 501972 ); // Select another pile or ore with which to combine this.
from.Target = new InternalTarget( ore );
return;
}
else if ( ore.Resource != m_Ore.Resource )
{
from.SendLocalizedMessage( 501979 ); // You cannot combine ores of different metals.
return;
}
int worth = ore.Amount;
if ( ore.ItemID == 0x19B9 )
worth *= 8;
else if ( ore.ItemID == 0x19B7 )
worth *= 2;
else
worth *= 4;
int sourceWorth = m_Ore.Amount;
if ( m_Ore.ItemID == 0x19B9 )
sourceWorth *= 8;
else if ( m_Ore.ItemID == 0x19B7 )
sourceWorth *= 2;
else
sourceWorth *= 4;
worth += sourceWorth;
int plusWeight = 0;
int newID = ore.ItemID;
if ( ore.DefaultWeight != m_Ore.DefaultWeight )
{
if ( ore.ItemID == 0x19B7 || m_Ore.ItemID == 0x19B7 )
{
newID = 0x19B7;
}
else if ( ore.ItemID == 0x19B9 )
{
newID = m_Ore.ItemID;
plusWeight = ore.Amount * 2;
}
else
{
plusWeight = m_Ore.Amount * 2;
}
}
if ( ( ore.ItemID == 0x19B9 && worth > 120000 ) || ( ( ore.ItemID == 0x19B8 || ore.ItemID == 0x19BA ) && worth > 60000 ) || ( ore.ItemID == 0x19B7 && worth > 30000 ) )
{
from.SendLocalizedMessage( 1062844 ); // There is too much ore to combine.
return;
}
else if ( ore.RootParent is Mobile && ( plusWeight + ((Mobile)ore.RootParent).Backpack.TotalWeight ) > ((Mobile)ore.RootParent).Backpack.MaxWeight )
{
from.SendLocalizedMessage( 501978 ); // The weight is too great to combine in a container.
return;
}
ore.ItemID = newID;
if ( ore.ItemID == 0x19B9 )
ore.Amount = worth / 8;
else if ( ore.ItemID == 0x19B7 )
ore.Amount = worth / 2;
else
ore.Amount = worth / 4;
m_Ore.Delete();
return;
}
#endregion
if ( IsForge( targeted ) )
{
double difficulty;
switch ( m_Ore.Resource )
{
default: difficulty = 50.0; break;
case CraftResource.DullCopper: difficulty = 65.0; break;
case CraftResource.ShadowIron: difficulty = 70.0; break;
case CraftResource.Copper: difficulty = 75.0; break;
case CraftResource.Bronze: difficulty = 80.0; break;
case CraftResource.Gold: difficulty = 85.0; break;
case CraftResource.Agapite: difficulty = 90.0; break;
case CraftResource.Verite: difficulty = 95.0; break;
case CraftResource.Valorite: difficulty = 99.0; break;
}
double minSkill = difficulty - 25.0;
double maxSkill = difficulty + 25.0;
if ( difficulty > 50.0 && difficulty > from.Skills[SkillName.Mining].Value )
{
from.SendLocalizedMessage( 501986 ); // You have no idea how to smelt this strange ore!
return;
}
if ( m_Ore.ItemID == 0x19B7 && m_Ore.Amount < 2 )
{
from.SendLocalizedMessage( 501987 ); // There is not enough metal-bearing ore in this pile to make an ingot.
return;
}
if ( from.CheckTargetSkill( SkillName.Mining, targeted, minSkill, maxSkill ) )
{
int toConsume = m_Ore.Amount;
if ( toConsume <= 0 )
{
from.SendLocalizedMessage( 501987 ); // There is not enough metal-bearing ore in this pile to make an ingot.
}
else
{
if ( toConsume > 30000 )
toConsume = 30000;
int ingotAmount;
if ( m_Ore.ItemID == 0x19B7 )
{
ingotAmount = toConsume / 2;
if ( toConsume % 2 != 0 )
--toConsume;
}
else if ( m_Ore.ItemID == 0x19B9 )
{
ingotAmount = toConsume * 2;
}
else
{
ingotAmount = toConsume;
}
BaseIngot ingot = m_Ore.GetIngot();
ingot.Amount = ingotAmount;
m_Ore.Consume( toConsume );
from.AddToBackpack( ingot );
//from.PlaySound( 0x57 );
from.SendLocalizedMessage( 501988 ); // You smelt the ore removing the impurities and put the metal in your backpack.
