#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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3512 changed files with 627673 additions and 0 deletions
50
Scripts/Items/Resources/Reagents/BagOfAllReagents.cs
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50
Scripts/Items/Resources/Reagents/BagOfAllReagents.cs
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@ -0,0 +1,50 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class BagOfAllReagents : Bag
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{
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[Constructable]
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public BagOfAllReagents() : this( 50 )
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{
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}
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[Constructable]
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public BagOfAllReagents( int amount )
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{
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DropItem( new BlackPearl ( amount ) );
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DropItem( new Bloodmoss ( amount ) );
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DropItem( new Garlic ( amount ) );
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DropItem( new Ginseng ( amount ) );
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DropItem( new MandrakeRoot ( amount ) );
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DropItem( new Nightshade ( amount ) );
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DropItem( new SulfurousAsh ( amount ) );
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DropItem( new SpidersSilk ( amount ) );
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DropItem( new BatWing ( amount ) );
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DropItem( new GraveDust ( amount ) );
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DropItem( new DaemonBlood ( amount ) );
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DropItem( new NoxCrystal ( amount ) );
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DropItem( new PigIron ( amount ) );
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}
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public BagOfAllReagents( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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42
Scripts/Items/Resources/Reagents/BagOfNecroReagents.cs
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42
Scripts/Items/Resources/Reagents/BagOfNecroReagents.cs
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@ -0,0 +1,42 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class BagOfNecroReagents : Bag
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{
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[Constructable]
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public BagOfNecroReagents() : this( 50 )
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{
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}
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[Constructable]
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public BagOfNecroReagents( int amount )
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{
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DropItem( new BatWing ( amount ) );
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DropItem( new GraveDust ( amount ) );
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DropItem( new DaemonBlood( amount ) );
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DropItem( new NoxCrystal ( amount ) );
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DropItem( new PigIron ( amount ) );
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}
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public BagOfNecroReagents( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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45
Scripts/Items/Resources/Reagents/BagOfReagents.cs
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45
Scripts/Items/Resources/Reagents/BagOfReagents.cs
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@ -0,0 +1,45 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class BagOfReagents : Bag
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{
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[Constructable]
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public BagOfReagents() : this( 50 )
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{
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}
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[Constructable]
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public BagOfReagents( int amount )
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{
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DropItem( new BlackPearl ( amount ) );
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DropItem( new Bloodmoss ( amount ) );
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DropItem( new Garlic ( amount ) );
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DropItem( new Ginseng ( amount ) );
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DropItem( new MandrakeRoot ( amount ) );
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DropItem( new Nightshade ( amount ) );
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DropItem( new SulfurousAsh ( amount ) );
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DropItem( new SpidersSilk ( amount ) );
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}
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public BagOfReagents( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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41
Scripts/Items/Resources/Reagents/BaseReagent.cs
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41
Scripts/Items/Resources/Reagents/BaseReagent.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public abstract class BaseReagent : Item
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{
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public override double DefaultWeight
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{
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get { return 0.1; }
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}
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public BaseReagent( int itemID ) : this( itemID, 1 )
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{
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}
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public BaseReagent( int itemID, int amount ) : base( itemID )
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{
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Stackable = true;
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Amount = amount;
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}
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public BaseReagent( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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42
Scripts/Items/Resources/Reagents/BatWing.cs
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42
Scripts/Items/Resources/Reagents/BatWing.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class BatWing : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public BatWing() : this( 1 )
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{
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}
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[Constructable]
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public BatWing( int amount ) : base( 0xF78, amount )
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{
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}
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public BatWing( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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40
Scripts/Items/Resources/Reagents/BlackPearl.cs
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40
Scripts/Items/Resources/Reagents/BlackPearl.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class BlackPearl : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public BlackPearl() : this( 1 )
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{
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}
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[Constructable]
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public BlackPearl( int amount ) : base( 0xF7A, amount )
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{
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}
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public BlackPearl( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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42
Scripts/Items/Resources/Reagents/Bloodmoss.cs
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42
Scripts/Items/Resources/Reagents/Bloodmoss.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class Bloodmoss : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public Bloodmoss() : this( 1 )
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{
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}
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[Constructable]
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public Bloodmoss( int amount ) : base( 0xF7B, amount )
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{
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}
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public Bloodmoss( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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42
Scripts/Items/Resources/Reagents/DaemonBlood.cs
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42
Scripts/Items/Resources/Reagents/DaemonBlood.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class DaemonBlood : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public DaemonBlood() : this( 1 )
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{
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}
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[Constructable]
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public DaemonBlood( int amount ) : base( 0xF7D, amount )
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{
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}
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public DaemonBlood( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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45
Scripts/Items/Resources/Reagents/DaemonBone.cs
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45
Scripts/Items/Resources/Reagents/DaemonBone.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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// TODO: Commodity?
