#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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429
Scripts/Items/Resources/Blacksmithing/Ingots.cs
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429
Scripts/Items/Resources/Blacksmithing/Ingots.cs
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using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Items
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{
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public abstract class BaseIngot : Item, ICommodity
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{
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private CraftResource m_Resource;
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get{ return m_Resource; }
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set{ m_Resource = value; InvalidateProperties(); }
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}
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public override double DefaultWeight
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{
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get { return 0.1; }
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (int) m_Resource );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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{
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OreInfo info;
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switch ( reader.ReadInt() )
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{
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case 0: info = OreInfo.Iron; break;
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case 1: info = OreInfo.DullCopper; break;
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case 2: info = OreInfo.ShadowIron; break;
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case 3: info = OreInfo.Copper; break;
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case 4: info = OreInfo.Bronze; break;
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case 5: info = OreInfo.Gold; break;
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case 6: info = OreInfo.Agapite; break;
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case 7: info = OreInfo.Verite; break;
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case 8: info = OreInfo.Valorite; break;
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default: info = null; break;
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}
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m_Resource = CraftResources.GetFromOreInfo( info );
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break;
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}
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}
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}
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public BaseIngot( CraftResource resource ) : this( resource, 1 )
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{
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}
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public BaseIngot( CraftResource resource, int amount ) : base( 0x1BF2 )
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{
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Stackable = true;
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Amount = amount;
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Hue = CraftResources.GetHue( resource );
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m_Resource = resource;
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}
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public BaseIngot( Serial serial ) : base( serial )
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{
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}
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public override void AddNameProperty( ObjectPropertyList list )
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{
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if ( Amount > 1 )
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list.Add( 1050039, "{0}\t#{1}", Amount, 1027154 ); // ~1_NUMBER~ ~2_ITEMNAME~
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else
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list.Add( 1027154 ); // ingots
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( !CraftResources.IsStandard( m_Resource ) )
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{
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int num = CraftResources.GetLocalizationNumber( m_Resource );
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if ( num > 0 )
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list.Add( num );
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else
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list.Add( CraftResources.GetName( m_Resource ) );
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}
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}
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public override int LabelNumber
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{
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get
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{
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if ( m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite )
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return 1042684 + (int)(m_Resource - CraftResource.DullCopper);
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return 1042692;
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}
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}
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}
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[FlipableAttribute( 0x1BF2, 0x1BEF )]
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public class IronIngot : BaseIngot
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{
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[Constructable]
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public IronIngot() : this( 1 )
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{
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}
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[Constructable]
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public IronIngot( int amount ) : base( CraftResource.Iron, amount )
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{
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}
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public IronIngot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1BF2, 0x1BEF )]
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public class DullCopperIngot : BaseIngot
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{
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[Constructable]
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public DullCopperIngot() : this( 1 )
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{
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}
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[Constructable]
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public DullCopperIngot( int amount ) : base( CraftResource.DullCopper, amount )
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{
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}
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public DullCopperIngot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1BF2, 0x1BEF )]
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public class ShadowIronIngot : BaseIngot
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{
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[Constructable]
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public ShadowIronIngot() : this( 1 )
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{
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}
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[Constructable]
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public ShadowIronIngot( int amount ) : base( CraftResource.ShadowIron, amount )
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{
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}
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public ShadowIronIngot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1BF2, 0x1BEF )]
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public class CopperIngot : BaseIngot
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{
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[Constructable]
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public CopperIngot() : this( 1 )
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{
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}
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[Constructable]
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public CopperIngot( int amount ) : base( CraftResource.Copper, amount )
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{
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}
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public CopperIngot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1BF2, 0x1BEF )]
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public class BronzeIngot : BaseIngot
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{
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[Constructable]
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public BronzeIngot() : this( 1 )
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{
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}
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[Constructable]
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public BronzeIngot( int amount ) : base( CraftResource.Bronze, amount )
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{
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}
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public BronzeIngot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1BF2, 0x1BEF )]
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public class GoldIngot : BaseIngot
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{
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[Constructable]
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public GoldIngot() : this( 1 )
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{
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}
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[Constructable]
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public GoldIngot( int amount ) : base( CraftResource.Gold, amount )
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{
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}
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public GoldIngot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1BF2, 0x1BEF )]
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public class AgapiteIngot : BaseIngot
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{
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[Constructable]
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public AgapiteIngot() : this( 1 )
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{
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}
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[Constructable]
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public AgapiteIngot( int amount ) : base( CraftResource.Agapite, amount )
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{
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}
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public AgapiteIngot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1BF2, 0x1BEF )]
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public class VeriteIngot : BaseIngot
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{
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[Constructable]
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public VeriteIngot() : this( 1 )
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{
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}
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[Constructable]
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public VeriteIngot( int amount ) : base( CraftResource.Verite, amount )
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{
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}
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public VeriteIngot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1BF2, 0x1BEF )]
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public class ValoriteIngot : BaseIngot
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{
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[Constructable]
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public ValoriteIngot() : this( 1 )
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{
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}
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[Constructable]
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public ValoriteIngot( int amount ) : base( CraftResource.Valorite, amount )
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{
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}
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public ValoriteIngot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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