}
}
else
{
if ( m_Ore.Amount < 2 )
{
if ( m_Ore.ItemID == 0x19B9 )
m_Ore.ItemID = 0x19B8;
else
m_Ore.ItemID = 0x19B7;
}
else
{
m_Ore.Amount /= 2;
}
from.SendLocalizedMessage( 501990 ); // You burn away the impurities but are left with less useable metal.
}
}
}
}
}
public class IronOre : BaseOre
{
[Constructable]
public IronOre() : this( 1 )
{
}
[Constructable]
public IronOre( int amount ) : base( CraftResource.Iron, amount )
{
}
public IronOre( bool fixedSize ) : this( 1 )
{
if ( fixedSize )
ItemID = 0x19B8;
}
public IronOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new IronIngot();
}
}
public class DullCopperOre : BaseOre
{
[Constructable]
public DullCopperOre() : this( 1 )
{
}
[Constructable]
public DullCopperOre( int amount ) : base( CraftResource.DullCopper, amount )
{
}
public DullCopperOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new DullCopperIngot();
}
}
public class ShadowIronOre : BaseOre
{
[Constructable]
public ShadowIronOre() : this( 1 )
{
}
[Constructable]
public ShadowIronOre( int amount ) : base( CraftResource.ShadowIron, amount )
{
}
public ShadowIronOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new ShadowIronIngot();
}
}
public class CopperOre : BaseOre
{
[Constructable]
public CopperOre() : this( 1 )
{
}
[Constructable]
public CopperOre( int amount ) : base( CraftResource.Copper, amount )
{
}
public CopperOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new CopperIngot();
}
}
public class BronzeOre : BaseOre
{
[Constructable]
public BronzeOre() : this( 1 )
{
}
[Constructable]
public BronzeOre( int amount ) : base( CraftResource.Bronze, amount )
{
}
public BronzeOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new BronzeIngot();
}
}
public class GoldOre : BaseOre
{
[Constructable]
public GoldOre() : this( 1 )
{
}
[Constructable]
public GoldOre( int amount ) : base( CraftResource.Gold, amount )
{
}
public GoldOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new GoldIngot();
}
}
public class AgapiteOre : BaseOre
{
[Constructable]
public AgapiteOre() : this( 1 )
{
}
[Constructable]
public AgapiteOre( int amount ) : base( CraftResource.Agapite, amount )
{
}
public AgapiteOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new AgapiteIngot();
}
}
public class VeriteOre : BaseOre
{
[Constructable]
public VeriteOre() : this( 1 )
{
}
[Constructable]
public VeriteOre( int amount ) : base( CraftResource.Verite, amount )
{
}
public VeriteOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new VeriteIngot();
}
}
public class ValoriteOre : BaseOre
{
[Constructable]
public ValoriteOre() : this( 1 )
{
}
[Constructable]
public ValoriteOre( int amount ) : base( CraftResource.Valorite, amount )
{
}
public ValoriteOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new ValoriteIngot();
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public abstract class BaseScales : Item, ICommodity
{
public override int LabelNumber{ get{ return 1053139; } } // dragon scales
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; InvalidateProperties(); }
}
public override double DefaultWeight
{
get { return 0.1; }
}
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
}
}
public BaseScales( CraftResource resource ) : this( resource, 1 )
{
}
public BaseScales( CraftResource resource, int amount ) : base( 0x26B4 )
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue( resource );
m_Resource = resource;
}
public BaseScales( Serial serial ) : base( serial )
{
}
}
public class RedScales : BaseScales
{
[Constructable]
public RedScales() : this( 1 )
{
}
[Constructable]
public RedScales( int amount ) : base( CraftResource.RedScales, amount )
{
}
public RedScales( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class YellowScales : BaseScales