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public class DaemonBone : BaseReagent
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{
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public override double DefaultWeight
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{
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get { return 1.0; }
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}
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[Constructable]
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public DaemonBone() : this( 1 )
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{
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}
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[Constructable]
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public DaemonBone( int amount ) : base( 0xF80, amount )
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{
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}
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public DaemonBone( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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40
Scripts/Items/Resources/Reagents/DeadWood.cs
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40
Scripts/Items/Resources/Reagents/DeadWood.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class DeadWood : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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public DeadWood() : this( 1 )
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{
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}
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[Constructable]
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public DeadWood( int amount ) : base( 0xF90, amount )
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{
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}
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public DeadWood( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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42
Scripts/Items/Resources/Reagents/DragonsBlood.cs
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42
Scripts/Items/Resources/Reagents/DragonsBlood.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class DragonsBlood : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return Core.ML; } }
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[Constructable]
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public DragonsBlood()
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: this( 1 )
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{
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}
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[Constructable]
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public DragonsBlood( int amount )
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: base( 0x4077, amount )
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{
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}
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public DragonsBlood( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
|
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|
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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42
Scripts/Items/Resources/Reagents/Garlic.cs
Normal file
42
Scripts/Items/Resources/Reagents/Garlic.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class Garlic : BaseReagent, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
|
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|
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[Constructable]
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public Garlic() : this( 1 )
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{
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}
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[Constructable]
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public Garlic( int amount ) : base( 0xF84, amount )
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{
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}
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public Garlic( Serial serial ) : base( serial )
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{
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}
|
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|
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|
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public override void Serialize( GenericWriter writer )
|
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{
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base.Serialize( writer );
|
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|
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writer.Write( (int) 0 ); // version
|
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}
|
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|
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public override void Deserialize( GenericReader reader )
|
||||
{
|
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base.Deserialize( reader );
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|
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int version = reader.ReadInt();
|
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}
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}
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}
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42
Scripts/Items/Resources/Reagents/Ginseng.cs
Normal file
42
Scripts/Items/Resources/Reagents/Ginseng.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class Ginseng : BaseReagent, ICommodity
|
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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||||
bool ICommodity.IsDeedable { get { return true; } }
|
||||
|
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[Constructable]
|
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public Ginseng() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
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[Constructable]
|
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public Ginseng( int amount ) : base( 0xF85, amount )
|
||||
{
|
||||
}
|
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|
||||
public Ginseng( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/Resources/Reagents/GraveDust.cs
Normal file
42
Scripts/Items/Resources/Reagents/GraveDust.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class GraveDust : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
public GraveDust() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public GraveDust( int amount ) : base( 0xF8F, amount )
|
||||
{
|
||||
}
|
||||
|
||||
public GraveDust( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/Resources/Reagents/MandrakeRoot.cs
Normal file
42
Scripts/Items/Resources/Reagents/MandrakeRoot.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MandrakeRoot : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
public MandrakeRoot() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public MandrakeRoot( int amount ) : base( 0xF86, amount )
|
||||
{
|
||||
}
|
||||
|
||||
public MandrakeRoot( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/Resources/Reagents/Nightshade.cs
Normal file
42
Scripts/Items/Resources/Reagents/Nightshade.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Nightshade : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
public Nightshade() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Nightshade( int amount ) : base( 0xF88, amount )
|
||||
{
|
||||
}
|
||||
|
||||
public Nightshade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/Resources/Reagents/NoxCrystal.cs
Normal file
42
Scripts/Items/Resources/Reagents/NoxCrystal.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class NoxCrystal : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
public NoxCrystal() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public NoxCrystal( int amount ) : base( 0xF8E, amount )
|
||||
{
|
||||
}
|
||||
|
||||
public NoxCrystal( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/Resources/Reagents/PigIron.cs
Normal file
42
Scripts/Items/Resources/Reagents/PigIron.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PigIron : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
public PigIron() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public PigIron( int amount ) : base( 0xF8A, amount )
|
||||
{
|
||||
}
|
||||
|
||||
public PigIron( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/Resources/Reagents/SpidersSilk.cs
Normal file
42
Scripts/Items/Resources/Reagents/SpidersSilk.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SpidersSilk : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
public SpidersSilk() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public SpidersSilk( int amount ) : base( 0xF8D, amount )
|
||||
{
|
||||
}
|
||||
|
||||
public SpidersSilk( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/Resources/Reagents/SulfurousAsh.cs
Normal file
42
Scripts/Items/Resources/Reagents/SulfurousAsh.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SulfurousAsh : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
public SulfurousAsh() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public SulfurousAsh( int amount ) : base( 0xF8C, amount )
|
||||
{
|
||||
}
|
||||
|
||||
public SulfurousAsh( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue