#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
namespace Server.Items
{
public class Arrow : Item, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Arrow() : this( 1 )
{
}
[Constructable]
public Arrow( int amount ) : base( 0xF3F )
{
Stackable = true;
Amount = amount;
}
public Arrow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class Bolt : Item, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Bolt() : this( 1 )
{
}
[Constructable]
public Bolt( int amount ) : base( 0x1BFB )
{
Stackable = true;
Amount = amount;
}
public Bolt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class Feather : Item, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Feather() : this( 1 )
{
}
[Constructable]
public Feather( int amount ) : base( 0x1BD1 )
{
Stackable = true;
Amount = amount;
}
public Feather( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class Shaft : Item, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Shaft() : this( 1 )
{
}
[Constructable]
public Shaft( int amount ) : base( 0x1BD4 )
{
Stackable = true;
Amount = amount;
}
public Shaft( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}