{
[Constructable]
public YellowScales() : this( 1 )
{
}
[Constructable]
public YellowScales( int amount ) : base( CraftResource.YellowScales, amount )
{
}
public YellowScales( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BlackScales : BaseScales
{
[Constructable]
public BlackScales() : this( 1 )
{
}
[Constructable]
public BlackScales( int amount ) : base( CraftResource.BlackScales, amount )
{
}
public BlackScales( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GreenScales : BaseScales
{
[Constructable]
public GreenScales() : this( 1 )
{
}
[Constructable]
public GreenScales( int amount ) : base( CraftResource.GreenScales, amount )
{
}
public GreenScales( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class WhiteScales : BaseScales
{
[Constructable]
public WhiteScales() : this( 1 )
{
}
[Constructable]
public WhiteScales( int amount ) : base( CraftResource.WhiteScales, amount )
{
}
public WhiteScales( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BlueScales : BaseScales
{
public override int LabelNumber{ get{ return 1053140; } } // sea serpent scales
[Constructable]
public BlueScales() : this( 1 )
{
}
[Constructable]
public BlueScales( int amount ) : base( CraftResource.BlueScales, amount )
{
}
public BlueScales( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class BigFish : Item, ICarvable
{
private Mobile m_Fisher;
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Fisher
{
get{ return m_Fisher; }
set{ m_Fisher = value; InvalidateProperties(); }
}
public void Carve( Mobile from, Item item )
{
base.ScissorHelper( from, new RawFishSteak(), Math.Max( 16, (int)Weight ) / 4 , false );
}
public override int LabelNumber{ get{ return 1041112; } } // a big fish
[Constructable]
public BigFish() : base( 0x09CC )
{
Weight = Utility.RandomMinMax( 3, 200 ); //TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest
Hue = Utility.RandomBool() ? 0x847 : 0x58C;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( Weight >= 20 )
{
if ( m_Fisher != null )
list.Add( 1070857, m_Fisher.Name ); // Caught by ~1_fisherman~
list.Add( 1070858, ((int)Weight).ToString() ); // ~1_weight~ stones
}
}
public BigFish( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (Mobile) m_Fisher );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Fisher = reader.ReadMobile();
break;
}
case 0:
{
Weight = Utility.RandomMinMax( 3, 200 );
break;
}
}
}
}
}

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using System;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class Fish : Item, ICarvable
{
public void Carve( Mobile from, Item item )
{
base.ScissorHelper( from, new RawFishSteak(), 4 );
}
[Constructable]
public Fish() : this( 1 )
{
}
[Constructable]
public Fish( int amount ) : base( Utility.Random( 0x09CC, 4 ) )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public Fish( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
namespace Server.Items
{
public abstract class BaseMagicFish : Item
{
public virtual int Bonus{ get{ return 0; } }
public virtual StatType Type{ get{ return StatType.Str; } }
public override double DefaultWeight
{
get { return 1.0; }
}
public BaseMagicFish( int hue ) : base( 0xDD6 )
{
Hue = hue;
}
public BaseMagicFish( Serial serial ) : base( serial )
{
}
public virtual bool Apply( Mobile from )
{
bool applied = Spells.SpellHelper.AddStatOffset( from, Type, Bonus, TimeSpan.FromMinutes( 1.0 ) );
if ( !applied )
from.SendLocalizedMessage( 502173 ); // You are already under a similar effect.
return applied;
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( Apply( from ) )
{
from.FixedEffect( 0x375A, 10, 15 );
from.PlaySound( 0x1E7 );
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501774 ); // You swallow the fish whole!
