#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BagOfAllReagents : Bag
{
[Constructable]
public BagOfAllReagents() : this( 50 )
{
}
[Constructable]
public BagOfAllReagents( int amount )
{
DropItem( new BlackPearl ( amount ) );
DropItem( new Bloodmoss ( amount ) );
DropItem( new Garlic ( amount ) );
DropItem( new Ginseng ( amount ) );
DropItem( new MandrakeRoot ( amount ) );
DropItem( new Nightshade ( amount ) );
DropItem( new SulfurousAsh ( amount ) );
DropItem( new SpidersSilk ( amount ) );
DropItem( new BatWing ( amount ) );
DropItem( new GraveDust ( amount ) );
DropItem( new DaemonBlood ( amount ) );
DropItem( new NoxCrystal ( amount ) );
DropItem( new PigIron ( amount ) );
}
public BagOfAllReagents( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BagOfNecroReagents : Bag
{
[Constructable]
public BagOfNecroReagents() : this( 50 )
{
}
[Constructable]
public BagOfNecroReagents( int amount )
{
DropItem( new BatWing ( amount ) );
DropItem( new GraveDust ( amount ) );
DropItem( new DaemonBlood( amount ) );
DropItem( new NoxCrystal ( amount ) );
DropItem( new PigIron ( amount ) );
}
public BagOfNecroReagents( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BagOfReagents : Bag
{
[Constructable]
public BagOfReagents() : this( 50 )
{
}
[Constructable]
public BagOfReagents( int amount )
{
DropItem( new BlackPearl ( amount ) );
DropItem( new Bloodmoss ( amount ) );
DropItem( new Garlic ( amount ) );
DropItem( new Ginseng ( amount ) );
DropItem( new MandrakeRoot ( amount ) );
DropItem( new Nightshade ( amount ) );
DropItem( new SulfurousAsh ( amount ) );
DropItem( new SpidersSilk ( amount ) );
}
public BagOfReagents( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public abstract class BaseReagent : Item
{
public override double DefaultWeight
{
get { return 0.1; }
}
public BaseReagent( int itemID ) : this( itemID, 1 )
{
}
public BaseReagent( int itemID, int amount ) : base( itemID )
{
Stackable = true;
Amount = amount;
}
public BaseReagent( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BatWing : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public BatWing() : this( 1 )
{
}
[Constructable]
public BatWing( int amount ) : base( 0xF78, amount )
{
}
public BatWing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BlackPearl : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public BlackPearl() : this( 1 )
{
}
[Constructable]
public BlackPearl( int amount ) : base( 0xF7A, amount )
{
}
public BlackPearl( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class Bloodmoss : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public Bloodmoss() : this( 1 )
{
}
[Constructable]
public Bloodmoss( int amount ) : base( 0xF7B, amount )
{
}
public Bloodmoss( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class DaemonBlood : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public DaemonBlood() : this( 1 )
{
}
[Constructable]
public DaemonBlood( int amount ) : base( 0xF7D, amount )
{
}
public DaemonBlood( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
// TODO: Commodity?
public class DaemonBone : BaseReagent
{
public override double DefaultWeight
{
get { return 1.0; }
}
[Constructable]
public DaemonBone() : this( 1 )
{
}
[Constructable]
public DaemonBone( int amount ) : base( 0xF80, amount )
{
}
public DaemonBone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class DeadWood : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public DeadWood() : this( 1 )
{
}
[Constructable]
public DeadWood( int amount ) : base( 0xF90, amount )
{
}
public DeadWood( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DragonsBlood : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return Core.ML; } }
[Constructable]
public DragonsBlood()
: this( 1 )
{
}
[Constructable]
public DragonsBlood( int amount )
: base( 0x4077, amount )
{
}
public DragonsBlood( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class Garlic : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public Garlic() : this( 1 )
{
}
[Constructable]
public Garlic( int amount ) : base( 0xF84, amount )
{
}
public Garlic( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class Ginseng : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public Ginseng() : this( 1 )
{
}
[Constructable]
public Ginseng( int amount ) : base( 0xF85, amount )
{
}
public Ginseng( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class GraveDust : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public GraveDust() : this( 1 )
{
}
[Constructable]
public GraveDust( int amount ) : base( 0xF8F, amount )
{
}
public GraveDust( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MandrakeRoot : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public MandrakeRoot() : this( 1 )
{
}
[Constructable]
public MandrakeRoot( int amount ) : base( 0xF86, amount )
{
}
public MandrakeRoot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class Nightshade : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public Nightshade() : this( 1 )
{
}
[Constructable]
public Nightshade( int amount ) : base( 0xF88, amount )
{
}
public Nightshade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class NoxCrystal : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public NoxCrystal() : this( 1 )
{
}
[Constructable]
public NoxCrystal( int amount ) : base( 0xF8E, amount )
{
}
public NoxCrystal( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class PigIron : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public PigIron() : this( 1 )
{
}
[Constructable]
public PigIron( int amount ) : base( 0xF8A, amount )
{
}
public PigIron( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SpidersSilk : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public SpidersSilk() : this( 1 )
{
}
[Constructable]
public SpidersSilk( int amount ) : base( 0xF8D, amount )
{
}
public SpidersSilk( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SulfurousAsh : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
public SulfurousAsh() : this( 1 )
{
}
[Constructable]
public SulfurousAsh( int amount ) : base( 0xF8C, amount )
{
}
public SulfurousAsh( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}