#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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315
Scripts/Items/Resources/Masonry/Granite.cs
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315
Scripts/Items/Resources/Masonry/Granite.cs
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using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Items
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{
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public abstract class BaseGranite : Item
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{
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private CraftResource m_Resource;
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get{ return m_Resource; }
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set{ m_Resource = value; InvalidateProperties(); }
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (int) m_Resource );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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case 0:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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}
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if ( version < 1 )
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Stackable = Core.ML;
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}
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public override double DefaultWeight
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{
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get { return Core.ML ? 1.0 : 10.0; } // Pub 57
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}
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public BaseGranite( CraftResource resource ) : base( 0x1779 )
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{
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Hue = CraftResources.GetHue( resource );
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Stackable = Core.ML;
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m_Resource = resource;
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}
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public BaseGranite( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber{ get{ return 1044607; } } // high quality granite
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( !CraftResources.IsStandard( m_Resource ) )
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{
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int num = CraftResources.GetLocalizationNumber( m_Resource );
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if ( num > 0 )
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list.Add( num );
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else
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list.Add( CraftResources.GetName( m_Resource ) );
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}
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}
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}
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public class Granite : BaseGranite
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{
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[Constructable]
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public Granite() : base( CraftResource.Iron )
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{
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}
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public Granite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class DullCopperGranite : BaseGranite
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{
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[Constructable]
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public DullCopperGranite() : base( CraftResource.DullCopper )
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{
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}
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public DullCopperGranite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class ShadowIronGranite : BaseGranite
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{
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[Constructable]
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public ShadowIronGranite() : base( CraftResource.ShadowIron )
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{
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}
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public ShadowIronGranite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class CopperGranite : BaseGranite
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{
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[Constructable]
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public CopperGranite() : base( CraftResource.Copper )
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{
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}
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public CopperGranite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class BronzeGranite : BaseGranite
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{
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[Constructable]
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public BronzeGranite() : base( CraftResource.Bronze )
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{
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}
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public BronzeGranite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class GoldGranite : BaseGranite
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{
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[Constructable]
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public GoldGranite() : base( CraftResource.Gold )
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{
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}
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public GoldGranite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class AgapiteGranite : BaseGranite
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{
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[Constructable]
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public AgapiteGranite() : base( CraftResource.Agapite )
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{
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}
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public AgapiteGranite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class VeriteGranite : BaseGranite
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{
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[Constructable]
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public VeriteGranite() : base( CraftResource.Verite )
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{
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}
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public VeriteGranite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class ValoriteGranite : BaseGranite
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{
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[Constructable]
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public ValoriteGranite() : base( CraftResource.Valorite )
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{
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}
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public ValoriteGranite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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