Delete();
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class PrizedFish : BaseMagicFish
{
public override int Bonus{ get{ return 5; } }
public override StatType Type{ get{ return StatType.Int; } }
public override int LabelNumber{ get{ return 1041073; } } // prized fish
[Constructable]
public PrizedFish() : base( 51 )
{
}
public PrizedFish( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Hue == 151 )
Hue = 51;
}
}
public class WondrousFish : BaseMagicFish
{
public override int Bonus{ get{ return 5; } }
public override StatType Type{ get{ return StatType.Dex; } }
public override int LabelNumber{ get{ return 1041074; } } // wondrous fish
[Constructable]
public WondrousFish() : base( 86 )
{
}
public WondrousFish( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Hue == 286 )
Hue = 86;
}
}
public class TrulyRareFish : BaseMagicFish
{
public override int Bonus{ get{ return 5; } }
public override StatType Type{ get{ return StatType.Str; } }
public override int LabelNumber{ get{ return 1041075; } } // truly rare fish
[Constructable]
public TrulyRareFish() : base( 76 )
{
}
public TrulyRareFish( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Hue == 376 )
Hue = 76;
}
}
public class PeculiarFish : BaseMagicFish
{
public override int LabelNumber{ get{ return 1041076; } } // highly peculiar fish
[Constructable]
public PeculiarFish() : base( 66 )
{
}
public PeculiarFish( Serial serial ) : base( serial )
{
}
public override bool Apply( Mobile from )
{
from.Stam += 10;
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Hue == 266 )
Hue = 66;
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public abstract class BaseGranite : Item
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; InvalidateProperties(); }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
case 0:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
}
if ( version < 1 )
Stackable = Core.ML;
}
public override double DefaultWeight
{
get { return Core.ML ? 1.0 : 10.0; } // Pub 57
}
public BaseGranite( CraftResource resource ) : base( 0x1779 )
{
Hue = CraftResources.GetHue( resource );
Stackable = Core.ML;
m_Resource = resource;
}
public BaseGranite( Serial serial ) : base( serial )
{
}
public override int LabelNumber{ get{ return 1044607; } } // high quality granite
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
}
public class Granite : BaseGranite
{
[Constructable]
public Granite() : base( CraftResource.Iron )
{
}
public Granite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DullCopperGranite : BaseGranite
{
[Constructable]
public DullCopperGranite() : base( CraftResource.DullCopper )
{
}
public DullCopperGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ShadowIronGranite : BaseGranite
{
[Constructable]
public ShadowIronGranite() : base( CraftResource.ShadowIron )
{
}
public ShadowIronGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CopperGranite : BaseGranite
{
[Constructable]
public CopperGranite() : base( CraftResource.Copper )
{
}
public CopperGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BronzeGranite : BaseGranite
{
[Constructable]
public BronzeGranite() : base( CraftResource.Bronze )
{
}
public BronzeGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GoldGranite : BaseGranite
{
[Constructable]
public GoldGranite() : base( CraftResource.Gold )
{
}
public GoldGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class AgapiteGranite : BaseGranite
{
[Constructable]
public AgapiteGranite() : base( CraftResource.Agapite )
{
}
public AgapiteGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class VeriteGranite : BaseGranite
{
[Constructable]
public VeriteGranite() : base( CraftResource.Verite )
{
}
public VeriteGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ValoriteGranite : BaseGranite
{
[Constructable]
public ValoriteGranite() : base( CraftResource.Valorite )
{
}
public ValoriteGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BagOfAllReagents : Bag
{
[Constructable]
public BagOfAllReagents() : this( 50 )
{
}
[Constructable]
public BagOfAllReagents( int amount )
{
DropItem( new BlackPearl ( amount ) );
DropItem( new Bloodmoss ( amount ) );
DropItem( new Garlic ( amount ) );
DropItem( new Ginseng ( amount ) );
DropItem( new MandrakeRoot ( amount ) );
DropItem( new Nightshade ( amount ) );
DropItem( new SulfurousAsh ( amount ) );
DropItem( new SpidersSilk ( amount ) );
DropItem( new BatWing ( amount ) );
DropItem( new GraveDust ( amount ) );
DropItem( new DaemonBlood ( amount ) );
DropItem( new NoxCrystal ( amount ) );
DropItem( new PigIron ( amount ) );
}
public BagOfAllReagents( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BagOfNecroReagents : Bag
{
[Constructable]
public BagOfNecroReagents() : this( 50 )
{
}
[Constructable]
public BagOfNecroReagents( int amount )
{
DropItem( new BatWing ( amount ) );
DropItem( new GraveDust ( amount ) );
DropItem( new DaemonBlood( amount ) );
DropItem( new NoxCrystal ( amount ) );
DropItem( new PigIron ( amount ) );
}
public BagOfNecroReagents( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,45 @@
using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BagOfReagents : Bag
{
[Constructable]
public BagOfReagents() : this( 50 )
{
}
[Constructable]
public BagOfReagents( int amount )
{
DropItem( new BlackPearl ( amount ) );
DropItem( new Bloodmoss ( amount ) );
DropItem( new Garlic ( amount ) );
DropItem( new Ginseng ( amount ) );
DropItem( new MandrakeRoot ( amount ) );
DropItem( new Nightshade ( amount ) );
DropItem( new SulfurousAsh ( amount ) );
DropItem( new SpidersSilk ( amount ) );
}
public BagOfReagents( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public abstract class BaseReagent : Item
{
public override double DefaultWeight
{
get { return 0.1; }
}
public BaseReagent( int itemID ) : this( itemID, 1 )
{
}
public BaseReagent( int itemID, int amount ) : base( itemID )
{
Stackable = true;
Amount = amount;
}
public BaseReagent( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BatWing : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public BatWing() : this( 1 )
{
}
[Constructable]
public BatWing( int amount ) : base( 0xF78, amount )
{
}
public BatWing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BlackPearl : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public BlackPearl() : this( 1 )
{
}
[Constructable]
public BlackPearl( int amount ) : base( 0xF7A, amount )
{
}
public BlackPearl( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class Bloodmoss : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public Bloodmoss() : this( 1 )
{
}
[Constructable]
public Bloodmoss( int amount ) : base( 0xF7B, amount )
{
}
public Bloodmoss( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,42 @@
using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class DaemonBlood : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public DaemonBlood() : this( 1 )
{
}
[Constructable]
public DaemonBlood( int amount ) : base( 0xF7D, amount )
{
}
public DaemonBlood( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
// TODO: Commodity?
public class DaemonBone : BaseReagent
{
public override double DefaultWeight
{
get { return 1.0; }
}
[Constructable]
public DaemonBone() : this( 1 )
{
}
[Constructable]
public DaemonBone( int amount ) : base( 0xF80, amount )
{
}
public DaemonBone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class DeadWood : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public DeadWood() : this( 1 )
{
}
[Constructable]
public DeadWood( int amount ) : base( 0xF90, amount )
{
}
public DeadWood( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DragonsBlood : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return Core.ML; } }
[Constructable]
public DragonsBlood()
: this( 1 )
{
}
[Constructable]
public DragonsBlood( int amount )
: base( 0x4077, amount )
{
}
public DragonsBlood( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class Garlic : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public Garlic() : this( 1 )
{
}
[Constructable]
public Garlic( int amount ) : base( 0xF84, amount )
{
}
public Garlic( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class Ginseng : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public Ginseng() : this( 1 )
{
}
[Constructable]
public Ginseng( int amount ) : base( 0xF85, amount )
{
}
public Ginseng( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class GraveDust : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public GraveDust() : this( 1 )
{
}
[Constructable]
public GraveDust( int amount ) : base( 0xF8F, amount )
{
}
public GraveDust( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MandrakeRoot : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public MandrakeRoot() : this( 1 )
{
}
[Constructable]
public MandrakeRoot( int amount ) : base( 0xF86, amount )
{
}
public MandrakeRoot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class Nightshade : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public Nightshade() : this( 1 )
{
}
[Constructable]
public Nightshade( int amount ) : base( 0xF88, amount )
{
}
public Nightshade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class NoxCrystal : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public NoxCrystal() : this( 1 )
{
}
[Constructable]
public NoxCrystal( int amount ) : base( 0xF8E, amount )
{
}
public NoxCrystal( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class PigIron : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public PigIron() : this( 1 )
{
}
[Constructable]
public PigIron( int amount ) : base( 0xF8A, amount )
{
}
public PigIron( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SpidersSilk : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public SpidersSilk() : this( 1 )
{
}
[Constructable]
public SpidersSilk( int amount ) : base( 0xF8D, amount )
{
}
public SpidersSilk( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SulfurousAsh : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public SulfurousAsh() : this( 1 )
{
}
[Constructable]
public SulfurousAsh( int amount ) : base( 0xF8C, amount )
{
}
public SulfurousAsh( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public BoltOfCloth() : this( 1 )
{
}
[Constructable]
public BoltOfCloth( int amount ) : base( 0xF95 )
{
Stackable = true;
Weight = 5.0;
Amount = amount;
}
public BoltOfCloth( Serial serial ) : base( serial )
{
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted ) return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
base.ScissorHelper( from, new Cloth(), 50 );
return true;
}
public override void OnSingleClick( Mobile from )
{
int number = (Amount == 1) ? 1049122 : 1049121;
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", (Amount * 50).ToString() ) );
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class Bone : Item, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public Bone() : this( 1 )
{
}
[Constructable]
public Bone( int amount ) : base( 0xf7e )
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
public Bone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x1766, 0x1768 )]
public class Cloth : Item, IScissorable, IDyable, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Cloth() : this( 1 )
{
}
[Constructable]
public Cloth( int amount ) : base( 0x1766 )
{
Stackable = true;
Amount = amount;
}
public Cloth( Serial serial ) : base( serial )
{
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnSingleClick( Mobile from )
{
int number = (Amount == 1) ? 1049124 : 1049123;
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString() ) );
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
base.ScissorHelper( from, new Bandage(), 1 );
return true;
}
}
}

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using System;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public class Cotton : Item, IDyable
{
[Constructable]
public Cotton() : this( 1 )
{
}
[Constructable]
public Cotton( int amount ) : base( 0xDF9 )
{
Stackable = true;
Weight = 4.0;
Amount = amount;
}
public Cotton( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public static void OnSpun( ISpinningWheel wheel, Mobile from, int hue )
{
Item item = new SpoolOfThread( 6 );
item.Hue = hue;
from.AddToBackpack( item );
from.SendLocalizedMessage( 1010577 ); // You put the spools of thread in your backpack.
}
private class PickWheelTarget : Target
{
private Cotton m_Cotton;
public PickWheelTarget( Cotton cotton ) : base( 3, false, TargetFlags.None )
{
m_Cotton = cotton;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Cotton.Deleted )
return;
ISpinningWheel wheel = targeted as ISpinningWheel;
if ( wheel == null && targeted is AddonComponent )
wheel = ((AddonComponent)targeted).Addon as ISpinningWheel;
if ( wheel is Item )
{
Item item = (Item)wheel;
if ( !m_Cotton.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( wheel.Spinning )
{
from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
}
else
{
m_Cotton.Consume();
wheel.BeginSpin( new SpinCallback( Cotton.OnSpun ), from, m_Cotton.Hue );
}
}
else
{
from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
}
}
}
}
}

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using System;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public class Flax : Item
{
[Constructable]
public Flax() : this( 1 )
{
}
[Constructable]
public Flax( int amount ) : base( 0x1A9C )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public Flax( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public static void OnSpun( ISpinningWheel wheel, Mobile from, int hue )
{
Item item = new SpoolOfThread( 6 );
item.Hue = hue;
from.AddToBackpack( item );
from.SendLocalizedMessage( 1010577 ); // You put the spools of thread in your backpack.
}
private class PickWheelTarget : Target
{
private Flax m_Flax;
public PickWheelTarget( Flax flax ) : base( 3, false, TargetFlags.None )
{
m_Flax = flax;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Flax.Deleted )
return;
ISpinningWheel wheel = targeted as ISpinningWheel;
if ( wheel == null && targeted is AddonComponent )
wheel = ((AddonComponent)targeted).Addon as ISpinningWheel;
if ( wheel is Item )
{
Item item = (Item)wheel;
if ( !m_Flax.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( wheel.Spinning )
{
from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
}
else
{
m_Flax.Consume();
wheel.BeginSpin( new SpinCallback( Flax.OnSpun ), from, m_Flax.Hue );
}
}
else
{
from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
}
}
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public abstract class BaseHides : Item, ICommodity
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; InvalidateProperties(); }
}
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );
m_Resource = CraftResources.GetFromOreInfo( info );
break;
}
}
}
public BaseHides( CraftResource resource ) : this( resource, 1 )
{
}
public BaseHides( CraftResource resource, int amount ) : base( 0x1079 )
{
Stackable = true;
Weight = 5.0;
Amount = amount;
Hue = CraftResources.GetHue( resource );
m_Resource = resource;
}
public BaseHides( Serial serial ) : base( serial )
{
}
public override void AddNameProperty( ObjectPropertyList list )
{
if ( Amount > 1 )
list.Add( 1050039, "{0}\t#{1}", Amount, 1024216 ); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add( 1024216 ); // pile of hides
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
public override int LabelNumber
{
get
{
if ( m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather )
return 1049687 + (int)(m_Resource - CraftResource.SpinedLeather);
return 1047023;
}
}
}
[FlipableAttribute( 0x1079, 0x1078 )]
public class Hides : BaseHides, IScissorable
{
[Constructable]
public Hides() : this( 1 )
{
}
[Constructable]
public Hides( int amount ) : base( CraftResource.RegularLeather, amount )
{
}
public Hides( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
if ( Core.AOS && !IsChildOf ( from.Backpack ) )
{
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
return false;
}
base.ScissorHelper( from, new Leather(), 1 );
return true;
}
}
[FlipableAttribute( 0x1079, 0x1078 )]
public class SpinedHides : BaseHides, IScissorable
{
[Constructable]
public SpinedHides() : this( 1 )
{
}
[Constructable]
public SpinedHides( int amount ) : base( CraftResource.SpinedLeather, amount )
{
}
public SpinedHides( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
if ( Core.AOS && !IsChildOf ( from.Backpack ) )
{
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
return false;
}
base.ScissorHelper( from, new SpinedLeather(), 1 );
return true;
}
}
[FlipableAttribute( 0x1079, 0x1078 )]
public class HornedHides : BaseHides, IScissorable
{
[Constructable]
public HornedHides() : this( 1 )
{
}
[Constructable]
public HornedHides( int amount ) : base( CraftResource.HornedLeather, amount )
{
}
public HornedHides( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
if ( Core.AOS && !IsChildOf ( from.Backpack ) )
{
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
return false;
}
base.ScissorHelper( from, new HornedLeather(), 1 );
return true;
}
}
[FlipableAttribute( 0x1079, 0x1078 )]
public class BarbedHides : BaseHides, IScissorable
{
[Constructable]
public BarbedHides() : this( 1 )
{
}
[Constructable]
public BarbedHides( int amount ) : base( CraftResource.BarbedLeather, amount )
{
}
public BarbedHides( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
if ( Core.AOS && !IsChildOf ( from.Backpack ) )
{
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
return false;
}
base.ScissorHelper( from, new BarbedLeather(), 1 );
return true;
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public abstract class BaseLeather : Item, ICommodity
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; InvalidateProperties(); }
}
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );
m_Resource = CraftResources.GetFromOreInfo( info );
break;
}
}
}
public BaseLeather( CraftResource resource ) : this( resource, 1 )
{
}
public BaseLeather( CraftResource resource, int amount ) : base( 0x1081 )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
Hue = CraftResources.GetHue( resource );
m_Resource = resource;
}
public BaseLeather( Serial serial ) : base( serial )
{
}
public override void AddNameProperty( ObjectPropertyList list )
{
if ( Amount > 1 )
list.Add( 1050039, "{0}\t#{1}", Amount, 1024199 ); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add( 1024199 ); // cut leather
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
public override int LabelNumber
{
get
{
if ( m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather )
return 1049684 + (int)(m_Resource - CraftResource.SpinedLeather);
return 1047022;
}
}
}
[FlipableAttribute( 0x1081, 0x1082 )]
public class Leather : BaseLeather
{
[Constructable]
public Leather() : this( 1 )
{
}
[Constructable]
public Leather( int amount ) : base( CraftResource.RegularLeather, amount )
{
}
public Leather( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1081, 0x1082 )]
public class SpinedLeather : BaseLeather
{
[Constructable]
public SpinedLeather() : this( 1 )
{
}
[Constructable]
public SpinedLeather( int amount ) : base( CraftResource.SpinedLeather, amount )
{
}
public SpinedLeather( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1081, 0x1082 )]
public class HornedLeather : BaseLeather
{
[Constructable]
public HornedLeather() : this( 1 )
{
}
[Constructable]
public HornedLeather( int amount ) : base( CraftResource.HornedLeather, amount )
{
}
public HornedLeather( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x1081, 0x1082 )]
public class BarbedLeather : BaseLeather
{
[Constructable]
public BarbedLeather() : this( 1 )
{
}
[Constructable]
public BarbedLeather( int amount ) : base( CraftResource.BarbedLeather, amount )
{
}
public BarbedLeather( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x1765, 0x1767 )]
public class UncutCloth : Item, IScissorable, IDyable, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public UncutCloth() : this( 1 )
{
}
[Constructable]
public UncutCloth( int amount ) : base( 0x1767 )
{
Stackable = true;
Amount = amount;
}
public UncutCloth( Serial serial ) : base( serial )
{
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnSingleClick( Mobile from )
{
int number = (Amount == 1) ? 1049124 : 1049123;
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString() ) );
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
base.ScissorHelper( from, new Bandage(), 1 );
return true;
}
}
}

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using System;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public class Wool : Item, IDyable
{
[Constructable]
public Wool() : this( 1 )
{
}
[Constructable]
public Wool( int amount ) : base( 0xDF8 )
{
Stackable = true;
Weight = 4.0;
Amount = amount;
}
public Wool( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public static void OnSpun( ISpinningWheel wheel, Mobile from, int hue )
{
Item item = new DarkYarn( 3 );
item.Hue = hue;
from.AddToBackpack( item );
from.SendLocalizedMessage( 1010576 ); // You put the balls of yarn in your backpack.
}
private class PickWheelTarget : Target
{
private Wool m_Wool;
public PickWheelTarget( Wool wool ) : base( 3, false, TargetFlags.None )
{
m_Wool = wool;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Wool.Deleted )
return;
ISpinningWheel wheel = targeted as ISpinningWheel;
if ( wheel == null && targeted is AddonComponent )
wheel = ((AddonComponent)targeted).Addon as ISpinningWheel;
if ( wheel is Item )
{
Item item = (Item)wheel;
if ( !m_Wool.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( wheel.Spinning )
{
from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
}
else
{
m_Wool.Consume();
if ( m_Wool is TaintedWool ) wheel.BeginSpin( new SpinCallback( TaintedWool.OnSpun ), from, m_Wool.Hue );
else wheel.BeginSpin( new SpinCallback( Wool.OnSpun ), from, m_Wool.Hue );
}
}
else
{
from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
}
}
}
}
public class TaintedWool : Wool
{
[Constructable]
public TaintedWool() : this( 1 )
{
}
[Constructable]
public TaintedWool( int amount ) : base( 0x101F )
{
Stackable = true;
Weight = 4.0;
Amount = amount;
}
public TaintedWool( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
new public static void OnSpun( ISpinningWheel wheel, Mobile from, int hue )
{
Item item = new DarkYarn( 1 );
item.Hue = hue;
from.AddToBackpack( item );
from.SendLocalizedMessage( 1010574 ); // You put a ball of yarn in your backpack.
}
}
}

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using System;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public abstract class BaseClothMaterial : Item, IDyable
{
public BaseClothMaterial( int itemID ) : this( itemID, 1 )
{
}
public BaseClothMaterial( int itemID, int amount ) : base( itemID )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public BaseClothMaterial( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 500366 ); // Select a loom to use that on.
from.Target = new PickLoomTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
private class PickLoomTarget : Target
{
private BaseClothMaterial m_Material;
public PickLoomTarget( BaseClothMaterial material ) : base( 3, false, TargetFlags.None )
{
m_Material = material;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Material.Deleted )
return;
ILoom loom = targeted as ILoom;
if ( loom == null && targeted is AddonComponent )
loom = ((AddonComponent)targeted).Addon as ILoom;
if ( loom != null )
{
if ( !m_Material.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( loom.Phase < 4 )
{
m_Material.Consume();
if ( targeted is Item )
((Item)targeted).SendLocalizedMessageTo( from, 1010001 + loom.Phase++ );
}
else
{
Item create = new BoltOfCloth();
create.Hue = m_Material.Hue;
m_Material.Consume();
loom.Phase = 0;
from.SendLocalizedMessage( 500368 ); // You create some cloth and put it in your backpack.
from.AddToBackpack( create );
}
}
else
{
from.SendLocalizedMessage( 500367 ); // Try using that on a loom.
}
}
}
}
public class DarkYarn : BaseClothMaterial
{
[Constructable]
public DarkYarn() : this( 1 )
{
}
[Constructable]
public DarkYarn( int amount ) : base( 0xE1D, amount )
{
}
public DarkYarn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LightYarn : BaseClothMaterial
{
[Constructable]
public LightYarn() : this( 1 )
{
}
[Constructable]
public LightYarn( int amount ) : base( 0xE1E, amount )
{
}
public LightYarn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LightYarnUnraveled : BaseClothMaterial
{
[Constructable]
public LightYarnUnraveled() : this( 1 )
{
}
[Constructable]
public LightYarnUnraveled( int amount ) : base( 0xE1F, amount )
{
}
public LightYarnUnraveled( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SpoolOfThread : BaseClothMaterial
{
[Constructable]
public SpoolOfThread() : this( 1 )
{
}
[Constructable]
public SpoolOfThread( int amount ) : base( 0xFA0, amount )
{
}
public SpoolOfThread( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}